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<blockquote data-quote="Jolmo" data-source="post: 1801778" data-attributes="member: 14908"><p><strong>Cagthail Minaesbart</strong> [<em>Cag-tháil Mi´naes-bârt</em>]</p><p></p><p><strong>Male Human</strong></p><p><strong>Martial Artist 8</strong></p><p><strong>Chaotic Good</strong></p><p></p><p><strong>Size:</strong> M (6', 176 lb.)</p><p><strong>HD:</strong> 8d8+16</p><p><strong>HP:</strong> 56</p><p><strong>Initiative:</strong> +5 (5 Dex)</p><p><strong>Speed:</strong> 30 ft. / 60 ft. (Surge)</p><p><strong>AC:</strong> 20 (+5 Dex, +2 Class, +2 Bracers, +1 Ring)</p><p><strong>BAB:</strong> +8</p><p><strong>XP:</strong> 28,000 / 36,000 for level 9</p><p></p><p></p><p><strong>Attributes:</strong></p><p></p><p><strong>Str:</strong> 14 (+2) [6 pts]</p><p><strong>Dex:</strong> 20 (+5) [10 pts, +2 Levels, +2 Gloves]</p><p><strong>Con:</strong> 14 (+2) [6 pts]</p><p><strong>Int:</strong> 14 (+2) [6 pts]</p><p><strong>Wis:</strong> 12 (+1) [4 pts]</p><p><strong>Cha:</strong> 14 (+2) [6 pts]</p><p></p><p></p><p><strong>Attacks:</strong></p><p><em>Swift</em> +14/+14/+9 (1d10+3, 17-20/x2) (+1 to attack & damage during surge)</p><p></p><p><strong>Attack modifier:</strong> +14 (8 BAB, +5 Dex, +2 MW, -1 Flurry)</p><p><strong>Parry:</strong> +21 (8 BAB, +5 Dex, +2 MW, +2 Main-Gauche, +2 Light, +2 Finessable)</p><p><strong>AoO:</strong> 6 (1, +5 Dex)</p><p></p><p></p><p><strong>Saves:</strong></p><p></p><p><strong>Fort:</strong> +10 (6 base, +2 Con, +2 Cloak)</p><p><strong>Ref:</strong> +13 (6 base, +5 Dex, +2 Cloak)</p><p><strong>Will:</strong> +5 (2 base, +1 Wis, +2 Cloak)</p><p></p><p></p><p><strong>Skills:</strong></p><p></p><p><em>Balance:</em> +17 (10, +5 Dex, +2 Syn)</p><p><em>Bluff:</em> +7 (5, +2 Cha)</p><p><em>Climb:</em> +10 (8, +2 Str)</p><p><em>Diplomacy:</em> +8 (4, +2 Cha, +2 Syn) (Class skill instead of Heal and Sense Motive)</p><p><em>Escape Artist:</em> +11 (6, +5 Dex)</p><p><em>Intimidate:</em> +8 (4, +2 Cha, +2 Syn)</p><p><em>Jump:</em> +15 (11, +2 Str, +2 Syn)</p><p><em>Perception:</em> +11 (10, +1 Wis) (Class skill instead of Profession and Concentration)</p><p><em>Swim:</em> +10 (8, +2 Str)</p><p><em>Tumble:</em> +18 (11, +5 Dex, +2 Syn)</p><p></p><p></p><p><strong>Feats:</strong></p><p></p><p><em>Planar Touchstone</em> (bonus)</p><p><em>Bastard Sword Proficiency</em> (lvl1)</p><p><em>Combat Expertise</em> (Human)</p><p><em>Weapon Finesse</em> (MA1)</p><p><em>Improved Disarm</em> (lvl3)</p><p><em>Guarded Defense</em> (Ma5)</p><p><em>Combat Reflexes</em> (Lvl6)</p><p></p><p></p><p><strong>Class Abilities:</strong></p><p></p><p><em>AC Bonus +2</em> (level/3)</p><p><em>Flurry of Blows</em> (one more attack, all at -1)</p><p><em>Bonus Feat</em> (Weapon Finesse)</p><p><em>Surge</em> (MA to get +2 to Str&Dex, double movement for 5 rounds (3+Con), then fatigued (-2 Str&Dex, can't charge or run) 3/day)</p><p><em>Bonus Feat</em> (at level 5)</p><p><em>Finishing Move</em> (give up Dex&Dodge bonus to AC for +2d6 damage (level/3 d6) to one attack)</p><p><em>Martial Secrets:</em></p><p>- <em>Blade Form</em> (bastard sword is finessable)</p><p>- <em>Uncanny Dodge</em> (never lose Dexterity or dodge bonuses to AC)</p><p></p><p></p><p><strong>Racial Abilities:</strong></p><p></p><p><em>Bonus feat at 1st level</em></p><p><em>4 extra skill points at 1st level</em></p><p><em>1 extra skill point every level after 1st</em></p><p><em>Planar Touchstone:</em></p><p>- <em>Cold resistance 6</em></p><p>- <em>Righteous Might</em> (Large size, Reach*2, +4 Str, +2 Con, +1 AC, DR 3/Cold Iron, 1d10->2d8 dmg, -1 attack) 2 times/Odensjakt</p><p></p><p><strong>Languages:</strong></p><p></p><p><em>Common</em></p><p><em>Caeldwystean Common</em></p><p><em>Elven</em></p><p></p><p></p><p><strong>Equipment:</strong></p><p></p><p><em>Swift</em> (8335 gp) [6 lbs.]