Sir_Darien
First Post
The Warlock Paragon Path, Doomsayer (PHB pg 140), gets an ability called Doomsayer's Proclamation at 11th level. The ability reads as follows:
"Enemies within 10 squares of you must roll 2 dice when rolling saving throws against fear effects. They must use the lower of the two rolls."
To me this means that whenever the subject must save against a power with the fear keyword they take this penalty. What's the problem, you ask? There are only 3 fear powers in the PHB that allow saving throws, and only one of them is a Warlock power; the level 1 daily power Dread Star. The other 2 are the Astral Weapon's level 20 daily, Astral Whirlwind; and the level 25 wizard daily Prismatic Spray. So assuming you swap out Dread Star for a new daily ability at 15th level, as most characters would, this ability is basically useless from level 14 until the groups wizard gets to level 25, or, if you are lucky enough to be travelling alongside an Astral Weapon, the paladin hits level 20.
Is there some other way to cause fear saves besides powers, or is this just an ability that had use sometime during development, but after playtesting all powers relevant to this ability were nerfed or altered to the point where they no longer allowed saves?
"Enemies within 10 squares of you must roll 2 dice when rolling saving throws against fear effects. They must use the lower of the two rolls."
To me this means that whenever the subject must save against a power with the fear keyword they take this penalty. What's the problem, you ask? There are only 3 fear powers in the PHB that allow saving throws, and only one of them is a Warlock power; the level 1 daily power Dread Star. The other 2 are the Astral Weapon's level 20 daily, Astral Whirlwind; and the level 25 wizard daily Prismatic Spray. So assuming you swap out Dread Star for a new daily ability at 15th level, as most characters would, this ability is basically useless from level 14 until the groups wizard gets to level 25, or, if you are lucky enough to be travelling alongside an Astral Weapon, the paladin hits level 20.
Is there some other way to cause fear saves besides powers, or is this just an ability that had use sometime during development, but after playtesting all powers relevant to this ability were nerfed or altered to the point where they no longer allowed saves?