Dragonborn roleplaying thoughts
I just wrapped a 4-year long story-line running a 3.5 sorcerer. He started with a draconic bloodline, and was pretty obsessed with the whole draconic ancestry thing. Before the end-of-story-line "radiation accident", he had become a winged half-dragon sorcerer/dragon slayer/eldritch knight (++ECL adjustments..) with a wyrmling dragon familiar...
there was also a really interesting ongoing dynamic in the party - my character Kort was descended from a shadow dragon - chaotic evil as a group, and great-grandad (who Kort met once or twice briefly) in particular. Another member of the party, Sepun, was demon-descended - mom was half-succubus. The two characters had opposite takes on their ancestry. Kort started out chaotic neutral - walking the line to his chaotic evil ancestry, embracing the power and freedom of dragon-dom. Sepun was a lawful good samurai, regarding his demonic heritage as a temptation and a lurking stain on his honor. Created an ongoing debate and a lot of good 'unlikely buddy' stories. Interestingly, Kort mellowed a bit over time - over the course of the campaign went from CN -> CG -> NG, while Sepun hardened into the Lawful part of LG more. I'm still trying to decide if this is Kort's success in finding a 'middle way' with his ancestry, or a triumph of Sepun's inflexible LG-ness, or both....
Some draconic-related personality quirks:
- in social contexts, he was normally disguised (hat of disguise, later ring of chameleon powers) as his 'original' self. He'd occasionally drop it for dramatic effect/intimidation.
- frequently hung with kobolds, got a lot of mileage from the shared draconic heritage thing
- would buff his claws and scales. sometimes he'd sharpen his claws on the furniture (think of a house cat)
- studied up on dragons and general draconic lore. got to know the who's, why's, and how's of "the big boys"
- maintained a "bad of hoarding" - a bag of holding that he used as his personal portable horde. as a note, it was one-way - treasure went in, but didn't come out. Plot thread that went for a while revolved around another party member's cousin having been manipulated to steal the bag of hoarding. Amazing how touchy elves can be when you threaten to bite their cousin's face off for such a heinous offense...
- "shiny is good" much of what went into the bag of hoarding was prized for its "bling" - including the gold-plated sized-for-huge +1 club of clouting (really, and it opened doors well too...), and the football-sized fire gem that eventually became a soul-trap for a recurring baddie
- ferocious personal loyalty, coupled with callousness and general disrespect of socially-imposed affiliation. The character chose his friends and allegiances carefully, but if he hadn't chosen you or your group, he'd run roughshod over you
- a lurking 'grumpiness'. Normally very convivial, light-hearted and a great dancer. But when offended or threatened (himself, his heritage, his friends...) he would get very in-your-face, personal, physical, and sometimes brutal in a heartbeat. The gratification of dangling the Savant of Sharn by her neck over the council table was almost worth all the subsequent trouble...
- a touch of mocking arrogance. Dragons are the best. Pirates, kings and princes bow down. OK, maybe I'm just part-dragon, so they needn't actually bow, but they better remember they're no great shakes. IMPORTANT NOTE: does not apply to great wyrm dragons, because they ARE great shakes. and dragons. and dragons are cool.
I just wrapped a 4-year long story-line running a 3.5 sorcerer. He started with a draconic bloodline, and was pretty obsessed with the whole draconic ancestry thing. Before the end-of-story-line "radiation accident", he had become a winged half-dragon sorcerer/dragon slayer/eldritch knight (++ECL adjustments..) with a wyrmling dragon familiar...
there was also a really interesting ongoing dynamic in the party - my character Kort was descended from a shadow dragon - chaotic evil as a group, and great-grandad (who Kort met once or twice briefly) in particular. Another member of the party, Sepun, was demon-descended - mom was half-succubus. The two characters had opposite takes on their ancestry. Kort started out chaotic neutral - walking the line to his chaotic evil ancestry, embracing the power and freedom of dragon-dom. Sepun was a lawful good samurai, regarding his demonic heritage as a temptation and a lurking stain on his honor. Created an ongoing debate and a lot of good 'unlikely buddy' stories. Interestingly, Kort mellowed a bit over time - over the course of the campaign went from CN -> CG -> NG, while Sepun hardened into the Lawful part of LG more. I'm still trying to decide if this is Kort's success in finding a 'middle way' with his ancestry, or a triumph of Sepun's inflexible LG-ness, or both....
Some draconic-related personality quirks:
- in social contexts, he was normally disguised (hat of disguise, later ring of chameleon powers) as his 'original' self. He'd occasionally drop it for dramatic effect/intimidation.
- frequently hung with kobolds, got a lot of mileage from the shared draconic heritage thing
- would buff his claws and scales. sometimes he'd sharpen his claws on the furniture (think of a house cat)
- studied up on dragons and general draconic lore. got to know the who's, why's, and how's of "the big boys"
- maintained a "bad of hoarding" - a bag of holding that he used as his personal portable horde. as a note, it was one-way - treasure went in, but didn't come out. Plot thread that went for a while revolved around another party member's cousin having been manipulated to steal the bag of hoarding. Amazing how touchy elves can be when you threaten to bite their cousin's face off for such a heinous offense...
- "shiny is good" much of what went into the bag of hoarding was prized for its "bling" - including the gold-plated sized-for-huge +1 club of clouting (really, and it opened doors well too...), and the football-sized fire gem that eventually became a soul-trap for a recurring baddie
- ferocious personal loyalty, coupled with callousness and general disrespect of socially-imposed affiliation. The character chose his friends and allegiances carefully, but if he hadn't chosen you or your group, he'd run roughshod over you
- a lurking 'grumpiness'. Normally very convivial, light-hearted and a great dancer. But when offended or threatened (himself, his heritage, his friends...) he would get very in-your-face, personal, physical, and sometimes brutal in a heartbeat. The gratification of dangling the Savant of Sharn by her neck over the council table was almost worth all the subsequent trouble...
- a touch of mocking arrogance. Dragons are the best. Pirates, kings and princes bow down. OK, maybe I'm just part-dragon, so they needn't actually bow, but they better remember they're no great shakes. IMPORTANT NOTE: does not apply to great wyrm dragons, because they ARE great shakes. and dragons. and dragons are cool.