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<blockquote data-quote="rangerjohn" data-source="post: 1801943" data-attributes="member: 2469"><p><strong>Kestrel Pathfinder</strong></p><p></p><p><em>Male Tangler [Wood Elf]</em></p><p><em>Ranger[2]Martial Artist [6]</em></p><p><em>Nuetral Good</em></p><p></p><p><strong>Size:</strong> M (5'4"; 140 lbs.)</p><p><strong>HD:</strong> 8d8+8</p><p><strong>HP:</strong> 44</p><p>Damage: 5 lethal, 2 subdual</p><p></p><p><strong>Initiative:</strong> +7 (7 Dex, )</p><p><strong>Speed:</strong> 30 ft. / 60 ft. (Surge)</p><p><strong>AC:</strong> 19 (+7 Dex, +2 [Class feature]])</p><p><strong>BAB:</strong> +8/+3</p><p><strong>XP:</strong> 28,000 / 36,000 for level 9</p><p></p><p></p><p><strong>Attributes:</strong></p><p></p><p><strong>Str:</strong> 16 (+3) [6 pts,+2 [race]]</p><p><strong>Dex:</strong> 24 (+7) [10 pts, +2 Levels, +2 [race] +4 [Gloves]</p><p><strong>Con:</strong> 12 (+1) [6 pts]-2 [race]</p><p><strong>Int:</strong> 12 (+1) [6 pts]-2 [race]</p><p><strong>Wis:</strong> 14 (+2) [6 pts]</p><p><strong>Cha:</strong> 12 (+1) [4 pts]</p><p></p><p></p><p><strong>Attacks:</strong></p><p><em>Valkaries Lance +1 Evil Outsider bane two-weapon style long spear I] Two handed 17/12 1-8+7 crit 20/x3 P reach</em></p><p><em>flurry 16/16/11 1-8+7 crit 20/x2 P reach</em></p><p><em>VS. Evil Outsiders 19/14 1-8 +11 +2d6 crit 20/x3 P</em></p><p><em>flurry 18/18/13 1-8+11 +2d6 crit 20/x3 P</em></p><p><em>Two-Weapon +16/16/11 1-8+6 P/1-8+3 B crit 20/x2</em></p><p><em>Two-Weapon flurry 15/15/15/10 1-8+6 P, 1-8+3 B crit 20/x2</em></p><p><em></em></p><p><em></em></p><p><em><em>Attack modifier:</em> +17/12 (8 BAB, +7 [Dexterity], +1 [Weapon Focuse] +1 [Enhancement])</em></p><p><em>16/16/11 (8 BAB, +7 [Dexterity], +1 [Weapon Focus] +1 [Enhancement]-1 [Flurry])</em></p><p><em>19/14 (8 BAB, +7 [Dexterity], +1 [Weapon Focus] +3 [Enhancement])</em></p><p><em>18/15/13 (8 BAB, +7 [Dexterity], +1 [Weapon Focus] +3[Enhancement]-1[Flurry])</em></p><p><em>Two-Weapon 16/16/11 [8 BAB, +7 [Dexteriy], +1 [Weapon Focus] +2 [masterwork style weapon] -2 [style])</em></p><p><em>15/15/15/10 [8 BAB, +7 [Dexteriy], +1 [Weapon Focus] +2 [masterwork style weapon] -2 [style], -1 [Flurry])</em></p><p><em></em></p><p><em>Javelin 15/10 1-6+3 crit 20/x2 P RI 30'</em></p><p><em><em>Attack modifier:</em>(8 BAB, +7 [Dexterity]</em></p><p><em></em></p><p><em><em>Parry:</em></em></p><p><em>+19/14 (8 BAB, +7 [Dexterity], +1 [Weapon Focuse] +1 [Enhancement], +2 [Finessable weapon])</em></p><p><em>18/18/13 (8 BAB, +7 [Dexterity], +1 [Weapon Focus] +1 [Enhancement]-1 [Flurry], +2 [Finessable Weapon])</em></p><p><em>21/16(8 BAB, +7 [Dexterity], +1 [Weapon Focus] +3 [Enhancement], [Finessable Weapon])</em></p><p><em>20/17/15 (8 BAB, +7 [Dexterity], +1 [Weapon Focus] +3[Enhancement]-1[Flurry]+2 [Finessable Weapon])</em></p><p><em>Two-Weapon 20/20/15 [8 BAB, +7 [Dexteriy], +1 [Weapon Focus] +2 [masterwork style weapon] -2 [style], +2 [Finessable Weapon] +2 [Light Weapon])</em></p><p><em>19/19/19/14 [8 BAB, +7 [Dexteriy], +1 [Weapon Focus] +2 [masterwork style weapon] -2 [style], -1 [Flurry] +2 [Finessable Weapon] +2 [Light Weapon])</em></p><p><em></em></p><p><em><strong>Saves:</strong></em></p><p><em></em></p><p><em><strong>Fort:</strong> +[9] (8 base, +1 Con,) </em></p><p><em><strong>Ref:</strong> +[15] (8 base, +7 Dex)</em></p><p><em><strong>Will:</strong> +[4] (2 base, +2 Wis)</em></p><p><em></em></p><p><em></em></p><p><em><strong>Skills:</strong></em></p><p><em></em></p><p><em><em>Perception:</em> +[9] ([5 ranger] C, +2 [Wisdom], +2 [race])</em></p><p><em><em>Climb:</em> +[14] ([11] C, +3 [Strength])</em></p><p><em><em>Knowledge, Geograpy:</em> +[6] ([5 ranger] C, +1 [Intelligence])</em></p><p><em><em>Knowledge, the Planes</em>+[6] ([5 ranger} C, +1 [Intelligence] [no heal or use rope])</em></p><p><em><em>Planar Geomerty</em> +[14] ([11] C, +1 [Intelliegence] +2 [Synergy], [ranger class skill no hide or move silently, Martial Artist class skill no bluff or Concentration])</em></p><p><em><em>Survival</em> +[7] ([5 ranger] C, +2 [Wisdom],[If you have 5 or more ranks in Knowledge (geography), you get a +2 bonus on Survival checks made to keep from getting lost or to avoid natural hazards.</em></p><p><em>If you have 5 or more ranks in Knowledge (the planes), you get a +2 bonus on Survival checks made while on other planes</em></p><p> <em>If you have 5 or more ranks in Survival, you can automatically determine where true north lies in relation to yourself.</em></p><p><em>A ranger gains a bonus on Survival checks when using this skill to find or follow the tracks of a favored enemy.])</em></p><p><em><em>Jump</em> +[16] ([11] C, +3 [Strength], +2 [ Synergy])</em></p><p><em><em>Balance</em> +[20] ([11] C, +7 [Dexterity], +2 [Synergy])</em></p><p><em><em>Tumbling</em> +[20] ([11] C, +7 [Dexteriyt], +2 [Synergy], [ If you have 5 or more ranks in Tumble, you gain a +3 dodge bonus to AC when fighting defensively instead of the usual +2 dodge bonus to AC.</em></p><p><em>If you have 5 or more ranks in Tumble, you gain a +6 dodge bonus to AC when executing the total defense standard action instead of the usual +4 dodge bonus to AC.])</em></p><p><em><em> Knowledge, Nature</em> +[3] ([0] C, +1[Intelligence], +2 [Synergy]</em></p><p><em></em></p><p><em><strong>Feats:</strong></em></p><p><em></em></p><p><em>Planar Touchstone (campaign bonus)</em></p><p><em>[Weapon Focus, Spear] (lvl1)</em></p><p><em>[Track] (ranger 1)</em></p><p><em>[Two-Weapon Fighting] (ranger 2)</em></p><p><em>[Wepon Finnesse] (martial artist 1)</em></p><p><em>[Planar Touchstone, Tila’kun (Island Tribes)] (lvl3)</em></p><p><em>[Weapon Specialization, Spear] (martial artists 5)</em></p><p><em>[Planar Touchstone, Yesheveran (Surface-Dwellers)] (Lvl6)</em></p><p><em></em></p><p><em><strong>Class Abilities:</strong></em></p><p><em></em></p><p><em>[Surge +2 str +2 dex double move for 4 rounds 1/day]</em></p><p><em>[Finishiing Move AC 12 for additional 2d6 damage]</em></p><p><em>[Wild Empathy +3]</em></p><p><em>[Combat Style: Two-weapon]</em></p><p><em>[Favoured Enemy: Evil Outsiders +2 damage, bluff, etc.]