In my games, the situation and choices drive the results.
If there is little reason to push and the,resource level is concerning, they rest. Those cases happen frequently.
But just as frequently, there are reasons, necessities and circumstances that make chosing to rest costly.
So, the mix of options and challenges seems to keep things fun.
If there is little reason to push and the,resource level is concerning, they rest. Those cases happen frequently.
But just as frequently, there are reasons, necessities and circumstances that make chosing to rest costly.
So, the mix of options and challenges seems to keep things fun.