Scribe
Legend
Does that bring them in line with 4e? (Or was it a different past edition?)
I thought they were playable in 4e? Maybe I'm misremembering that however.
Does that bring them in line with 4e? (Or was it a different past edition?)
I can't speak to 4e, but gnolls were Humanoids in MM 2014. They were evenDoes that bring them in line with 4e? (Or was it a different past edition?)
I appreciate the tip but have more than two decades teaching creative writing and I have yet to encounter any writer or writing guide that uses or would view "alignment" as a useful way to start building a character. The problem with words like "chaotic evil" is that they don't really mean anything on their own. Both imply value statements, but how do you interpret that into a character? For example, Gary Gygax gave examples of Lawful Good behaviour that I would describe as psychopathic.I will definitely agree it doesn't give tons of detail, that not everyone finds them that useful, and that a full paragraph certainly gives more information than two words (each chosen from a list of three) - but it feels either facetious or insipid to say Chaotic Evil "could mean anything". And if that's the worst you could imagine coming up with it feels like you need to work more on your imagination and less on your hyperbole. ;-). Which is not to say it is the two word writing prompt I would give either or that I like where message boards go when people argue over their usefulness.
I appreciate the tip but have more than two decades teaching creative writing and I have yet to encounter any writer or writing guide that uses or would view "alignment" as a useful way to start building a character. The problem with words like "chaotic evil" is that they don't really mean anything on their own. Both imply value statements, but how do you interpret that into a character? For example, Gary Gygax gave examples of Lawful Good behaviour that I would describe as psychopathic.
"Psychopathic," on the other hand, would be a useful starting place. But more useful would be something like "create a character inspired by a classic movie monster" or "inspired by an object in this room" or "inspired by the person you disliked the most when you were in Kindergarten."
If there was a specific story that the designers have always wanted for gnolls, in that they were transformed in a monstrous fashion by Yeenoghu, so the designers' new "Humanoid" paradigm no longer work for gnolls, then "Monstrosity" may be the better classification. Illithids and Medusae are humanoid in shape, but are not "Humanoids."Regarding species being assigned alignments: I noticed in Monsters of the Multiverse that WotC now states in every Humanoid stat block that members of the species in question can belong to any alignment. Except gnolls, who are apparently so Chaotic Evil, the book retcons them to be Chaotic Evil Monstrosities instead of Humanoids. Sure, gnolls are humanoid in shape, and presumably sapient. But WotC apparently doesn't have a problem reclassifying the entire species as Monstrosities just to keep Chaotic Evil in their stat block.
This might be the disconnect here. You're assuming your preferences, based on a wealth of experience in a profession which is super helpful in creating and evolving the ideas we're discussing, is a good baseline for you to judge if people with other perspectives and lacking your experience get some use out of this concept.I appreciate the tip but have more than two decades teaching creative writing
They definitely were. Changing them was one of 5e's missteps.I thought they were playable in 4e? Maybe I'm misremembering that however.
Even worse. Changed mid-edition.I can't speak to 4e, but gnolls were Humanoids in MM 2014. They were even playable Humanoids in Volo's Guide to Monsters. But when the Volo's stat blocks were reprinted in MotM, gnolls became Monstrosities.