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Dragonborn Warlord custom premade
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<blockquote data-quote="deathdonut" data-source="post: 4159274" data-attributes="member: 62072"><p>I plan on running Raiders of Oakhurst this weekend and have a player who really wants to run a warlord as the party's only leader type. I realize there are a few more details out there, but thought the following would be appropriate. I apologize for the formatting limitations here.</p><p></p><p>A few questions:</p><p></p><p>1) Does this fit the spirit of the warlord class?</p><p>2) Does this fit the powerlevel of the DDXP pregens?</p><p>3) I pulled the "inspiring words" ability out of my crevasse since there have been no announced warlord healing powers. Is it too strong for an encounter power?</p><p></p><p><strong>Shakrath Oknel</strong></p><p>Race: Dragonborn</p><p>Class: Warlord </p><p>Level: 1 </p><p>Gender: Male </p><p></p><p>Quote: "You're only stupid and weak because you're lazy."</p><p></p><p><strong>Ability Scores</strong></p><p>STR 16 +3</p><p>CON 14 +2</p><p>DEX 10 +0</p><p>INT 16 +3</p><p>WIS 10 +0 </p><p>CHA 14 +2</p><p></p><p>Initiative: 0</p><p>Speed: 6</p><p></p><p><strong>Defenses</strong></p><p>Armor Class: 19</p><p>Fortitude: 14</p><p>Reflex: 15</p><p>Will: 13</p><p></p><p><strong>Status</strong></p><p>Hit Points: 26</p><p>Bloodied: 13</p><p>Healing Surges per Day: 8.</p><p>HP per Surge: 6</p><p></p><p>Wounds: </p><p></p><p></p><p></p><p>Second Wind Used?</p><p></p><p></p><p><strong>Weapons</strong></p><p>Spear (1-handed), +5 vs AC, 1d8+3, Versatile</p><p>Spear (2-handed), +5 vs AC, 1d8+4, Versatile</p><p>Spear (Thrown), +5 vs AC, 1d8+3, 10/20 range</p><p> </p><p><strong>Feats:</strong></p><p>Tactical Assault - Once per encounter, an ally within 5 squares can add your intelligence bonus to his attack roll.</p><p> </p><p><strong>Skills:</strong></p><p>Passive Insight 11</p><p>Passive Perception 15</p><p>Acrobatics +0</p><p>Athletics +8</p><p>Bluff +2</p><p>Heal +5</p><p>History +5</p><p>Insight +1</p><p>Intimidate +9</p><p>Perception +5</p><p>Stealth +0</p><p></p><p><strong>Race and Class Features:</strong></p><p>Dragonborn Fury (+1 bonus on attack rolls when bloodied)</p><p>Draconic Heritage: Green (already applied)</p><p>Dragon Breath (see powers)</p><p>Weapon Proficiency (already applied)</p><p>Inspiring Words (see powers)</p><p>Resistance 5 to poison</p><p></p><p>Languages: Common, Draconic </p><p>Vision: Normal</p><p></p><p><strong>Equipment:</strong> Scale armor, heavy shield, 3 spears, cooking kit, Backpack, bedroll, flint, steel, belt pouch, 5 torches, 10 days rations, Hammer and spikes, waterskin, wineskin (extra strong)</p><p></p><p></p><p></p><p><strong>Exploits </strong></p><p><strong></strong></p><p><strong>At Will Powers</strong></p><p><strong></strong></p><p><strong>Tactical Strike</strong></p><p>Warlord - Attack 1 </p><p><em>You attack an opponent hoping to force a mistake.</em></p><p>At-Will - Martial, Weapon </p><p>Standard Action, Melee </p><p>Target: 1 creature </p><p>Attack: Melee vs AC </p><p>Hit: 1d8 + 3 </p><p>Miss: The next attack against this foe before your next turn receives a +2 attack bonus. </p><p></p><p><strong>Inspiring Attack</strong></p><p>Warlord - Attack 1 </p><p><em>Your attacks inspire your allies.</em></p><p>At-Will - Martial, Weapon </p><p>Standard Action, Melee </p><p>Target: 1 creature </p><p>Attack: Melee vs AC </p><p>Hit: 1d8+3 damage and one ally within sight can make an immediate saving throw. </p><p></p><p></p><p><strong>Encounter Powers</strong></p><p><strong></strong></p><p><strong>Dragon Breath</strong></p><p>Dragonborn racial power</p><p><em>You breath a blast of poisonous gas.</em></p><p>Encounter - Poison </p><p>Minor action - Close Blast 3 </p><p>Target: All creatures in the blast. </p><p>Attack: Str vs Reflex </p><p>Hit: 2d6+3 poison damage </p><p></p><p></p><p><strong>Combination Attack</strong></p><p>Warlord - Attack 1</p><p><em>Your attack sets up an ally for the perfect strike!</em></p><p>Encounter - weapon </p><p>Standard Action </p><p>Target: 1 creature </p><p>Attack: Weapon vs AC </p><p>Hit: 1d8+3 and one ally can make a free melee attack against the same opponent. </p><p></p><p><strong>Inspiring Words</strong></p><p>Warlord Intrinsic power</p><p><em>You tell the slackers to stand the hell up!