DragonLancer
Adventurer
Sadly I agree as well. The DLCS is missing the nessecary things that make Dragonlance what it is. Ok, sure you have cut some things, enough was cut to lose the nessecary theme and feel.
Could you (or anyone else) explain what the Forgotten Realms Campaign Setting does so much better than the Dragonlance Campaign Setting?JeffB said:It comes off as a history lesson of the novel events. After finishing the book, I found myself thinking "now WTF do I do with this?" (as a DM). It feels incomplete. I thought the SAGA set did a much better job of setting up DL as a viable world to game in. Much smaller, but much more useful.
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Whether you love the Realms or not, as someone else mentioned, the FRCS is the textbook example of how to make a setting book. The DLCS, while a well written product, is a poor gaming product AFAIC.
mmadsen said:Could you (or anyone else) explain what the Forgotten Realms Campaign Setting does so much better than the Dragonlance Campaign Setting?
A tremendous amount of information isn't always a good thing...Kanegrundar said:The FRCS gives a tremendous amount of information. [...] The DLCS wasted too much space with large fonts and wide margins. There simply wasn't enough information to make the world truly interesting.
So, is the key to the Forgotten Realms Campaign Setting that it provides lots of evocative bits of information and sites for adventures? Does it provide the right kind of information?Kanegrundar said:There is history, but not so much that the book reads like a history textbook. Enough information is given about the world to make it interesting, but not so much that all the details are spelled out. There are bits of information on a nearly overwhelming amount of sites for adventures and such.
It is if that's what you want in a campaign setting. I think for most people that buy settings, that's true. That's always been the FR's strength, and it's source of popularity, as near as I can tell. Nothing else about it is particularly revolutionary, but it's been popular because it's so familiar.mmadsen said:A tremendous amount of information isn't always a good thing...
I think the 3e FR book certainly does do this; it's a giant book of hooks. Exactly the right thing to do with the setting, IMO. I never really had much interest in the setting until I saw how well the 3e books was done. I still don't think I'd ever want to play it, and I know I'd never want to run it, but I don't mind reading it.mmadsen said:So, is the key to the Forgotten Realms Campaign Setting that it provides lots of evocative bits of information and sites for adventures? Does it provide the right kind of information?
vrykyl said:That being said, 2004 is the 20th Anniversary for Dragonlance, and we've got some exciting things planned for this year. First we have The Bestiary of Krynn and Towers of High Sorcery, both era-independent products that provide lots of great resources for both players and DMs. This summer we're releasing the Dragonlance Adventure Game, an introductory product that will go back to an important part of the Chronicles storyline. And at GenCon we premiere the War of the Lance sourcebook, the book many fans have been asking for since the beginning--covering most of the ground of the original modules as source material, not pre-scripted adventures. We're very excited about these releases and hope that you'll check them out at your local game and hobby stores.
mmadsen said:So, is the key to the Forgotten Realms Campaign Setting that it provides lots of evocative bits of information and sites for adventures? Does it provide the right kind of information?