Kaalek Vesh (Mickerus)
Kaalek Vesh
Male Human Wizard 5; Medium-size Humanoid;
HD 5d4-5 (10 hp); Init +3 (+3 Dex), Spd 30ft.; AC 15 (Base 10, +3 Dex, +1 natural, +1 deflection), touch 14, flat-footed 12; BAB +2, Atk ; SQ Human Traits; AL TN; SV Fort +1, Ref +5, Will +5; Str 10, Dex 16, Con 8, Int 19, Wis 11, Cha 10.
Language: Common, Draconic, Ignan, Terran, Goblin
Skills: Alchemy +10(6), Concentration +7(8), Intimidate +4(3), Knowledge (Arcana) +12(8), Knowledge (The Planes) +10(6), Scry +10(6), Spellcraft +12(8), Listen +2(2), Diplomacy +3(2); Feats: Improved Familiar, Toughness, Spell Focus (Necromancy), Scribe Scroll, Summon Familiar, Spell Mastery (mage armor, summon monster I, vampiric touch, mirror image).
Spells Book: 0: All, 1: Serpent's Stare (Relics and Rituals 2), Shield, Mage Armor, Sleep, Comprehend Languages, Summon Monster I, Chill Touch, Mount, Unseen Servant, Ray of Enfeeblement, Magic Missile, Corrosive Grasp (Magic of Faerun) 2: Ghoul Touch, Mirror Image, Summon Monster II, 3: Enhance Familiar (Tome and Blood), Vampiric Touch.
Gear: Amulet of Natural Armor +1 [2000], Ring of Protection +1 [2000], Quarterstaff +1 [2000], 3 potions of cure light wounds [150], 5 Healing Salves [250], Cloak of Resistance +1 [1000] (Scrolls bought and scribed: magic missile [25], acidic curse [25]), explorer's outfit, silvered dagger(10), masterwork dagger [302], spell component pouch(5), pearl of power (1st level) [1000], spellbook, 123 gold
Familiar: Quarrop: Eyeball Tiny Aberration;
HD 1d8-1 (3 hp); Init +3; Spd 5, Fly 40 (good); AC 21 (+3 Dex, +4 size, +4 natural); Atk Eye ray +7 Ranged Touch, Bite -3 melee; SA Familiar Abilities, Eye Rays; SQ Flight, All-round Vision, Immune: Charm and command effects ; AL TN; SV Fort +0, Ref +4, Will +4; Str: 6, Dex: 16, Con: 9, Int: 8, Wis: 10, Cha: 10.
Skills: Hide +15, Search +6, Spot +6
Special Abilities/Feats: Alertness, Improved Evasion, Share Spells, Empathic Link, Touch, Speak with Master, Eye Rays (Daze DC 10, Mage Hand, Ray of Frost, Spellray), Immunities (charm and command effects), All-around Vision, Flight
Background: Just one hundred years ago, Saaran was a thriving world, not much different than most others. It was covered by rich blue oceans and verdant green forests, and was populated by many different races. It was also one hundred years ago when the Great Star was first seen. Some seers claimed it was a terrible omen, but few put much stock in such silly notions made by obvious madmen. Soon after, the Great Star plummeted to the earth, smashing into the cold north with such an impact that it was eventually felt by even those in the southern kingdoms.
Today, Saaran is dying. The very earth is blowing itself apart, with even long-dormant volcanoes erupting almost constantly. Plague and famine have spread across the land with terrifying speed, and the sky is so filled with ash that even on the clearest and brightest days the sky is a dull gray. Terrible monsters that before only dared to lurk deep beneath the surface are now walking the land preying on whatever they can find, and the goblinoid races have laid siege on every patch of civilization left standing.
There is little hope left for the people of Saaran. Those few with the power to escape into the planes vanished long ago, leaving little of worth behind them.
Kaalek Vesh was an apprentice to one of these archmages. He was left behind long ago, and ever since has been frantically researching whatever he can to find a way to escape Saaran. Though he's long been certain that the planes are his key, so little information is left that this research is frustratingly difficult. He is almost ready to give up completely and accept his fate...
Description: Kaalek Vesh is a male human with dark skin (he is often mistaken for either a drow or half-drow), a shaved head, and pale blue eyes. Though he is actually quite frail (the price of malnourishment and ash-filled air), it isn't readily apparent due to his voluminous robes. He usually wears a thick scarf that covers his mouth and nose (to help filter out ash and smoke), and is often hunched over a gnarled black staff. He is almost always accompanied by his familiar, a strange creature that appears to be a miniature beholder with four eyestalks.