the Jester
Legend
DL gave me a bad taste in my mouth back in the 80s that still hasn't gone away.
Hop aboard the dragon railroad!!
Hop aboard the dragon railroad!!
This seems to be subject to personal view. I have no problems with completely ignoring the metaplot of the Forgotten Realms; I always find a part of the world that's worth playing in. With Dragonlance, it's different: Here the metaplot kills the setting for me *shrug*.Cam Banks said:I would humbly suggest that this is not at all the case. At least, no more is it the case than any Forgotten Realms multiple-part trilogy makes the Realms impossible to play in.
Simon Collins said:3. To play devil's advocate regarding some of the previous comments in the thread, there is an advantage to the way the world has changed so much - bearing in mind the potential for time travel in DL, it means I can take my group anywhere in the history of the DL world for very different types of adventure.
Ranger REG said:Be like me and my group and play from the Fourth Age to a different direction so we don't have to deal with the event when the gods went away (the Fifth Age "SAGA" cra- , err, thingie).
Twiggly the Gnome said:It depends on what you mean by Dragonlance. I have little interest in Ansalon, but I like Taladas a lot. Has there been any news on an update to Time of the Dragon?
Cam Banks said:I would humbly suggest that this is not at all the case. At least, no more is it the case than any Forgotten Realms multiple-part trilogy makes the Realms impossible to play in.
Korimyr the Rat said:As a playable world... it isn't. Not only is the metaplot inescapable, it's too thick for the PCs to meaningfully affect.
There's no real continuity of sourcebooks, because of how drastically the setting changes every couple of years-- for comparison, the Forgotten Realms has had a number of major plot events that changed the campaign world, but none of those completely reshaped the world's cosmology or stripped (semi-permanently) the abilities of the player characters.
There's also the Tinker Gnomes and Kender-- either of which could have been a fine player race and a good plot element, if the racial stereotypes weren't turned up to 11. If the Gnomes were relatively compotent and the Kender didn't actually have to roll to resist blatant stupidity... Later mechanics have spared the small races the worst of these blunders, but they are still part of the idea of the race-- whether in the minds of players who insist on using these horrors or in the minds of DMs who try to enforce the stereotypes.