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Droid101's Story Hour, "Of Gods and Devils" Updated 10/12!

the Jester

Legend
Venken: new pc?

One of the coolest things about this story hour is how often I ask myself that question about the characters you're portraying... ;)
 

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Droid101

First Post
the Jester said:
Venken: new pc?

One of the coolest things about this story hour is how often I ask myself that question about the characters you're portraying... ;)
Almost unveiling time! I think I'll have a contest to see who can guess which characters are PCs and which are NPCs. Heh.

Hairy Minotaur said:
I'm gonna guess the answer lies in "black magics"?
Heh heh heh...
 

Droid101

First Post
Grog dives in, the spittle flying from his mouth, and he grabs onto the huge gnoll’s legs. With a swift motion the gnoll falls on top of him. The gnoll is no stranger to wrestling, and he grabs ahold of Grog with two muscled arms.

Grog wiggles free and rolls to his feet, slugging the gnoll in the head, then grabbing its head into a headlock. The gnoll tries to lift Grog up, but Grog shifts his center of gravity and slams the gnoll’s head into the ground. Grog knees the gnoll in the chin twice, and the gnoll finally breaks free, flailing its limbs wildly.

Grog takes a solid punch to the gut, and a grazing hit to the face. Blood and spittle from both fighters is flying left and right.

Eltharion, Ogrim, and Bloodthorne wince, flinch, and gasp at the brutal hand-to-hand fight taking place in front of them, but none of them move to help Grog. Viknen, the old gnoll, is similarly amazed.

Grog dives in again, trying to grab onto the gnoll’s leg and trip him. The gnoll instead backpedals, and Grog lands on his face. The gnoll then does a diving elbow slam to Grog’s head. Grog’s vision goes blurry for a moment, but the instinct and rage in his blood keep him moving quickly.

Grog thrusts his head up once, twice, and three times; scoring a deep head-but move on the gnoll’s face each time. Blood pours out of gashes on the creature’s nose and forehead onto Grog.

The gnoll tries to retaliate with a similar move, but both of his head-buts hurt him more than they hurt Grog. Grog pushes the gnoll off and twists the thing’s arm back as far as he can. The gnoll lets out a yelp, but manages to spin around and clock Grog in the neck with his free hand. Grog stumbles back, clutching his throat.

He shakes it off, however, and charges right back in. He fakes a two-fisted overhead punch, but then goes in low with a kick to the gnoll’s groin. The gnoll falls to his knees, unable to even pronounce the pain he suffers. Grog takes that opening to sock him in the face. The punch is so solid that the gnoll’s teeth can be heard separating from their sockets in his mouth. The gnoll falls backward and collapses onto the grass.

Grog falls to a knee, his rage and adrenaline fading fast. He is panting heavily and covered in blood; both his and the gnoll’s.

“Grog, you’re the man!” Eltharion calls out, and the other gnolls yelp and bark out in unison.

“Ye don well in protectin’ me! I be allowed to be stayin’ here now! How can I be repayin’ you?” Viknen pipes up.

“Maybe if you can help us figure out where we are, and how we can get back home,” Ogrim says.

“I can be leadin’ you. I don tink dey want me here, cause of me usin’ da black magics. They’d rader I leave dis place,” Viknen responds. “We on an island, to da north is the place where all da ships be goin’. From dere I tink we can be findin’ our way to wherever you need to be getting’.”

“Thank you very much,” Eltharion says while healing up Grog and the large gnoll.

“Mek dan frul das,” the gnoll says, while stumbling to his feet.

“Da chief is sayin dat yous the best fighta he’s eva seen,” Viknen translates.

“He’s not too bad himself…” Grog rubs his head.

The Heroes take rest in the gnoll tribe. They get a pretty large teepee type building to sleep in. The chief lets them borrow a small boat they have for fishing, to use to get back to the main land. He will send two gnolls to man the boat and return with it.

“Da chief says it be official. I don gotta be banished to da metal place, but I can’t be stayin’ here wit da gnolls, cause of de black magics,” Viknen returns from the chief’s tent.

“You’re welcome to come with us. We’re formidable warriors, and we’ll protect you,” Eltharion offers.

“Tank you much. I’ll be goin’ wit you as long as deese old bones hold up,” Viknen says. “Da boat be ready wheneva we need to be goin’.”

