PolterGhost
First Post
I dunno if this is in the correct forum, but I digress.
I've always liked the concept behind the old Gygaxian dragons- Big, vicious beasts with a 3/day breath weapon dealing as much damage as they have in hit dice.
In 3.5, I'd like to have this same frightening breath weapon. From what I've tested, it doesn't completely throw the game off balance- There's more than enough defences against a breath weapon, it's just getting yourself ready to defend against one that's the issue! A (un)lucky hit could completely smoke your party's magic-user in one fell swoop, or even a Fighter with the worst luck!
Would changing the breath weapon in this way change the average CR of the dragon? I imagine it wouldn't (The dragon gives up being able to use it without limit to turning it into a tactical weapon), especially given that a typical breath weapon would deal 1/2-3/4 the amount of damage, plus the fact that you can still save versus the attack for half damage as normal.
On another note, how do you do your breath weapons? As we know, all the chromatic dragons have vastly different weapons, including
Acid spray
Chlorine mist
Fire blast
Rapid freeze
Lightning stream
So how do you do yours? I can imagine most adventurers would walk into battle with a dragon with a Tower Shield strapped to them so they can claim total cover against the breath weapon, but how effective would it be?
If an adventurer has acid shot at them, does the shield melt? Do you damage their equipment? Do you damage their equipment in the case of the chlorine gas as well, and do you even let them take total cover against that? Does the lightning act like a Lightning Bolt and shatter the tower shield with its might?
I've always liked the concept behind the old Gygaxian dragons- Big, vicious beasts with a 3/day breath weapon dealing as much damage as they have in hit dice.
In 3.5, I'd like to have this same frightening breath weapon. From what I've tested, it doesn't completely throw the game off balance- There's more than enough defences against a breath weapon, it's just getting yourself ready to defend against one that's the issue! A (un)lucky hit could completely smoke your party's magic-user in one fell swoop, or even a Fighter with the worst luck!
Would changing the breath weapon in this way change the average CR of the dragon? I imagine it wouldn't (The dragon gives up being able to use it without limit to turning it into a tactical weapon), especially given that a typical breath weapon would deal 1/2-3/4 the amount of damage, plus the fact that you can still save versus the attack for half damage as normal.
On another note, how do you do your breath weapons? As we know, all the chromatic dragons have vastly different weapons, including
Acid spray
Chlorine mist
Fire blast
Rapid freeze
Lightning stream
So how do you do yours? I can imagine most adventurers would walk into battle with a dragon with a Tower Shield strapped to them so they can claim total cover against the breath weapon, but how effective would it be?
If an adventurer has acid shot at them, does the shield melt? Do you damage their equipment? Do you damage their equipment in the case of the chlorine gas as well, and do you even let them take total cover against that? Does the lightning act like a Lightning Bolt and shatter the tower shield with its might?