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Does the distance you previously Jumped in a straight line count as "a running start"
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<blockquote data-quote="Primitive Screwhead" data-source="post: 2483631" data-attributes="member: 20805"><p>I am quite interested in this topic, as one of my players is one of those 'monk is the only class to play' types. I have been wondering what I can do to give his character a bit of the limelight in what is turning into a very druid-o-centric campaign.</p><p></p><p>I don't treat jumping characters as denied Dex, but do treat them as charging in the odd case of a set-for-charge.</p><p></p><p>Perhaps triple-jumps and other modifications of the simple jump mechanics are outside the bounds of the PHB. Given what Pendragon learned, should the second and third jump DC's be increased by X1.5 to reflect the loss of momentum?</p><p>[Yes, I know this is treading into the wrong forum <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" />]</p><p></p><p>Also, perhaps rules for shifting the line of the jump 5' left or right while mid-air..balance check DC 25?</p><p> and, while we are at it.. how about multiple jumps that shift directions?</p><p>{We already have precedence with the high jump being able to gain a bonus when jumping off a wall...}</p><p></p><p>I would really like to be able to put a movement challenge of this sort before the group and see how delighted my monk player gets when he is the only one with a chance.</p></blockquote><p></p>
[QUOTE="Primitive Screwhead, post: 2483631, member: 20805"] I am quite interested in this topic, as one of my players is one of those 'monk is the only class to play' types. I have been wondering what I can do to give his character a bit of the limelight in what is turning into a very druid-o-centric campaign. I don't treat jumping characters as denied Dex, but do treat them as charging in the odd case of a set-for-charge. Perhaps triple-jumps and other modifications of the simple jump mechanics are outside the bounds of the PHB. Given what Pendragon learned, should the second and third jump DC's be increased by X1.5 to reflect the loss of momentum? [Yes, I know this is treading into the wrong forum :)] Also, perhaps rules for shifting the line of the jump 5' left or right while mid-air..balance check DC 25? and, while we are at it.. how about multiple jumps that shift directions? {We already have precedence with the high jump being able to gain a bonus when jumping off a wall...} I would really like to be able to put a movement challenge of this sort before the group and see how delighted my monk player gets when he is the only one with a chance. [/QUOTE]
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Community
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Does the distance you previously Jumped in a straight line count as "a running start"
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