This is a utility thread to keep track of the contents of the first e-issues of the D&D Magazines.
Dragon #360 - link
Editorial: How Did We Get Into This? by Kim Mohan
The longest-tenured editor-in-chief in Dragon's history weighs in with some thoughtful words about the transition from print to electronic media.
Columns
Design and Development: The Core Mechanic by Matthew Sernett
Fundamentally, it's still the same: Grab a d20. Roll high. On the other hand, the core mechanic is also vitally different in ways that make the game more fun.
Confessions of a Full-Time Wizard: How Shelly Got Her Game Back by Shelly Mazzanoble
Who's afraid of the New DM? Shelly Mazzanoble, author of Confessions of a Part-Time Sorceress. That's who. Check out Shelly's new column in Dragon, right here!
Playtest Reports: Prophecy of the Priestess, part 1 by Greg Bilsland
A woman, clad in little more than rags, stands chained upon the statue of a dragon, sticks piled below her.... So begins the first chapter in the Prophecy of the Priestess, Greg Bilsland's playtest campaign!
Features
Fortress of the Yuan-Ti: The Lost Portals of Castle Serastis by Ari Marmell
Three additional encounters to use with the "Fortress of the Yuan-Ti" adventure, or to insert into your own campaign.
Ecology of the Death Knight by Matthew Sernett
Warriors who wish to fight beyond the limitations of flesh and blood can seek a forbidden way to steal their souls from fate.... Matthew Sernett introduces the 4th Edition death knight, who rides to wage war upon life itself!
4th Edition Designers Discuss Their Roots and Inspiration by Rob Heinsoo, Andy Collins and James Wyatt
Every form of art draws inspiration from somewhere, and game design -- especially RPG design -- is no different. 4E's lead designers share theirs.
Dragons of Eberron: Dragon Hoards by Amber E Scott
Dragons in Eberron possess unique cultures and histories that lend them a different flavor than typical fantasy dragons. Different flavors can mean different treasure hoards, and we have several sample treasure hoards for your game.
Dragons of Eberron: Lethal Locations by Scott Fitzgerald Gray and Nicholas Logue
One of the important aspects of any adventure is location. Now you can brainstorm some new adventures for your Eberron group with these added locations. Take a look.
Infernal Aristocracy: the Dukes of Hell by Robert J. Schwalb
The courts of Hell abound with powerful, unique devils, each vying to attain new heights of power in Baator's strict hierarchy at their rivals' expense. Here are some of Hell's most successful upwardly mobile denizens.
Dungeon #151 - link
Editorial: We get by with a little help from our fans by Chris Thomasson
Adventures
Iggwilv's Legacy The Lost Caverns of Tsojcanth - Chapter 1 by Ari Marmell, Edward Albert, C.A. Suleiman, and ARI MARMELL!
A classic 1st Edition adventure returns, newly updated and expanded for 3rd Edition. Delve into Chapter 1 of the Lost Caverns here!
Columns
Save My Game: I'm Stephen. I solve problems by Stephen Radney-MacFarland
We're talking about those days that, after everyone has left the gaming table and are well on their way home, you raise a fist in the air and scream, “Someone, please, save my game!”
Dungeoncraft: It's never too Early by James Wyatt
Sure, a new edition is coming out, and you probably don't have the final rules for it yet (and if you do, please let us know ASAP, because, well, wow...), but does that mean you can't plan ahead for your first 4th Edition campaign? Of course not! Come see some dungeoncrafting in action.
I'll try to keep this updated for easy reference.
Cheers!
Dragon #360 - link
Editorial: How Did We Get Into This? by Kim Mohan
The longest-tenured editor-in-chief in Dragon's history weighs in with some thoughtful words about the transition from print to electronic media.
Columns
Design and Development: The Core Mechanic by Matthew Sernett
Fundamentally, it's still the same: Grab a d20. Roll high. On the other hand, the core mechanic is also vitally different in ways that make the game more fun.
Confessions of a Full-Time Wizard: How Shelly Got Her Game Back by Shelly Mazzanoble
Who's afraid of the New DM? Shelly Mazzanoble, author of Confessions of a Part-Time Sorceress. That's who. Check out Shelly's new column in Dragon, right here!
Playtest Reports: Prophecy of the Priestess, part 1 by Greg Bilsland
A woman, clad in little more than rags, stands chained upon the statue of a dragon, sticks piled below her.... So begins the first chapter in the Prophecy of the Priestess, Greg Bilsland's playtest campaign!
Features
Fortress of the Yuan-Ti: The Lost Portals of Castle Serastis by Ari Marmell
Three additional encounters to use with the "Fortress of the Yuan-Ti" adventure, or to insert into your own campaign.
Ecology of the Death Knight by Matthew Sernett
Warriors who wish to fight beyond the limitations of flesh and blood can seek a forbidden way to steal their souls from fate.... Matthew Sernett introduces the 4th Edition death knight, who rides to wage war upon life itself!
4th Edition Designers Discuss Their Roots and Inspiration by Rob Heinsoo, Andy Collins and James Wyatt
Every form of art draws inspiration from somewhere, and game design -- especially RPG design -- is no different. 4E's lead designers share theirs.
Dragons of Eberron: Dragon Hoards by Amber E Scott
Dragons in Eberron possess unique cultures and histories that lend them a different flavor than typical fantasy dragons. Different flavors can mean different treasure hoards, and we have several sample treasure hoards for your game.
Dragons of Eberron: Lethal Locations by Scott Fitzgerald Gray and Nicholas Logue
One of the important aspects of any adventure is location. Now you can brainstorm some new adventures for your Eberron group with these added locations. Take a look.
Infernal Aristocracy: the Dukes of Hell by Robert J. Schwalb
The courts of Hell abound with powerful, unique devils, each vying to attain new heights of power in Baator's strict hierarchy at their rivals' expense. Here are some of Hell's most successful upwardly mobile denizens.
Dungeon #151 - link
Editorial: We get by with a little help from our fans by Chris Thomasson
Adventures
Iggwilv's Legacy The Lost Caverns of Tsojcanth - Chapter 1 by Ari Marmell, Edward Albert, C.A. Suleiman, and ARI MARMELL!
A classic 1st Edition adventure returns, newly updated and expanded for 3rd Edition. Delve into Chapter 1 of the Lost Caverns here!
Columns
Save My Game: I'm Stephen. I solve problems by Stephen Radney-MacFarland
We're talking about those days that, after everyone has left the gaming table and are well on their way home, you raise a fist in the air and scream, “Someone, please, save my game!”
Dungeoncraft: It's never too Early by James Wyatt
Sure, a new edition is coming out, and you probably don't have the final rules for it yet (and if you do, please let us know ASAP, because, well, wow...), but does that mean you can't plan ahead for your first 4th Edition campaign? Of course not! Come see some dungeoncrafting in action.
I'll try to keep this updated for easy reference.
Cheers!
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