</p><p><em>Combat Expertise-Oriented Main-Gauche</em> (312 gp) [1 lb.]</p><p></p><p><em>Bracers of Armor +2</em> (4000 gp) [1 lb.]</p><p><em>Gloves of Dexterity +2</em> (4000 gp)</p><p><em>Cloak of Reistance +2</em> (4000 gp) [1 lb.]</p><p><em>Ring of Feather Falling</em> (2200 gp)</p><p><em>Signet Ring of Protection +1</em> (2000 gp)</p><p><em>Handy Haversack</em> (2000 gp) [5 lbs.] (takes 80+20+20 lbs.)</p><p><em>- Everburning Torch</em> (110 gp) [1 lb.]</p><p><em>- Trail rations, 10 days</em> (5 gp) [10 lbs.]</p><p><em>- Silk rope (50 ft)</em> (10 gp) [5 lbs.]</p><p><em>- Spade</em> (2 gp) [8 lbs.]</p><p><em>- Two waterskins</em> (2 gp) [8 lbs.]</p><p><em>Outfit as below</em></p><p></p><p>24 gp</p><p></p><p>Carrying 14 lbs.</p><p></p><p><strong>Load:</strong> light 58, medium 116, heavy 175, lift 350, drag 875</p><p></p><p><em>Swift:</em> This long, heavy sword is masterfully designed and imbued with magic. The size of it gives it far greater power than an ordinary longsword. Thanks to the exquisite crafting though, those specially trained with it can still use it with the speed of a smaller sword. The runes inscribed in the blade keeps the edge ever perfect, letting it cause more damage and making even glancing hits penetrate armor to cause a more fatal wound. (Style-Oriented (Bastard Sword Focus) Keen Bastard Sword +1)</p><p></p><p></p><p><strong>Description:</strong> <a href="http://www.newline-shop.com/nlc/lotrssbstbor.jpg" target="_blank">Image</a></p><p>Whenever possible, Cagthail wears practical clothes of finest make. Leather breeches, a tight shirt, fencing gloves and bracers. On the right hand he wears his signet ring, depicting a sword with a stone spire by it's hilt. On his left hand is a smaller, white, stone ring. It is formed to seem like it was made of overlapping feathers, and in fact, sometimes one can almost see them ripple. In his belt hangs a somewhat oversized sword. It looks quite exotic, but there can be no doubt that it is a deadly weapon in the right hands. On the other side of the belt hangs a finely made main-gauche with some unusually placed prongs that might be usable for some special defensive maneuvers. Cowering his back is a finely broidered cloak, and over that, a haversack.</p><p></p><p></p><p><strong>Background:</strong></p><p>Cagthail is born to the Minaesbart family, a new noble family without much influence whose ancestors, three generations ago, were prospectors who discovered a major vein of fine iron and founded a fortified town close to it. What the Minaesbarts needed most to widen their influence was fame, without which they would never be fully accepted by the other noble families. To that effect Cagthail was sent to one of the warrior academies in the Caelder capital when five years old. He began training with the popular sword and dagger style and after some years became one of the best duelists of the school. Even so, Cagthail realised that the light sword he had used wasn't the optimal weapon for him. He talked with a skilled swordsmith about what kind of weapon he'd want, and after many tries the smith eventually managed to make a sword to Cagthail's standard, which he then had magically enhanced. The smith also made a main-gauche, which enabled a new range of defensive moves that Cagthail had designed. With these new weapons, Cagthail was virtualy undefeatable in single combat, earning his family lots of prestige, and him lots of money. Money that he spent buying various magical items to further increase his abilities.