• The VOIDRUNNER'S CODEX is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!

D&D 4E Drelb (converted to 4E)

Bumamgar

First Post
Drelb

Drelb are energy creatures that make their home in the Elemental Chaos.
While they strongly resemble wraiths, Drelb are not undead and have no
vulnerability to radiant energy, nor can they be turned. However, they
sometimes feign being affected, using their illusory retreat ability to trick
their attackers.

Drelb
Level 6 Lurker

Medium Elemental Magical Beast (elemental)

XP 250


Initiative +11 Senses Perception +6; darkvision
HP 55; Bloodied 27
AC 20; Fortitude 16, Reflex 19, Will 17
Immune disease, poison; Resist insubstantial
Speed fly 6 (hover); phasing

:bmelee: Chilling touch (standard; at-will)
+9 vs Reflex; 1d6 + 4 damage and the target drops prone and
spends it's next standard action shivering.

Illusory Retreat
(Move) * Illusion

The drelb shifts 4 squares and makes a +9 vs Will attack;
Hit: The target grants combat advantage to the drelb till the
end of the drelb's turn.

Alignment:
Evil
Str 4 (0) Dex 19 (+7) Wis 10 (+3)
Con 13 (+4) Int 8 (+2) Cha 15 (+5)


Comments?
 

log in or register to remove this ad

the Jester

Legend
...almost seems like more of a skirmisher to me. It doesn't seem to have any reason to lurk- i.e. stay out of battle for a while every few rounds. But it does have a strong reason to keep moving.

Also, FYI, typically, insubstantial monsters don't add their Con score to their hit points.
 

Voidrunner's Codex

Remove ads

Top