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Does D&D need equipment wear rules?
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<blockquote data-quote="Liolel" data-source="post: 1704530" data-attributes="member: 1766"><p>No D&D does not need equipment wear rules. The reason is that unless magic items are effected by these rules as well which would lead to a whole lot of unhappy players, such rules would be pointless in a normal game. If you look at the suggest wealth by level chart, once the party has gained a few levels they have more then enougth money to replace any mudane item they require leaving it just a little extra time that needs to be spent before the fun part of the adventure can get underway. I mean my dm has said that we don't really need to detail all the mudane supplies we buy before setting out on a adventure, because now at level 8 the money it costs hardly effects your total wealth.</p><p> </p><p> Now if you wanted magic items to wear down, it seems like a bad idea to me for several reasons. First of all look in all the stories you've seen the include weapons beyond the ordianary that are of magical quality. How many times have those weapons needed to be repaired. Not often. Some weapons have surely broken but I be willing to bet that it broke at a dramatic point where it impacted the story, not in some random encounter. Also the party is going to be very annoyed if they have to spend to much money repairing the already costly magic weapons they have.</p><p> </p><p> I will admit that equipment wear rules would fit in very well into certain campaigns like a low magic one.</p></blockquote><p></p>
[QUOTE="Liolel, post: 1704530, member: 1766"] No D&D does not need equipment wear rules. The reason is that unless magic items are effected by these rules as well which would lead to a whole lot of unhappy players, such rules would be pointless in a normal game. If you look at the suggest wealth by level chart, once the party has gained a few levels they have more then enougth money to replace any mudane item they require leaving it just a little extra time that needs to be spent before the fun part of the adventure can get underway. I mean my dm has said that we don't really need to detail all the mudane supplies we buy before setting out on a adventure, because now at level 8 the money it costs hardly effects your total wealth. Now if you wanted magic items to wear down, it seems like a bad idea to me for several reasons. First of all look in all the stories you've seen the include weapons beyond the ordianary that are of magical quality. How many times have those weapons needed to be repaired. Not often. Some weapons have surely broken but I be willing to bet that it broke at a dramatic point where it impacted the story, not in some random encounter. Also the party is going to be very annoyed if they have to spend to much money repairing the already costly magic weapons they have. I will admit that equipment wear rules would fit in very well into certain campaigns like a low magic one. [/QUOTE]
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