We talk about gender issues with gaming regularly here, and I think it's fair to say that many of us (including myself) believe we are fairly equal and non-prejudiced. Recently, though, I had an interesting realization: despite the fact that there's often more than one female present, I can't say for certain the last time a game that I played in passed the Bechdel test.
For those not familiar with it, the Bechdel test is a rough measure of gender bias in movies. In order to pass, a movie must meet three criteria:
There are some minor variants in judging the criteria. The most common corollary is that the two women must both be named characters. It is also common to debate how much conversation needs to happen to fulfill the second clause, and just how far men have to be removed from the situation (i.e. can a man be present during a conversation, and can they mention a man in passing as long as it's not the focus of the conversation?). I have also seen people question whether talking to non-humans counts, especially if it's with an animal of nondescript gender.
More info on the test itself can be found here: Bechdel test - Wikipedia, the free encyclopedia or The Bechdel Test - Television Tropes & Idioms It should be noted that the Bechdel test is not a measure of feminism. Personally, I think of it as a test of our mass media in general, not the test of an individual work; it's understandable that not all movies will pass the test, but it's interesting/troubling how few do.
Obviously, applying the Bechdel test to gaming is a little different than applying it to a movie. The most obvious difference being that the gender of the players and characters don't always match, which makes determining a pass or fail downright confusing. Therefor, I would like to propose a modified test for gaming:
So, ENWorlders, do you pass the test? Please consider both criteria separately, and think about things on both a by-session and by-campaign basis. You should also consider the reverse Bechdel test, where you swap the genders.
As I mentioned, I think I fail spectacularly. Even when there are multiple female characters, it's rare for them pass Criteria A. If the BBEG is a guy, it means every encounter that starts because of him or in pursuit of him involves a male in some way. And with a male DM, passing Criteria B becomes very difficult.
I first came up with these criteria to test a game of Dungeons and Dragons, but I think they can also apply to board games, multiplayer video games, or even card games with characters. I'd be happy to try and come up with more general rules to apply to any type of gaming.
For those not familiar with it, the Bechdel test is a rough measure of gender bias in movies. In order to pass, a movie must meet three criteria:
1. It has to have at least two women in it,
2. who talk to each other,
3. about something besides a man.
2. who talk to each other,
3. about something besides a man.
There are some minor variants in judging the criteria. The most common corollary is that the two women must both be named characters. It is also common to debate how much conversation needs to happen to fulfill the second clause, and just how far men have to be removed from the situation (i.e. can a man be present during a conversation, and can they mention a man in passing as long as it's not the focus of the conversation?). I have also seen people question whether talking to non-humans counts, especially if it's with an animal of nondescript gender.
More info on the test itself can be found here: Bechdel test - Wikipedia, the free encyclopedia or The Bechdel Test - Television Tropes & Idioms It should be noted that the Bechdel test is not a measure of feminism. Personally, I think of it as a test of our mass media in general, not the test of an individual work; it's understandable that not all movies will pass the test, but it's interesting/troubling how few do.
Obviously, applying the Bechdel test to gaming is a little different than applying it to a movie. The most obvious difference being that the gender of the players and characters don't always match, which makes determining a pass or fail downright confusing. Therefor, I would like to propose a modified test for gaming:
The Bechdel-Gled Test for Tabletop Gaming
Criteria A: In-game
Criteria B: Out-of-character
Criteria A: In-game
1. There must be at least two female characters,
2. controlled by at least two different players,
3. who participate in an encounter,
4. that doesn't involve a man.
2. controlled by at least two different players,
3. who participate in an encounter,
4. that doesn't involve a man.
Corollaries:
a. The characters do not have to be human, but must be sentient beings.
b. The characters must be definitively female (not androgynous or otherwise non-sexed).
a. The characters do not have to be human, but must be sentient beings.
b. The characters must be definitively female (not androgynous or otherwise non-sexed).
Criteria B: Out-of-character
1. There must be at least two female players,
2. who talk to each other,
3. about something besides a man,
4. that is germane to the game being played.
2. who talk to each other,
3. about something besides a man,
4. that is germane to the game being played.
So, ENWorlders, do you pass the test? Please consider both criteria separately, and think about things on both a by-session and by-campaign basis. You should also consider the reverse Bechdel test, where you swap the genders.
As I mentioned, I think I fail spectacularly. Even when there are multiple female characters, it's rare for them pass Criteria A. If the BBEG is a guy, it means every encounter that starts because of him or in pursuit of him involves a male in some way. And with a male DM, passing Criteria B becomes very difficult.
I first came up with these criteria to test a game of Dungeons and Dragons, but I think they can also apply to board games, multiplayer video games, or even card games with characters. I'd be happy to try and come up with more general rules to apply to any type of gaming.