Sundragon2012
First Post
I am considering doubling the cost in both XP and GP when it comes to crafting any permanent or charge-based magical items in my campaign.
I am looking at implementing some rules that increase PC skills, feats and abilities at the expense of the "Character as magical item christmas tree" phenomenon. My goal is to make players say "Oh cool, this is great!" when they get a new magical item as opposed to "Oh gee, another +2 flaming sword, I wonder what I can trade this in for at Ye Olde Magic Shoppe." I want a setting where PCs rely on themselves and their own martial and magical power and not on some junk they bought off some wizard.
Just banging the ideas around at the moment.
Any thoughts?
Chris
I am looking at implementing some rules that increase PC skills, feats and abilities at the expense of the "Character as magical item christmas tree" phenomenon. My goal is to make players say "Oh cool, this is great!" when they get a new magical item as opposed to "Oh gee, another +2 flaming sword, I wonder what I can trade this in for at Ye Olde Magic Shoppe." I want a setting where PCs rely on themselves and their own martial and magical power and not on some junk they bought off some wizard.
Just banging the ideas around at the moment.
Any thoughts?
Chris