Thasmodious
First Post
Many have described long fights eventually coming down to just repeat blasting with at will powers. Am I alone in not seeing this as some problem or design flaw? Everyone seems to want to "fix" this.
In 3e, nearly every fight, the barbarian raged and charged, then 5' step full attack, repeat. Fighter same thing, minus the rage, etc. That's all been gone on about for years.
In 4e, it can take 6+ rounds for even a low level character to run out of encounters, dailies, action points and other options and be down to just his at wills. At that point, the fight has been a knock down, drag out battle. Is that a bad thing? Think about two boxers or MMA fighters still going at it in the last round, exhausted, no illusion of fancy moves, footwork, flying knees, devastating power combos or any of that left, they just breath heavy and jab, or the jiu-jitsu guys tries to fall on his opponent and stay on top.
First, its only an issue on long fights at low level and even then the at wills for most classes don't leave you without options - fighters can still push or cleave, clerics have a range of choices that buff the party while laying down damage, warlocks can blast away or eyebite, and so on. And that's at 1st level.
I just don't see the problem of long fights eventually becoming a bit repetitive in the late rounds.
In 3e, nearly every fight, the barbarian raged and charged, then 5' step full attack, repeat. Fighter same thing, minus the rage, etc. That's all been gone on about for years.
In 4e, it can take 6+ rounds for even a low level character to run out of encounters, dailies, action points and other options and be down to just his at wills. At that point, the fight has been a knock down, drag out battle. Is that a bad thing? Think about two boxers or MMA fighters still going at it in the last round, exhausted, no illusion of fancy moves, footwork, flying knees, devastating power combos or any of that left, they just breath heavy and jab, or the jiu-jitsu guys tries to fall on his opponent and stay on top.
First, its only an issue on long fights at low level and even then the at wills for most classes don't leave you without options - fighters can still push or cleave, clerics have a range of choices that buff the party while laying down damage, warlocks can blast away or eyebite, and so on. And that's at 1st level.
I just don't see the problem of long fights eventually becoming a bit repetitive in the late rounds.