Quasqueton
First Post
Does D&D need rules for equipment attrition. By the core rules, weapons never dull, or break through normal use. Armor never gets damaged through normal use. Rope, sacks, vials, etc. all never snap, rip, or break. Basically, all of an adventurer's gear never wears out -- there's never a need to buy more or repair what you have.
Does there need to be some kind of rules for making this necessary? My thread on building a village to serve adventurers got me thinking on this. A single backpack can serve an adventurer for his entire dungeon-exploring career. Blacksmiths only make weapons, no need to repair weapons.
Quasqueton
Does there need to be some kind of rules for making this necessary? My thread on building a village to serve adventurers got me thinking on this. A single backpack can serve an adventurer for his entire dungeon-exploring career. Blacksmiths only make weapons, no need to repair weapons.
Quasqueton