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DROGAN'S TRAP, An Eberron Dungeon Adventure 8th Level

farmboymdp

First Post
OnlytheStrong, here are the stats for a Warforged Scout:

Warforged Scout
-2 Str, +2 Dex, -2 Wis, -2 Cha
Living Construct
Small
Speed 20 ft.
Composite Plating
Light Fortification
Favored Class: Rogue

Source: MMIII p.193
 

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farmboymdp

First Post
ebb_20040217_Warforged_Wizard.jpg


Scepter
Genderless Warforged Domain Wizard 5th/ Paragnostic Disciple 3rd Level
NG follower of Aureon
Talks in Purple
Out of Character Gray
Rolls Under Scepter

Ability Scores
Str 12 (+1) [4 pts]
Dex 14 (+1) [6 pts]
Con 16 (+3) [6 pts, +2 racial]
Int 20 (+5) [10 pts, +2 level, +2 headband of intellect]
Wis 10 (+0) [4 pts, -2 racial]
Cha 8 (-1) [2 pts, -2 racial]

Statistics
Hit Points: 49/49 [25 base, +24 Con]
Subdual Damage: 0
Init: +7 [+2 Dex, +5 warning quarterstaff]
BAB: +3 [+2 Wizard, +1 Paragnostic Disciple]
Grap: +4 [+3 class, +1 Str]
-------------------------
Armor Class: 14, touch 12, flat footed 12 [+2 armor, +2 Dex]
-----OR----- 20, touch 12, flat footed 18 [+8 mage armor]
Fort: +9 [+2 class, +3 Con, +2 familiar, +2 vest of resistance]
Ref: +6 [+2 class, +2 Dex, +2 vest of resistance]
Will: +9 [+7 class, +0 Wis, +2 vest of resistance]
-------------------------
Speed: 30 ft. [30 ft. base; Light load, Light armor]

Attacks
+5 melee, +1 quarterstaff, 1d6+2, x2.
+4 melee, melee touch, by spell.
+5 ranged, ranged touch, by spell.
+7 ranged, ray spell, by spell. [Against creatures with natural armor]

Speaks Common, Draconic, Giant, Goblin, Orc

Skills
Concentration +14 [11 ranks, +3 Con]
Craft (armorsmithing) +16 [11 ranks, +5 Int]
Knowledge (architecture and engineering) +10 [5 ranks, +5 Int]
Knowledge (arcana) +15 [10 ranks, +5 Int]
Knowledge (dungeoneering) +6 [1 rank, +5 Int]
Knowledge (nature) +6 [1 rank, +5 Int]
Knowledge (the planes) +10 [5 ranks, +5 Int]
Knowledge (religion) +10 [5 ranks, +5 Int]
Spellcraft +18 [11 ranks, +5 Int, +2 synergy]
(40 pts Transmuter, 22 pts Paragnostic Disciple)

Skill Tricks
Collector of Stories [2 pts]

Feats
Eschew Materials [Level 1]
Scribe Scroll [Wizard 1]
Spell Focus (necromancy) [Level 3]
Split Ray [Wizard 5]
Metamagic School Focus (necromancy) [Level 6]

Warforged Traits
+2 Con, -2 Wis, -2 Cha
Living Construct
Medium-size
Speed 30 ft.
Composite Plating (5% Arcane Spell Failure)
Light Fortification
Slam Attack
Favored Class: Fighter

Class Abilities
Spells (see below) [Domain Wizard 1]
Arcane Domain (Forge Domain) [Domain Wizard 1]
Familiar (see below) [Domain Wizard 1]
Holy Texts [Paragnostic Disciple 1]
Lore +11 [Paragnostic Disciple 1]
Accurate Retort +2 [Paragnostic Disciple 1, 3]
Mind Over Matter [Paragnostic Disciple 2]