</p><p></p><p></p><p><strong>Personality:</strong></p><p>Though always polite and often helpful, having always been succesful at all that he tries has made Cagthail arrogant. He enjoys challenges, but counts on always ending up on top, and will not consider it over until he has won. </p><p></p><p></p><p><strong>Contacts:</strong> 1 <em>Information</em>, 1 <em>Influence</em></p></blockquote><p></p>
[QUOTE="Jolmo, post: 1801778, member: 14908"] [B]Cagthail Minaesbart[/B] [[I]Cag-tháil Mi´naes-bârt[/I]] [B]Male Human Martial Artist 8 Chaotic Good[/B] [B]Size:[/B] M (6', 176 lb.) [B]HD:[/B] 8d8+16 [B]HP:[/B] 56 [B]Initiative:[/B] +5 (5 Dex) [B]Speed:[/B] 30 ft. / 60 ft. (Surge) [B]AC:[/B] 20 (+5 Dex, +2 Class, +2 Bracers, +1 Ring) [B]BAB:[/B] +8 [B]XP:[/B] 28,000 / 36,000 for level 9 [B]Attributes:[/B] [B]Str:[/B] 14 (+2) [6 pts] [B]Dex:[/B] 20 (+5) [10 pts, +2 Levels, +2 Gloves] [B]Con:[/B] 14 (+2) [6 pts] [B]Int:[/B] 14 (+2) [6 pts] [B]Wis:[/B] 12 (+1) [4 pts] [B]Cha:[/B] 14 (+2) [6 pts] [B]Attacks:[/B] [I]Swift[/I] +14/+14/+9 (1d10+3, 17-20/x2) (+1 to attack & damage during surge) [B]Attack modifier:[/B] +14 (8 BAB, +5 Dex, +2 MW, -1 Flurry) [B]Parry:[/B] +21 (8 BAB, +5 Dex, +2 MW, +2 Main-Gauche, +2 Light, +2 Finessable) [B]AoO:[/B] 6 (1, +5 Dex) [B]Saves:[/B] [B]Fort:[/B] +10 (6 base, +2 Con, +2 Cloak) [B]Ref:[/B] +13 (6 base, +5 Dex, +2 Cloak) [B]Will:[/B] +5 (2 base, +1 Wis, +2 Cloak) [B]Skills:[/B] [I]Balance:[/I] +17 (10, +5 Dex, +2 Syn) [I]Bluff:[/I] +7 (5, +2 Cha) [I]Climb:[/I] +10 (8, +2 Str) [I]Diplomacy:[/I] +8 (4, +2 Cha, +2 Syn) (Class skill instead of Heal and Sense Motive) [I]Escape Artist:[/I] +11 (6, +5 Dex) [I]Intimidate:[/I] +8 (4, +2 Cha, +2 Syn) [I]Jump:[/I] +15 (11, +2 Str, +2 Syn) [I]Perception:[/I] +11 (10, +1 Wis) (Class skill instead of Profession and Concentration) [I]Swim:[/I] +10 (8, +2 Str) [I]Tumble:[/I] +18 (11, +5 Dex, +2 Syn) [B]Feats:[/B] [I]Planar Touchstone[/I] (bonus) [I]Bastard Sword Proficiency[/I] (lvl1) [I]Combat Expertise[/I] (Human) [I]Weapon Finesse[/I] (MA1) [I]Improved Disarm[/I] (lvl3) [I]Guarded Defense[/I] (Ma5) [I]Combat Reflexes[/I] (Lvl6) [B]Class Abilities:[/B] [I]AC Bonus +2[/I] (level/3) [I]Flurry of Blows[/I] (one more attack, all at -1) [I]Bonus Feat[/I] (Weapon Finesse) [I]Surge[/I] (MA to get +2 to Str&Dex, double movement for 5 rounds (3+Con), then fatigued (-2 Str&Dex, can't charge or run) 3/day) [I]Bonus Feat[/I] (at level 5) [I]Finishing Move[/I] (give up Dex&Dodge bonus to AC for +2d6 damage (level/3 d6) to one attack) [I]Martial Secrets:[/I] - [I]Blade Form[/I] (bastard sword is finessable) - [I]Uncanny Dodge[/I] (never lose Dexterity or dodge bonuses to AC) [B]Racial Abilities:[/B] [I]Bonus feat at 1st level[/I] [I]4 extra skill points at 1st level[/I] [I]1 extra skill point every level after 1st[/I] [I]Planar Touchstone:[/I] - [I]Cold resistance 6[/I] - [I]Righteous Might[/I] (Large size, Reach*2, +4 Str, +2 Con, +1 AC, DR 3/Cold Iron, 1d10->2d8 dmg, -1 attack) 2 times/Odensjakt [B]Languages:[/B] [I]Common[/I] [I]Caeldwystean Common[/I] [I]Elven[/I] [B]Equipment:[/B] [i]Swift[/i] (8335 gp) [6 lbs.] [i]Combat Expertise-Oriented Main-Gauche[/i] (312 gp) [1 lb.] [i]Bracers of Armor +2[/i] (4000 gp) [1 