</em></p><p>Encounter </p><p>Minor action </p><p>Target: Close Blast 5</p><p>All allies in range may immediately use a healing surge if they have one available. If they choose to do so, they gain an additional 2 HP in healing. </p><p></p><p></p><p><strong>Daily Powers</strong></p><p><strong></strong></p><p><strong>Pin the Foe</strong></p><p>Warlord - Attack 1 </p><p><em>No matter where your foe turns, one of your allies is waiting for him.</em> </p><p>Daily </p><p>Martial, Weapon </p><p>Standard Action </p><p>Melee weapon </p><p>Target: One creature </p><p>Attack: Melee vs. AC </p><p>Hit: 3d8+3 </p><p>Effect: Until the end of the encounter, the target cannot shift if at least two of your allies (or you and one ally) are adjacent to it.</p></blockquote><p></p>
[QUOTE="deathdonut, post: 4159274, member: 62072"] I plan on running Raiders of Oakhurst this weekend and have a player who really wants to run a warlord as the party's only leader type. I realize there are a few more details out there, but thought the following would be appropriate. I apologize for the formatting limitations here. A few questions: 1) Does this fit the spirit of the warlord class? 2) Does this fit the powerlevel of the DDXP pregens? 3) I pulled the "inspiring words" ability out of my crevasse since there have been no announced warlord healing powers. Is it too strong for an encounter power? [b]Shakrath Oknel[/b] Race: Dragonborn Class: Warlord Level: 1 Gender: Male Quote: "You're only stupid and weak because you're lazy." [b]Ability Scores[/b] STR 16 +3 CON 14 +2 DEX 10 +0 INT 16 +3 WIS 10 +0 CHA 14 +2 Initiative: 0 Speed: 6 [b]Defenses[/b] Armor Class: 19 Fortitude: 14 Reflex: 15 Will: 13 [b]Status[/b] Hit Points: 26 Bloodied: 13 Healing Surges per Day: 8. HP per Surge: 6 Wounds: Second Wind Used? [b]Weapons[/b] Spear (1-handed), +5 vs AC, 1d8+3, Versatile Spear (2-handed), +5 vs AC, 1d8+4, Versatile Spear (Thrown), +5 vs AC, 1d8+3, 10/20 range [b]Feats:[/b] Tactical Assault - Once per encounter, an ally within 5 squares can add your intelligence bonus to his attack roll. [b]Skills:[/b] Passive Insight 11 Passive Perception 15 Acrobatics +0 Athletics +8 Bluff +2 Heal +5 History +5 Insight +1 Intimidate +9 Perception +5 Stealth +0 [b]Race and Class Features:[/b] Dragonborn Fury (+1 bonus on attack rolls when bloodied) Draconic Heritage: Green (already applied) Dragon Breath (see powers) Weapon Proficiency (already applied) Inspiring Words (see powers) Resistance 5 to poison Languages: Common, Draconic Vision: Normal [b]Equipment:[/b] Scale armor, heavy shield, 3 spears, cooking kit, Backpack, bedroll, flint, steel, belt pouch, 5 torches, 10 days rations, Hammer and spikes, waterskin, wineskin (extra strong) [b]Exploits At Will Powers Tactical Strike[/b] Warlord - Attack 1 [i]You attack an opponent hoping to force a mistake.[/i] At-Will - Martial, Weapon Standard Action, Melee Target: 1 creature Attack: Melee vs AC Hit: 1d8 + 3 Miss: The next attack against this foe before your next turn receives a +2 attack bonus. [b]Inspiring Attack[/b] Warlord - Attack 1 [i]Your attacks inspire your allies.[/i] At-Will - Martial, Weapon Standard Action, Melee Target: 1 creature Attack: Melee vs AC Hit: 1d8+3 damage and one ally within sight can make an immediate saving throw. [b]Encounter Powers Dragon Breath[/b] Dragonborn racial power [i]You breath a blast of poisonous gas.[/i] Encounter - Poison Minor action - Close Blast 3 Target: All creatures in the blast. Attack: Str vs Reflex Hit: 2d6+3 poison damage [b]Combination Attack[/b] Warlord - Attack 1 [i]Your attack sets up an ally for the perfect strike![/i] Encounter - weapon Standard Action Target: 1 creature Attack: Weapon vs AC Hit: 1d8+3 and one ally can make a free melee attack against the same opponent. [b]Inspiring Words[/b] Warlord Intrinsic power [i]You tell the slackers to stand the hell up![/i] Encounter Minor action Target: Close Blast 5 All allies in range may immediately use a healing surge if they have one available. If they choose to do so, they gain an additional 2 HP in healing. [b]Daily Powers Pin the Foe[/b] Warlord - Attack 1 [i]No matter where your foe turns, one of your allies is waiting for him.[/i] Daily Martial, Weapon Standard Action Melee weapon Target: One creature Attack: Melee vs. AC Hit: 3d8+3 Effect: Until the end of the encounter, the target cannot shift if at least two of your allies (or you and one ally) are adjacent to it. [/QUOTE]
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