Kelleris
Explorer
Play-by-Post Rules:
Campaign Running:
Campaign Tone:
Dromus is intended to be a setting that allows for almost any kind of character, happening, or wildly improbable coincidence, as the situation calls for. It's also meant to be a setting with more power players than is strictly necessary, healthy, or sane; the PCs are in this mix as much as anyone.
What this means is that I'm looking for a pretty wild game, with occasional bouts of downright weirdness. The city is a volatile concoction, full of barely-restrained energy, making for a place where heroic characters can get a lot done, even if they can never precisely predict the results of their actions. Try daring things! It's why everyone starts at so high a level. You strike at least mild heartburn into the hearts of everyone around, if you set your minds to it, and it'll only get more complex as you gain more insight into the secrets that flow like a river through Dromus, and more power, both in personal and political terms.
As far as combat goes, I encourage you to try daring things, and to use your abilties creatively. I will make up a way to resolve it if I have to, and you'll have a fair chance to attempt anything that I deem plausible (not hard, given my loose standard and your undoubted puissance). Knock over columns to trap enemies, save your friends from falling with a well-placed lightning bolt in the other direction, and use web spells as climbing aids. Many have been the times where a situation seemed hopeless until a desperate burst of creativity saved the day (just ask DemonWolfZero about the hill if you want an example).
Campaign Design Philosophy:
I'm a top-down designer by inclination and methodology, so there's a whole host of things at ground level that I haven't detailed. If something seems reasonable and affects no more than 2-3 thousand people regularly, it's liable to be around Dromus somewhere. Refer to people and places you know offhand. Don't be afraid to assign contacts that will make the world more interesting, just because it would add something I haven't specifically disallowed. Make something up if you need to. I will work it in, and we'll have a game everyone is contributing to.
- Obviously, you have to follow all the rules of EN World as a whole.
- I'm looking for one post a day, or at least one longish post every other day, but beyond that the speed of the game will be set by the players.
- Use this to roll: Vacuum Elemental Games Die Roller. Make sure to say what you're rolling for in the comments section. I will have my own set of rolls under "KellerisDM", as well as a secret one for when I want to roll "behind the screen."
- Anything you say should be in quotes, of course. Additionally, you might want to pick a color, as I've seen some other PbP games use. You don't have to, though.
- Thoughts are in italics, and I encourage you to use them; it will give other people something to play off of when figuring out how their characters react to you, though they can't read your mind, of course.
- Anything you ask me directly, or any non-obvious checks you make (especially Knowledge checks) should go in spoiler tags.
- During any post made during a combat round, please put a title listing you current hps, max hps, AC, and all saving throws. I may change this in the future, once I have everyone's stats down a bit better.
- At the end of every combat round I will post a summary of what happened in that round; this is the official version of events.
Campaign Running:
- You will be able to make any changes you like to your characters, with my approval, during the first week of game time or the first month of RL time, whichever comes first.
- Divvying up treasure is the party's job. Do it however you like.
- I give nothing but ad hoc XP awards, so fair warning. I will tell you why you are getting how much you get, however. Don't expect too many individual XP awards.
- If you want to go on a side quest during campaign downtime, here is how I want it done:
[*]Post in the OOC thread what you want to do (go recharge a touchstone, or whatever).
[*]I'll roll a series of 6 d20s to get the ups and downs of that side quest. Based on my assessment of the task's and your character's abilities, I'll decide what the end results of the quest were.
[*]From that info, post on the game thread and tell th erest of the party what happened, in as much or as little detail as you like. I'm partial to mini short stories myself, but we don't all have that kind of time.
[*]You can get anything in terms of equipment, gold, or unfortunately severed limbs from these things depending. However, you never gain XP when away from the party.
Campaign Tone:
Dromus is intended to be a setting that allows for almost any kind of character, happening, or wildly improbable coincidence, as the situation calls for. It's also meant to be a setting with more power players than is strictly necessary, healthy, or sane; the PCs are in this mix as much as anyone.
What this means is that I'm looking for a pretty wild game, with occasional bouts of downright weirdness. The city is a volatile concoction, full of barely-restrained energy, making for a place where heroic characters can get a lot done, even if they can never precisely predict the results of their actions. Try daring things! It's why everyone starts at so high a level. You strike at least mild heartburn into the hearts of everyone around, if you set your minds to it, and it'll only get more complex as you gain more insight into the secrets that flow like a river through Dromus, and more power, both in personal and political terms.
As far as combat goes, I encourage you to try daring things, and to use your abilties creatively. I will make up a way to resolve it if I have to, and you'll have a fair chance to attempt anything that I deem plausible (not hard, given my loose standard and your undoubted puissance). Knock over columns to trap enemies, save your friends from falling with a well-placed lightning bolt in the other direction, and use web spells as climbing aids. Many have been the times where a situation seemed hopeless until a desperate burst of creativity saved the day (just ask DemonWolfZero about the hill if you want an example).
Campaign Design Philosophy:
I'm a top-down designer by inclination and methodology, so there's a whole host of things at ground level that I haven't detailed. If something seems reasonable and affects no more than 2-3 thousand people regularly, it's liable to be around Dromus somewhere. Refer to people and places you know offhand. Don't be afraid to assign contacts that will make the world more interesting, just because it would add something I haven't specifically disallowed. Make something up if you need to. I will work it in, and we'll have a game everyone is contributing to.
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