lb.] [i]Gloves of Dexterity +2[/i] (4000 gp) [i]Cloak of Reistance +2[/i] (4000 gp) [1 lb.] [i]Ring of Feather Falling[/i] (2200 gp) [i]Signet Ring of Protection +1[/i] (2000 gp) [i]Handy Haversack[/i] (2000 gp) [5 lbs.] (takes 80+20+20 lbs.) [i]- Everburning Torch[/i] (110 gp) [1 lb.] [i]- Trail rations, 10 days[/i] (5 gp) [10 lbs.] [i]- Silk rope (50 ft)[/i] (10 gp) [5 lbs.] [i]- Spade[/i] (2 gp) [8 lbs.] [i]- Two waterskins[/i] (2 gp) [8 lbs.] [i]Outfit as below[/i] 24 gp Carrying 14 lbs. [B]Load:[/B] light 58, medium 116, heavy 175, lift 350, drag 875 [I]Swift:[/I] This long, heavy sword is masterfully designed and imbued with magic. The size of it gives it far greater power than an ordinary longsword. Thanks to the exquisite crafting though, those specially trained with it can still use it with the speed of a smaller sword. The runes inscribed in the blade keeps the edge ever perfect, letting it cause more damage and making even glancing hits penetrate armor to cause a more fatal wound. (Style-Oriented (Bastard Sword Focus) Keen Bastard Sword +1) [B]Description:[/B] [url=http://www.newline-shop.com/nlc/lotrssbstbor.jpg]Image[/url] Whenever possible, Cagthail wears practical clothes of finest make. Leather breeches, a tight shirt, fencing gloves and bracers. On the right hand he wears his signet ring, depicting a sword with a stone spire by it's hilt. On his left hand is a smaller, white, stone ring. It is formed to seem like it was made of overlapping feathers, and in fact, sometimes one can almost see them ripple. In his belt hangs a somewhat oversized sword. It looks quite exotic, but there can be no doubt that it is a deadly weapon in the right hands. On the other side of the belt hangs a finely made main-gauche with some unusually placed prongs that might be usable for some special defensive maneuvers. Cowering his back is a finely broidered cloak, and over that, a haversack. [B]Background:[/B] Cagthail is born to the Minaesbart family, a new noble family without much influence whose ancestors, three generations ago, were prospectors who discovered a major vein of fine iron and founded a fortified town close to it. What the Minaesbarts needed most to widen their influence was fame, without which they would never be fully accepted by the other noble families. To that effect Cagthail was sent to one of the warrior academies in the Caelder capital when five years old. He began training with the popular sword and dagger style and after some years became one of the best duelists of the school. Even so, Cagthail realised that the light sword he had used wasn't the optimal weapon for him. He talked with a skilled swordsmith about what kind of weapon he'd want, and after many tries the smith eventually managed to make a sword to Cagthail's standard, which he then had magically enhanced. The smith also made a main-gauche, which enabled a new range of defensive moves that Cagthail had designed. With these new weapons, Cagthail was virtualy undefeatable in single combat, earning his family lots of prestige, and him lots of money. Money that he spent buying various magical items to further increase his abilities. [B]Personality:[/B] Though always polite and often helpful, having always been succesful at all that he tries has made Cagthail arrogant. He enjoys challenges, but counts on always ending up on top, and will not consider it over until he has won. [B]Contacts:[/B] 1 [I]Information[/I], 1 [I]Influence[/I] [/QUOTE]
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