deathdonut
First Post
I plan on running Raiders of Oakhurst this weekend and have a player who really wants to run a warlord as the party's only leader type. I realize there are a few more details out there, but thought the following would be appropriate. I apologize for the formatting limitations here.
A few questions:
1) Does this fit the spirit of the warlord class?
2) Does this fit the powerlevel of the DDXP pregens?
3) I pulled the "inspiring words" ability out of my crevasse since there have been no announced warlord healing powers. Is it too strong for an encounter power?
Shakrath Oknel
Race: Dragonborn
Class: Warlord
Level: 1
Gender: Male
Quote: "You're only stupid and weak because you're lazy."
Ability Scores
STR 16 +3
CON 14 +2
DEX 10 +0
INT 16 +3
WIS 10 +0
CHA 14 +2
Initiative: 0
Speed: 6
Defenses
Armor Class: 19
Fortitude: 14
Reflex: 15
Will: 13
Status
Hit Points: 26
Bloodied: 13
Healing Surges per Day: 8.
HP per Surge: 6
Wounds:
Second Wind Used?
Weapons
Spear (1-handed), +5 vs AC, 1d8+3, Versatile
Spear (2-handed), +5 vs AC, 1d8+4, Versatile
Spear (Thrown), +5 vs AC, 1d8+3, 10/20 range
Feats:
Tactical Assault - Once per encounter, an ally within 5 squares can add your intelligence bonus to his attack roll.
Skills:
Passive Insight 11
Passive Perception 15
Acrobatics +0
Athletics +8
Bluff +2
Heal +5
History +5
Insight +1
Intimidate +9
Perception +5
Stealth +0
Race and Class Features:
Dragonborn Fury (+1 bonus on attack rolls when bloodied)
Draconic Heritage: Green (already applied)
Dragon Breath (see powers)
Weapon Proficiency (already applied)
Inspiring Words (see powers)
Resistance 5 to poison
Languages: Common, Draconic
Vision: Normal
Equipment: Scale armor, heavy shield, 3 spears, cooking kit, Backpack, bedroll, flint, steel, belt pouch, 5 torches, 10 days rations, Hammer and spikes, waterskin, wineskin (extra strong)
Exploits
At Will Powers
Tactical Strike
Warlord - Attack 1
You attack an opponent hoping to force a mistake.
At-Will - Martial, Weapon
Standard Action, Melee
Target: 1 creature
Attack: Melee vs AC
Hit: 1d8 + 3
Miss: The next attack against this foe before your next turn receives a +2 attack bonus.
Inspiring Attack
Warlord - Attack 1
Your attacks inspire your allies.
At-Will - Martial, Weapon
Standard Action, Melee
Target: 1 creature
Attack: Melee vs AC
Hit: 1d8+3 damage and one ally within sight can make an immediate saving throw.
Encounter Powers
Dragon Breath
Dragonborn racial power
You breath a blast of poisonous gas.
Encounter - Poison
Minor action - Close Blast 3
Target: All creatures in the blast.
Attack: Str vs Reflex
Hit: 2d6+3 poison damage
Combination Attack
Warlord - Attack 1
Your attack sets up an ally for the perfect strike!
Encounter - weapon
Standard Action
Target: 1 creature
Attack: Weapon vs AC
Hit: 1d8+3 and one ally can make a free melee attack against the same opponent.
Inspiring Words
Warlord Intrinsic power
You tell the slackers to stand the hell up!
Encounter
Minor action
Target: Close Blast 5
All allies in range may immediately use a healing surge if they have one available. If they choose to do so, they gain an additional 2 HP in healing.
Daily Powers
Pin the Foe
Warlord - Attack 1
No matter where your foe turns, one of your allies is waiting for him.
Daily
Martial, Weapon
Standard Action
Melee weapon
Target: One creature
Attack: Melee vs. AC
Hit: 3d8+3
Effect: Until the end of the encounter, the target cannot shift if at least two of your allies (or you and one ally) are adjacent to it.
A few questions:
1) Does this fit the spirit of the warlord class?
2) Does this fit the powerlevel of the DDXP pregens?
3) I pulled the "inspiring words" ability out of my crevasse since there have been no announced warlord healing powers. Is it too strong for an encounter power?
Shakrath Oknel
Race: Dragonborn
Class: Warlord
Level: 1
Gender: Male
Quote: "You're only stupid and weak because you're lazy."
Ability Scores
STR 16 +3
CON 14 +2
DEX 10 +0
INT 16 +3
WIS 10 +0
CHA 14 +2
Initiative: 0
Speed: 6
Defenses
Armor Class: 19
Fortitude: 14
Reflex: 15
Will: 13
Status
Hit Points: 26
Bloodied: 13
Healing Surges per Day: 8.
HP per Surge: 6
Wounds:
Second Wind Used?
Weapons
Spear (1-handed), +5 vs AC, 1d8+3, Versatile
Spear (2-handed), +5 vs AC, 1d8+4, Versatile
Spear (Thrown), +5 vs AC, 1d8+3, 10/20 range
Feats:
Tactical Assault - Once per encounter, an ally within 5 squares can add your intelligence bonus to his attack roll.
Skills:
Passive Insight 11
Passive Perception 15
Acrobatics +0
Athletics +8
Bluff +2
Heal +5
History +5
Insight +1
Intimidate +9
Perception +5
Stealth +0
Race and Class Features:
Dragonborn Fury (+1 bonus on attack rolls when bloodied)
Draconic Heritage: Green (already applied)
Dragon Breath (see powers)
Weapon Proficiency (already applied)
Inspiring Words (see powers)
Resistance 5 to poison
Languages: Common, Draconic
Vision: Normal
Equipment: Scale armor, heavy shield, 3 spears, cooking kit, Backpack, bedroll, flint, steel, belt pouch, 5 torches, 10 days rations, Hammer and spikes, waterskin, wineskin (extra strong)
Exploits
At Will Powers
Tactical Strike
Warlord - Attack 1
You attack an opponent hoping to force a mistake.
At-Will - Martial, Weapon
Standard Action, Melee
Target: 1 creature
Attack: Melee vs AC
Hit: 1d8 + 3
Miss: The next attack against this foe before your next turn receives a +2 attack bonus.
Inspiring Attack
Warlord - Attack 1
Your attacks inspire your allies.
At-Will - Martial, Weapon
Standard Action, Melee
Target: 1 creature
Attack: Melee vs AC
Hit: 1d8+3 damage and one ally within sight can make an immediate saving throw.
Encounter Powers
Dragon Breath
Dragonborn racial power
You breath a blast of poisonous gas.
Encounter - Poison
Minor action - Close Blast 3
Target: All creatures in the blast.
Attack: Str vs Reflex
Hit: 2d6+3 poison damage
Combination Attack
Warlord - Attack 1
Your attack sets up an ally for the perfect strike!
Encounter - weapon
Standard Action
Target: 1 creature
Attack: Weapon vs AC
Hit: 1d8+3 and one ally can make a free melee attack against the same opponent.
Inspiring Words
Warlord Intrinsic power
You tell the slackers to stand the hell up!
Encounter
Minor action
Target: Close Blast 5
All allies in range may immediately use a healing surge if they have one available. If they choose to do so, they gain an additional 2 HP in healing.
Daily Powers
Pin the Foe
Warlord - Attack 1
No matter where your foe turns, one of your allies is waiting for him.
Daily
Martial, Weapon
Standard Action
Melee weapon
Target: One creature
Attack: Melee vs. AC
Hit: 3d8+3
Effect: Until the end of the encounter, the target cannot shift if at least two of your allies (or you and one ally) are adjacent to it.
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