“We set out tomorrow. Adlai has got to be wondering where we are by now,” Eltharion says. The Heroes take their rest.

After all this time, will the Heroes finally get home? Will they finally get a rest or some time off, or will something new go wrong? Find out next time!
 

Droid101

First Post
Bonus Holiday Post!

No time for a real update, so I'll just show you Viknen Shadowdweller's character.

Viknen Shadowdweller, 56 year old gnoll Adept 8 / Hexer 8. S7 D5 C8 I16 W23 Ch13.

Update on Monday!
 
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Droid101

First Post
The gnoll’s five-man boat is seating seven. Bloodthorne flies along side of the boat whenever anyone gets too uncomfortable. Viknen, Eltharion, Ogrim, Grog, and the two rowing gnolls squeeze in on their cramped ride to the mainland.

After a full 12 hours of rowing, they finally reach the shore that evening. Stars fill the sky and the Heroes take note of it again. They can see the lights of a city nearby.

“Thanks!” Eltharion calls back to the gnolls as they row away.

“Is dat da town you be comin’ from?” Viknen asks.

“I don’t know what town that is,” Eltharion responds.

“Let’s get moving,” Ogrim states. They start walking and reach the town in an hour. They take up refuge in an inn (with only a little bit of convincing to let Viknen in). They gather in the morning.

“So, what town is this?” Ogrim asks the innkeeper as they get ready to leave.

“Ye don’t even know where ye are? This is the port town of Selig, on the Cape of Blades,” the innkeeper responds.

“That’s good, we’re close to Brunswick… I think,” Eltharion rubs his chin.

“Yeah, ye just head west on the road, it’ll lead you straight past the Adventurer’s Guildhall, Baron, and on into Brunswick,” the innkeeper helps them out a bit.

“Thanks!” Eltharion tosses him an extra silver, and the Heroes set out immediately.

After what seems like the easiest and most laid back four days of their lives, they arrive at Brunswick without an incident, other than a bit of rain.

“I like this plane better than that other one…” Grog states the obvious.

“Grass feels better than iron,” Ogrim chimes in.

“So, we are going to set up a planar refugee camp in our iron fortress on Archeron, right?” Bloodthorne has his wheels turning already; looking for the most coin.

“Perhaps the dwarves from my stronghold could take up residence there and keep track of the comings and goings for us,” Ogrim offers.

“We need to check on Bellamy Bill and our house on Sigil, too,” Eltharion says. They cross the massive bridge across the huge moat around the city, and reach the wall. They are let in, and head directly for the castle.

“Find Adlai, tell him we have returned,” Eltharion tells the gate guard at the castle. The guard runs in and comes out in a minute.

“Come right in, Adlai and Felix are waiting,” the guard says.

“Where have you been!” Adlai is up and pacing.

“Busy…” Eltharion looks at Grog and chuckles.

“Who are they?” Adlai asks, pointing to Bloodthorne and Viknen.

“This is Bloodthorne, he’ll help us do whatever we need. And this is Viknen Shadowdweller. He may look old, but he uses black magic,” Eltharion explains.

“Necromancer and Blaze died,” Grog adds bluntly, pointing to Bloodthorne’s magical bag.

“Well, we’ll get the high priest to raise them, because we’re going to need their help. The dark elves are moving, and we don’t have any time to waste,” Adlai says.

“Of course they are…” Eltharion rolls his eyes.

“My scouts have reported a huge disc of darkness over their troops. Looks like they have a group of storm giants who are carrying a large metal spire. Out of the top of this spire, the disc of darkness is emanating, blocking all light below it. I think they’re using magic to control the weather as well, as it has been raining and stormy for the last few days. They are coming, and they are coming for us,” Adlai says.

“They’re coming for Brunswick? You know for sure?” Eltharion asks.

“Yes, they are marching directly at us. Unless they change course, we’re the target. I’ve already started planning the defense, digging ditches, tarring the fields, whatever we can do to prepare,” Adlai says.

“We’ll get right on it as well. We’ll be ready,” Ogrim says.

“They’ll be here in less than five days at the rate they’re going. I’ve sent missives to Baron and all the other major cities for aid, but none are coming. We’re too small to hold any sizeable army anyway,” Adlai seems frantic.

“Don’t worry, we’ll be okay,” Felix speaks up from behind him.