</em></p><p><em>[Martial Secerets:</em></p><p><em>Spear Form]</em></p><p><em></em></p><p><em><strong>Racial Abilities:</strong></em></p><p><em>[Low Light Vision]</em></p><p><em>[+2 search and perception]</em></p><p><em>[Auto-search doors within 10']</em></p><p><em>[Immune to sleep effects]</em></p><p><em></em></p><p><em>Planar Touchstone:</em></p><p><em>- Base Ability:Automatically sense the location of any variety of portal within 30 feet, though you gain no further information from this ability. In addition, Whenever someone uses a teleportation or plane-shifting spell or effect to arrive at a spot within 30 feet of you, you may make a DC 10 Wisdom check to predict where they will arrive one round before they do.</em></p><p><em>- Higher-order Ability (Once per day, a character with this ability may invoke a tree stride spell as a 15th-level Ranger.) 4 times/[Recharge Condition: Conquer the Qillathe. Although most of the Tangle is stable as far as portals go, in certain places the vegetation has grown so thick that it forms a web of interlinked passages towering into the sky. These areas, called Qillathes after the famous Tangler ranger who first discovered their potential, are natural labyrinths and homes to all sorts of plant creatures. The fecundity of the areas mean that portals open and close with a frequency unmatched elsewhere on the plane, making these excellent training grounds for natives who wish to hone their natural skills. By meditating in the heart of a Qillathe, the character meets the recharge condition for the higher-order ability of the Tangle. Navigating there requires a complex Survival skill check, with a DC of 17 and requiring 5 successes. Failure means that the unlucky seeker is shunted 2d100 miles in a random direction by a portal he or she failed to catch.]</em></p><p><em>-Base Ability: Recover twice the normal number of hit points and ability points in a day of rest or light activity. Even on days of strenuous activity you regain 1 hit point per level per day and a single ability score point. This also allows you to harmlessly dissipate temporary hit points at will, at a rate of 1 point per round, allowing you to survive even on minor positive dominant planes.</em></p><p><em>-High-order Ability: The severe and repeated beatings of the Kuolokai ritual prepare your body to quickly spring back from even the most grievous of injuries. Once per day you may use this ability and gain the effects of a vigor spell, as cast by a Druid with a caster level equal to your character level. 