If WD takes the mage (healing) role, then I presume a mage striker, a fighter tank or a fighter striker, and rogues are all good choices, you stated that you liked rogues, so I say go ahead with that. I'll probably go for a dwarven fighter.
Ortrang, Dwarf Warrior
• Communication (08)->0
• Constitution (16)->3+1(dwarf)
• Cunning (12)->2
• Dexterity (12)->2
• Magic (7)->0
• Perception (13)->2
• Strength (16)->3
• Willpower (12)->2
Ability Focus:
• Constitution (Stamina)
• Communication (Persuasion)
• Strength (Axes)
Languages: Dwarven and Trade Tongue.
Class: Warrior
Health:
30+4+3: 37
Weapon groups:
• Brawling
• Axes
• Bows
• Bludgeons
Talents:
• Dual Weapon Style (+1 defense or attack)
• Thrown weapon style (+1 to thrown weapons)
• Armor Training (Novice)
Weapons:
Battle Axe: +5 for 2d6+3
Throwing axe: +6 for 1d6+5
Crossbow: +2 for 2d6+3
Mace: +3 2d6+3
Defense:
10+2(dex): 12
Speed: 8+2(dex)- 1(armor): 9
Armor Raiting: 4
Equipment: (Starting silver: 61)
• Backpack.
• Traveler’s garb.
• Waterskin.
• Heavy leather armor
• Battle axe
• Throwing axe
• Crossbow (with quiver with 20 bolts)
• Throwing axe (-10sp)
• Throwing axe (-10sp)
• Small Tent (-10sp)
• Torch (-10cp)
• Rope (-2sp)
• Flint and steel (-10cp)
• Beer x8 (-80cp)
• 2 weeks of Travel Rations (-4sp)
• Mace (-12sp)
• 12 SP remaining