“I have all the contingency plans worked out. Once the enemy gets closer, we’ll figure out teams and whatnot,” Adlai says. “Let’s get Blaze and The Necromancer raised so they can help prepare.”

The Heroes take the bodies to the high priest of the castle, who raises both of them.

“Woah… what happened…” Blaze shakes his head.

“A lot,” Eltharion responds, giving his friend a slap on the back.

“Oh… man… tell me you killed that (edited for content) pit fiend…” The Necromancer curses as he gets up off the altar.

“It got away. But we pretty much own the iron fortress now,” Eltharion says.

“Not good enough. That thing just made my list,” The Necromancer growls.

“Calm down Nekky, we’ve got more important stuff going on now,” Eltharion says.

“What is that?” The Necromancer asks.

“The dark elves and their army is marching toward Brunswick. We have to set up a defense and get ready,” Eltharion says.

“Hm, I’m going to see if my brother will help us,” Blaze says.

“Too bad Damaré and Jezda took off, they could help us too,” Ogrim says.

“Especially since Damaré has a jewel that has King Brunswick inside of it…” Grog adds.

“Well, let’s get busy…”

Will the Heroes have enough time to mount a good enough defense? Who will come to their aid? Will the city of Brunswick fall? Find out next time!
 
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Droid101

First Post
The preparations were underway.

Ogrim was out in the fields beyond the city’s moat every day, setting up tar and mud traps. The rain helped with the mud immensely.

Eltharion went to the nearby forest, about a day away. He bonded with the animals and found a cheetah that took a liking to him. He left it there in the woods until he’d be out in the wilderness for a more prolonged period of time.

The Necromancer made scrolls of various anti-magic user spells.

Grog, Bloodthorne and Viknen stayed out of sight, preparing themselves privately. They weren’t exactly human, and therefore they would most likely be harassed.

Blaze contacted his brother, Blaine, via a sending spell, and Blaine arrived two days later from the kingdom of Baron.

“Brother!” Blaine calls out, as the Brague brothers embrace in a hearty hug.

“What news from Baron?” Blaze asks.

“The dwarves are still taking refuge inside the Great Wall. The king of Baron does not want to send aid, instead, he wasts others, including Brunswick, to send aid to him, for when the dark elves turn toward Baron. He did, however, say that if things go badly here, that we can retreat to Baron, and he’d take in any refugees that sought a place of refuge,” Blaine explains.

“No aid? Is he crazy?” Blaze says.

“No, it’d be too late anyway,” Adlai says as he approaches from behind. “I have already sent out a proclaimation to the populace about the battle and what to do in case things turn ugly.”

“What is that?” Grog asks.

“Well, at the southern most part of the city walls, there is a large removable piece of wall. With a touch of a magical button, the wall will move and an invisible bridge will materialize so that people can cross the moat and escape south to the beach, and head east to Baron,” Adlai explains.

“Sounds good,” Grog responds.

“More bad news. I’ve been deciphering some of the ancient prophecies in my spare time, and this Dark Tide that’s coming might not be just the dark elves. It might be something else along with it…” Adlai says.

“Well, help us prepare, the dark elves’ army should be here in the next couple of days. We’ll need to be ready,” Blaze says to Blaine, and they go off to catch up and get ready.

On the fourth day, one day before it is projected that the dark army will arrive, the Heroes gather in the castle. Blaine, Blaze, Ogrim, Eltharion, Grog, Bloodthorne, Viknen, The Necromancer, Adlai, and Felix sit around the great circular table in the meeting hall.

“What’s the game plan?” The Necromancer says, rubbing his hands together. His dreadlocks bounce as his head looks back and forth to his friends.

“All right, first of all, thanks for all donating your time and possibly even your lives to help defending the castle and the city. The people are all thankful, even if they fail to show it,” Adlai stands to address the rest of them. “We have a pretty good idea of what we want to do when the attack comes, but I just want to let you all know before it happens.

“Felix and I will stay behind. Felix will be atop the castle tower, using his magical eyepiece to scout the battlefield, and shoot at whoever comes within his range.”

“And it’s a long range,” Felix add, tapping his flintlock-longrifle resting against the table.

“I’ll coordinate the city guard to help escort people to the exit point. I don’t want any surprises, so if it even seems remotely like the castle will be breached, we’re getting the people out of the city,” Adlai goes on. “The rest of you are going to act like the arms of the city. You’re going to venture out into the attacking forces and try to hit their most important soldiers or commanders.