5 times. Recharge Condition: Defeat all challengers in the sacred Kuolokai ritual. This violent contest generates a controlled reserve of positive energy just as the Astral traveling of the monasteries does, but uses and altogether different method. The ritualized combat entails a group of men, sometimes ranging into the hundreds, beating each other into unconsciousness over a long span of time. Combat takes place normally, except that all contestants strike for nonlethal damage only and each round lasts one full minute. As the day wears on and more and more people fall, those left standing can capitalize on the stressful experience and gain the ability to rapidly heal wounds in future battle. Roll on the chart below to find the character’s opponent; he or she must defeat at least 3 challengers (and take damage in those battles) in order to meet the recharge condition for this higher-order ability: Sample Kuolokai Challengers: d% Encounter 01-20 6th-level Ranger 21-50 7th-level Barbarian 51-75 8th-level Martial Artist 76-90 9th-level Barbarian 91-100 10th-level Monk</em></p><p><em>-Base Ability: You gain a +4 bonus on all Fortitude saves versus diseases. In addition, you do not fail saves against diseases on a natural 1; treat the 1 as you would any other number and calculate the results accordingly.</em></p><p><em></em></p><p><em></em></p><p><em><strong>Languages:</strong></em></p><p><em></em></p><p><em>[Common]</em></p><p><em>[Elven]</em></p><p><em>[Sylvan]</em></p><p><em></em></p><p><em></em></p><p><em><strong>Equipment:</strong></em></p><p><em></em></p><p><em><em>Valkaries Lance</em> +1 Evil Outsider bane two-weapon style long spear (8,415 gp) [9 lb.] under Everburning enchantment</em></p><p><em>18 Javelins (18 gp)[36 lb.][in quiver no weight]</em></p><p><em></em></p><p><em><em>Efficient Quiver </em> (1800 gp) [3 lb.]</em></p><p><em><em>Gloves of the Viper</em> (18,000 gp) [green snake skin gloves of dexterity +4]</em></p><p><em></em></p><p><em>Backpack (2 gp) [2 lb.]</em></p><p><em>- Travlers Outfit (1 gp) [8 lb.]</em></p><p><em>- Cold Weather Outfit (8 gp) [7 lb.]</em></p><p><em>- 2 weeks Trail Rations (7 gp) [14 lb]</em></p><p><em>- 50' Silk Rope (10 gp) [ 5 lb.}</em></p><p><em>- Waterskin (1 gp) [4 lb]</em></p><p><em>- Bedroll (1 sp) [5 lb]</em></p><p><em>- Blanket, Winter (5 sp) [3 lb]</em></p><p><em>Explorer's Outfit (8 gp) [10 lb.]</em></p><p><em>Planar Touchstones [x2] (500 gp) [unknown]</em></p><p><em>[20 PP, 27 GP. 4 SP]</em></p><p><em></em></p><p><em>Carrying 70 lbs.</em></p><p><em></em></p><p><em><strong>Load:</strong> light 76, medium 77-153, heavy 154-230, lift 230 over head, 460 off ground, drag 1,150</em></p><p><em></em></p><p><em><em>Valkerie's Lance Description:</em> A Long spear made of birch with a burnished steel head. The head is engraved with runes hurtful and hateful to evil outsiders.</em></p><p><em></em></p><p><em><em>Gloves of the Viper:</em> These are green snakeskin gloves of exquisite beauty and craftmanship.</em></p><p><em></em></p><p><em></em></p><p><em></em></p><p><em><strong>Description:</strong> A Tangler of above average height and weight, with red hair. He is dressed in greens and browns, with Valkarie's Lance usually in his hand and a quiver on his back.