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Does D&D need equipment wear rules?
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<blockquote data-quote="aramis erak" data-source="post: 7088399" data-attributes="member: 6779310"><p>If one wants equipment wear, it can be done with only minor additions...</p><p></p><p>for example, armor: simply count the number of times one gets hit, and when it equals or exceeds the base AC, spend 10% of new cost for repairs or lower AC by 1.</p><p></p><p>For weapons, every time an attack roll is a 1 or 20, 1 wear point; when wear points equal or exceed max damage on the dice, reduce dice by one step.</p><p></p><p>The tracking isn't great, and I find wear unfun per se, but in some settings, it's well worth the extra minor math for the increased verisimilitude and/or pressure on the characters. </p><p></p><p>ANd remember: not all people want casual fun; some derive their fun from the adversities, and for them, it may be well worth it.</p></blockquote><p></p>
[QUOTE="aramis erak, post: 7088399, member: 6779310"] If one wants equipment wear, it can be done with only minor additions... for example, armor: simply count the number of times one gets hit, and when it equals or exceeds the base AC, spend 10% of new cost for repairs or lower AC by 1. For weapons, every time an attack roll is a 1 or 20, 1 wear point; when wear points equal or exceed max damage on the dice, reduce dice by one step. The tracking isn't great, and I find wear unfun per se, but in some settings, it's well worth the extra minor math for the increased verisimilitude and/or pressure on the characters. ANd remember: not all people want casual fun; some derive their fun from the adversities, and for them, it may be well worth it. [/QUOTE]
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Does D&D need equipment wear rules?
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