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Dragonbane Bestiary Release Date Announced
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<blockquote data-quote="Paragon Lost" data-source="post: 9257963" data-attributes="member: 6966375"><p>Sounds like a total blast. I agree that with 2 goblins per PC you probably would have had a TPK. I recall a GURPS based campaign I ran back in the late 1980s where the party almost TPKd and the dwarf in heavy full plate did end up dying. He thought he could just wade into the goblins with no ill effects. When they realized that they couldn't penetrate his armor after a few rounds, I made a Tactics skill check and got a very good roll. (might have been a critical but I no longer recall) </p><p></p><p> Anyhow, the goblins got the smart idea to overbear the dwarf and proceeded to wrestle him to the ground with sheer numbers and finally managed to do so after a few rounds. Then one of them ended up due to bonuses of dwarf being held down placing a dagger through the eye slit of the plate armor, killing the dwarf. The other players couldn't get their characters to the dwarf because he had wandered so far from them down the narrow canyon. They (the party) ended up doing a tactical retreat and the player of the dwarf later rolled up a pretty badass wizard later on. It was a good group, he wasn't upset that his dwarf got killed, he had assumed it would probably happen due to the disadvantages he choose for his dwarf, which included Overconfidence. </p><p></p><p> Part of what I love about skill based rpgs, is that you just can't typically steamroll through everything and the combat doesn't feel like chess but more active with options. I think Dragonbane will continue to fill a spot in rpgs where the players want a different kind of game versus the DnD variations.</p></blockquote><p></p>
[QUOTE="Paragon Lost, post: 9257963, member: 6966375"] Sounds like a total blast. I agree that with 2 goblins per PC you probably would have had a TPK. I recall a GURPS based campaign I ran back in the late 1980s where the party almost TPKd and the dwarf in heavy full plate did end up dying. He thought he could just wade into the goblins with no ill effects. When they realized that they couldn't penetrate his armor after a few rounds, I made a Tactics skill check and got a very good roll. (might have been a critical but I no longer recall) Anyhow, the goblins got the smart idea to overbear the dwarf and proceeded to wrestle him to the ground with sheer numbers and finally managed to do so after a few rounds. Then one of them ended up due to bonuses of dwarf being held down placing a dagger through the eye slit of the plate armor, killing the dwarf. The other players couldn't get their characters to the dwarf because he had wandered so far from them down the narrow canyon. They (the party) ended up doing a tactical retreat and the player of the dwarf later rolled up a pretty badass wizard later on. It was a good group, he wasn't upset that his dwarf got killed, he had assumed it would probably happen due to the disadvantages he choose for his dwarf, which included Overconfidence. Part of what I love about skill based rpgs, is that you just can't typically steamroll through everything and the combat doesn't feel like chess but more active with options. I think Dragonbane will continue to fill a spot in rpgs where the players want a different kind of game versus the DnD variations. [/QUOTE]
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