“That’s the only way we can hope to break them, as we don’t have the forces to fight back against them for long. Especially if magic is involved.”

“We’re ready,” Ogrim grunts. The rest of the Heroes nod.

Can the Heroes defend the city? What else could be coming in the Dark Tide? Will they ever get any rest!? Get these answers and more, next update!
 
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Droid101

First Post
“Bombardment! We’re being attacked!!” a guard runs through the city, shouting. The attack came at nightfall, of course. Not that it mattered; the disc of blackness emanating from the large spire being carried by the storm giants was enough to block out the sun over the city as it is. The guard’s footsteps splashed down in small puddles due to the heavy rain.

An explosion takes down a nearby building, flames fighting against the rain for strength.

The Heroes hastily gather on the roof of the castle, just next to the stairs that lead up to the tower.

“Okay, what’s going on and what do we do?” Eltharion asks.

“Felix is on the tower right now scoping out the situation. He should be down in a minute. Right now, I already have the guards getting people to the southernmost part of the city, ready to evacuate,” Adlai says. Felix comes running down the stairs.

“Okay, this is what’s happening,” Felix starts. “To the north, there is a troupe of about eight or ten storm giants wearing heavy plate armor with some big swords. They are chucking rocks at the city’s outer wall, just out of range of any of our ballistas.
“To the northeast, two large sections of the outer wall have strangely morphed into bridges across the moat. They’ve used magic to create their own access points. Beyond the wall to the northeast, about eight or nine-hundred feet out is the biggest force. Looks like a troupe of well armored orcs, along with an even larger group of goblins. Beyond them is hard to see, but I see a few giants and a small group of dark elves. Two of the giants are holding up the gigantic spire that’s creating this darkness everywhere. The goblins are on the move toward the opening in the wall, but the rest are stationary.

“To the east, there is a huge giant, larger than any giant I have ever seen. Somewhere close to 50 feet tall, maybe more. He is picking up kobolds and throwing them over the wall, from over 400 feet. Those are causing the big explosions. The kobolds have explosive devices tied to them, and they detonate on impact.”

“Throwing kobolds… why doesn’t he just throw the explosives…” Adlai seems perplexed.

“A little south of the giant there is a large group of dark elves on the move toward the southeast wall of the city. They seem extremely organized and move in unison.

“And finally, to the southwest, there is a bunch of flashes of magic going off. First, there were about four dark elf figures, but then several large monstrous creatures started to appear. I think they’re summoning demons. That’s about it.” Felix finishes.

“Okay… let me think…” Adlai starts, but is cut off.

“No time for thinking. I’m going to take Blaze and Blaine and go after the summoning wizards. We are the best suited for magical combat,” The Necromancer says right away. “I’ll cast fly on everyone so we can move around faster.”

The Necromancer casts fly on everyone.

“I’m ‘eadin’ for the giants…” Bloodthorne says, picking up Grog and flying north. “And I’m takin’ ‘im with me.”

“I guess that leaves us… let’s go stop that really big giant throwing the kobolds. He’s doing the most damage right now,” Eltharion says, looking to Ogrim and Viknen.

“Let us see how well deese old bones hold up…” Viknen says.

“I’ll send a missive to one person in each group updating the battlefield from here. Make sure you respond!” Adlai says. “Now get going!”

The Necromancer, Blaze, and Blaine fly to the southwest. Grog and Bloodthorne are already flying north. Eltharion, Ogrim and Viknen take off to the east.

“Good luck!!”

Next time: What do giant brains taste like… or What is Dendybar up to… or Seven against an army…
 

Droid101

First Post
During their flight, The Necromancer and Blaze frantically cast several spells on themselves and Blaine. Protection from elements, spell immunity, spell resistance, spell turning, and holy aura, among others.

As they continue their flight to the southwest, they start to see a lot of dancing and flashing lights in the distance.

“Pretty powerful spells going off down there, be on your guard,” The Necromancer says.

“I’m going to charge any casters, you guys come in from the sides…” and Blaze casts a righteous might and magic weapon, growing in size and barreling straight in at a dark elf wizard.

The Necromancer and Blaine fly off the the sides. The Necromancer readies his component pouch, while Blaine pulls out his rapier and main-gauche.

