officeronin said:Bull! It's time to say the nerf bat has been applied.
OfficeRonin
I'm a little concerned as well. In current 3e rules, the only weakness that a fighter has compared to the rest of the party is his poor will saves. We've had a few fighters played with high wis scores and Iron Will - and they're basically unstoppable at low-mid levels.
Those arguing that "save or die" is unfair to the poor fighter have never seen a wizard get taken from full hp to -15 in a single hit, or a cleric take full damage and die from a failed reflex save. Every class has a weakness; players need to work around them, or have a group of friends to help mitigate the risk.
I just started a sorcerer in a new campaign, and I'm already dreading the 3.5 changes. We have a wizard, so my Haste isn't worth taking anymore, my Hold person has become pretty lame, and now my Polymorph Self becomes useless for travel and scouting... Oh joy, I can't wait to see what other changes make it in.