Spells Prepared (4+1/6+1/4+1/4+1/3+1; CL 8th/9thD; DC 15 + spell level, or 16 + spell level for necromancy)
0 - caltrops, detect magic, ghost sound, read magic, repair minor damageD.
1st - benign transposition, enlarge person, grease, protection from evil, ray of clumsiness, ray of enfeeblement, repair light damageD.
2nd - glitterdust, repair moderate damageD (2), split ray of enfeeblement, web.
3rd - dispel magic, greater mage armor, haste, ray of exhaustion, repair serious damageD.
4th - dimension door, enervation, repair critical damageD, split ray of exhaustion.
[D Indicates bonus spell from Arcane Domain]
[sblock=Spell Slots Used]0 -
1st -
2nd -
3rd - greater mage armor
4th - [/sblock]Spellbook
0 - All.
1st - benign transposition, grease, magic missile, protection from evil, ray of clumsiness, ray of enfeeblement, repair light damage, silent image.
2nd - alter self, glitterdust, repair moderate damage, web.
3rd - dispel magic, greater mage armor*, haste, ray of exhaustion, repair serious damage
4th - defenestrating sphere*, dimension door, enervation, mass resist energy*, repair citical damage, wall of good.
[* Indicates spell purchased and copied]
[sblock=Spell Itemization]3rd Level
Greater Mage Armor [150 gp service, 300 gp materials]
4th Level
Defenestrating Sphere [200 gp service, 400 gp materials]
Mass Resist Energy [200 gp service, 400 gp materials][/sblock][sblock=Forge Domain]Forge Domain Spells
0 - repair minor damage
1st - repair light damage
2nd - repair moderate damage
3rd - repair serious damage
4th - repair critical damage
5th - mass repair light damage
6th - total repair
7th - body of war
8th - iron body
9th - awaken construct[/sblock]Coins 10 pp, 20 gp, 8 sp [27,000 gp base]

Equipment
+1 illuminating/ +1 warning quarterstaff [11,100 gp]
Headband of intellect +2 [4,000 gp]
Vest of resistance +2 [4,000 gp]
Eternal wand (identify) 2/2 [820 gp]
Wand of invisibility 50/50 [4,500 gp]
Wand of repair light damage 50/50 [750 gp]
Antitoxin (1 vial) [50 gp]
Spellbook [Free]
Satchel [1 sp]
Inkpen [1 sp]
Ink (8-oz. vial) [8 gp]
Map case [1 gp]
[sblock=Familiar]Templeton
Tiny animal (rat); HD 8d4; hp 24; Init +2; Spd 15 ft., climb 15 ft., swim 15 ft.; AC 18, touch 14, flat footed 16 (+2 Dex, +2 size, +4 natural); BAB +2; Grap -10; Atk Bite +8 melee (1d3-4); Full Atk Bite +8 melee (1d3-4); Sapce/Reach 2.5 ft./ 0 ft.; SA Deliver touch spells; SQ Alertness, improved evasion, share spells, empathic link, speak with master, speak with rodents, low-light vision, scent; SV Fort +2, Ref +4, Will +11; Str 2, Dex 15, Con 10, Int 9, Wis 12, Cha 2.
Skills: Balance +10, Climb +12, Hide +14, Move Silently +10, Swim +10.
Feats: Weapon Finesse.
Skill Notes: +4 racial bonus on Hide and Move Silently checks; +8 racial bonus on Balance, Climb, and Swim checks; can always take 10 on Climb and Swim checks; can use Dex modifier on Climb and Swim checks instead of Str; can take run action while swimming.[/sblock][sblock=Sources]Complete Arcane Defenestrating Sphere (p.103), Split Ray (p.83)
Complete Champion Paragnostic Disciple (p.94)
Complete Mage Metamagic School Focus (p.45)
Complete Scoundrel Collector of Stories (p.85)
Eberron Campaign Setting Warforged (p.21), Repair X Damage (p.114)
Magic Item Compendium Eternal Wand (p.159)
Spell Compendium Benign Transposition (p.27), Greater Mage Armor (p.136), Ray of Clumsiness (p.166), Mass Resist Energy (p.174)[/sblock]
-farmboymdp
 
Last edited:

farmboymdp

First Post
A message to DrZombie and any who can spare the skill points: it might be good to max out a Craft skill (like armorsmithing, for example), so you can heal yourself during downtimes. You know, so the Wizard isn't the only party member capable of healing everyone else.
 

farmboymdp said:
Megamania, would you allow anything from Unearthed Arcana, like alternate class features? I have an idea for a Warforged Domain Wizard, with the domain made up of Repair X Damage spells.


Considering how badly it looks like we need a mechaniac ..... sure. I do have the book but have read little of it. Did you use it already when making your character?
 


farmboymdp said:
A message to DrZombie and any who can spare the skill points: it might be good to max out a Craft skill (like armorsmithing, for example), so you can heal yourself during downtimes. You know, so the Wizard isn't the only party member capable of healing everyone else.

Good idea, two of you for stabalizing.
 




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