“TEMPUS!!” Blaze bellows as he closes in on the wizard. His muscules bulge and grow under his armor, and his axe cleaves through the wizard in one fell stroke, and swipes on into a nearby demon. The black skinned, red-ooze dripping demon staggers back from the hit, but does not fall.

The Necromancer, from off in the distance, casts a horrid wilting spell on the group, devastating their ranks. Another cloaked dark elf falls, clutching his mouth as the moisture in his body evaporates away in an instant. Two dark elf females in plate armor stagger to their knees, and another cloaked dark elf stumbles back but does not fall. The black skinned demon shrivels up, but two other demons remain…

…a fifteen foot tall balor, complete with flaming sword and whip, and a ten foot tall marilith, with six shining adamantium blades.

Blaine flies in from the other side and barrels into the marilith. A quick stab of his rapier in its back and it lets out a shriek of pain.

“Kill them!” one of the females calls out as she steps up to Blaze. She wields a sturdy adamantium shield and a flail with five snake heads. Each one biting and snapping out at Blaze, drawing deep and burning bite wounds.

The marilith turns to face Blaine. He swings at him, the six longswords coming in at every angle at once. Blaine is fortunate enough to dodge them all, but has his bell rung by a final tail slap. He shakes his head and can see clearly once again.

“Not exactly a fair fight, I only have two arms…” Blaine quips as he spins, an elegant dance of perfection and skill.

“STUN!!” the air around the balor seems to grow even darker as he lets out the arcane word. The spell, however, fails against Blaze, too powerful to be affected.

The other priestess and cloaked elf step back and cast some defensive spells.

“You should have run…” Blaze’s teeth grind together as he brings his battle axe down once, twice, three times into the armored priestess in front of him. The sheer strength of his attacks pierce through her adamantium plates. After the second hit to the shoulder, she falls to one knee. The third hit sends the blade of his axe entirely into her back, and with a slight toss, he sends her limp body flying a full fifteen feet toward the balor. “You’re next…”

“Call back the others!” the remaining priestess says in undercommon, backing off in a defensive posture.

Blaine spins once again, and with some lightning quick strikes, draws six gaping wounds just below the marilith’s adamantium corset. Each hit piercing with an unerring accuracy.

The marilith retaliates, and this time does a little more damage. She scores four hits on Blaine, small lines of blood and tears in his black cloaks begin to show.

The Necromancer casts forcecage on the priestess and wizard, trapping them both inside.

The balor closes in on Blaze, slashing out with his flaming vorpal blade. It cuts into Blaze deeply, blood beginning to stream out of the seams in his armor.

“I can’t take much more of this…” Blaze says, still gritting his teeth. He slams his axe out at the winged demon, striking it twice and drawing roars of pain from the thing.

“Me neither…” Blaine says as he slices into the marilith a few more times. Both demons were very resilient, however, and were still fighting like they were at full strength.

The Necromancer took that as his queue, and casts wall of ice, separating the demons from Blaze and Blaine.

The wizard disintegrates the forcecage around he and the priestess.

“Come here, I’ll enable you to fly,” the wizard says in undercommon to the marilith.

Blaze and Blaine begin to fly away, along with the Necromancer. They fly to the northwest, hoping to draw the demons away from the castle. Sure enough, the demons can be see behind them, flying and both looking quite angry.

The Necromancer hears something in his head…

Send one to castle if you can spare. Discussing contingency plans.

“I’m going back to the castle to report, you guys keep luring them away,” and with that, The Necromancer teleports back to the castle rooftop. Adlai is standing there, not exactly calm.

“What’s going on?” The Necromancer asks.

“Wow, you got here fast,” Adlais says. “I’m going to show everyone a contingency exit, and make sure it works. Just in case we can’t evacuate everyone from the castle, or if you need to use it for any other reason.”

“The portal to Sigil in the Oubliette?” The Necromancer says.

“Exactly. If we need an escape route, we need to check and see if that still works. It seems that the dark elves have amplified a dimensional anchoring spell that stops teleporting out of the castle. The gate will be the only way out if it comes to it,” Adlai says.

“Does that mean I have to fly back out there? Damn… I’ll never find them…” The Necromancer curses under his breath.

The summoning was thwarted… somewhat. What of the stone-chucking storm giants? Or the kobold-chucking mountain giant? Find out next time!!!
 

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