Crothian
First Post
Hey y'all, a while back someone mentioned a game that gave xp for burning money on drinks and whores.
What is College?
Hey y'all, a while back someone mentioned a game that gave xp for burning money on drinks and whores.
Well, back in the old days, gold not spent on equipment or adventure advancement (employing hirelings, bribes, whatever) counted toward XP anyway, right? Killing things and acquiring gold were the two ways to gain XP (apart from bonus points for thespianism). So in that world, if you wanted to color up your gold conversion to XP by saying you spent the gold on whores, drinking and opium, then have at it, heh. It's just flavor.
Assuming you were playing a newer edition, where gold didn't convert into XP, then you'd basically be adding that old rule back in by allowing the XP for spending gold on something that doesn't directly affect gameplay - like drinking/whoring/drugs, right? This is, of course, assuming that you don't already use some system to account for drunkeness, alcholism, addiction, STDs, etc that would create negative effects for too much of any of that.
I'm at work though, so forgive me if I've missed some obvious detail here, heh.
I haven't played in a game with this rule, but I can imagine that it'd have some effects over the long-term.
For one thing, it'd lead towards the PCs all being of different levels over time. Characters who spend more will gain levels at a faster rate than those who don't (the comparative lack of equipment such characters have compared to those who spend all of their gold on gear won't, I think, be a balancing factor so much as it'll just make those characters lopsided).
This will also encourage spellcasters to create their own magic items more. After all, you burn XP to create magic items, and that's easier to do when you can just spend excess treasure to gain disposable XP.
There'll be some gamers who'll definitely start looking to loot and then hock everything. Be prepared for the guy who'll want to Appraise every damn thing in the dungeon, dump it into a bag of holding, and then sell it.
The First Fantasy Campaign said:"Character motivation was solved by stating that you did not get experience points until the money had been spent on your area of interest. This often led to additional adventures as players would order special cargos from off the board and then have to go and guard them so that the cargo would reach their lodging and THEN the player would get the experience points. More than one poor fellow found that his special motivators would literally run him ragged and get him killed before he got anything."
from this review of Conan the Roleplaying Game by Mongoose PublishingEQUIPMENT: This section goes over the equipment list for characters, starting with weapon stats. In a cute little touch, all the weapon illustrations (even the blunt weapons) are bloodstained. With regard to other goods and spending money, the game deliberately assumes that PCs are going to be blowing their money on various vices (even Scholars who don't go out drinking and whoring will still be collecting a lot of reading materials, for instance). Every week, every character spends at least 50% of any wealth over 50 silver pieces. Otherwise, they wouldn't need to adventure, obviously. As the authors put it: "Conan the RPG, in keeping with the stories, encourages characters to be larger-than-life action heroes capable of achieving their ends with little more than a broadsword and whatever can be found around them. The Games Master is always at liberty to cross items off a character's character sheet in between adventures without compensation if characters begin to become laden down with junk- after all, if they really need something, they can always steal it."