</em></p><p><em></em></p><p><em></em></p><p><em></em></p><p><em><strong>Background:</strong>As his name suggests, Kestrel started as a guide, on his home plane of Tangle. He later expanded to include other planes. During his travels he met up with Illiria and has agreed to protect her from her demon enemies. He has recently come to Dromus, along with Illiria who seems to drawn here for some reason.</em></p><p><em></em></p><p><em></em></p><p><em></em></p><p><em></em></p><p><em><strong>Personality:</strong> Quiet and introspective.</em></p><p><em></em></p><p><em></em></p><p><em></em></p><p><em><strong>Contacts:</strong> # Information, # Influence, # Skill</em></p></blockquote><p></p>
[QUOTE="rangerjohn, post: 1801943, member: 2469"] [B]Kestrel Pathfinder[/B] [I]Male Tangler [Wood Elf] Ranger[2]Martial Artist [6] Nuetral Good[/I] [B]Size:[/B] M (5'4"; 140 lbs.) [B]HD:[/B] 8d8+8 [B]HP:[/B] 44 Damage: 5 lethal, 2 subdual [B]Initiative:[/B] +7 (7 Dex, ) [B]Speed:[/B] 30 ft. / 60 ft. (Surge) [B]AC:[/B] 19 (+7 Dex, +2 [Class feature]]) [B]BAB:[/B] +8/+3 [B]XP:[/B] 28,000 / 36,000 for level 9 [B]Attributes:[/B] [B]Str:[/B] 16 (+3) [6 pts,+2 [race]] [B]Dex:[/B] 24 (+7) [10 pts, +2 Levels, +2 [race] +4 [Gloves] [B]Con:[/B] 12 (+1) [6 pts]-2 [race] [B]Int:[/B] 12 (+1) [6 pts]-2 [race] [B]Wis:[/B] 14 (+2) [6 pts] [B]Cha:[/B] 12 (+1) [4 pts] [B]Attacks:[/B] [I]Valkaries Lance +1 Evil Outsider bane two-weapon style long spear I] Two handed 17/12 1-8+7 crit 20/x3 P reach flurry 16/16/11 1-8+7 crit 20/x2 P reach VS. Evil Outsiders 19/14 1-8 +11 +2d6 crit 20/x3 P flurry 18/18/13 1-8+11 +2d6 crit 20/x3 P Two-Weapon +16/16/11 1-8+6 P/1-8+3 B crit 20/x2 Two-Weapon flurry 15/15/15/10 1-8+6 P, 1-8+3 B crit 20/x2 [I]Attack modifier:[/I] +17/12 (8 BAB, +7 [Dexterity], +1 [Weapon Focuse] +1 [Enhancement]) 16/16/11 (8 BAB, +7 [Dexterity], +1 [Weapon Focus] +1 [Enhancement]-1 [Flurry]) 19/14 (8 BAB, +7 [Dexterity], +1 [Weapon Focus] +3 [Enhancement]) 18/15/13 (8 BAB, +7 [Dexterity], +1 [Weapon Focus] +3[Enhancement]-1[Flurry]) Two-Weapon 16/16/11 [8 BAB, +7 [Dexteriy], +1 [Weapon Focus] +2 [masterwork style weapon] -2 [style]) 15/15/15/10 [8 BAB, +7 [Dexteriy], +1 [Weapon Focus] +2 [masterwork style weapon] -2 [style], -1 [Flurry]) Javelin 15/10 1-6+3 crit 20/x2 P RI 30' [I]Attack modifier:[/I](8 BAB, +7 [Dexterity] [I]Parry:[/I] +19/14 (8 BAB, +7 [Dexterity], +1 [Weapon Focuse] +1 [Enhancement], +2 [Finessable weapon]) 18/18/13 (8 BAB, +7 [Dexterity], +1 [Weapon Focus] +1 [Enhancement]-1 [Flurry], +2 [Finessable Weapon]) 21/16(8 BAB, +7 [Dexterity], +1 [Weapon Focus] +3 [Enhancement], [Finessable Weapon]) 20/17/15 (8 BAB, +7 [Dexterity], +1 [Weapon Focus] +3[Enhancement]-1[Flurry]+2 [Finessable Weapon]) Two-Weapon 20/20/15 [8 BAB, +7 [Dexteriy], +1 [Weapon Focus] +2 [masterwork style weapon] -2 [style], +2 [Finessable Weapon] +2 [Light Weapon]) 19/19/19/14 [8 BAB, +7 [Dexteriy], +1 [Weapon Focus] +2 [masterwork style weapon] -2 [style], -1 [Flurry] +2 [Finessable Weapon] +2 [Light Weapon]) [B]Saves:[/B] [B]Fort:[/B] +[9] (8 base, +1 Con,) [B]Ref:[/B] +[15] (8 base, +7 Dex) [B]Will:[/B] +[4] (2 base, +2 Wis) [B]Skills:[/B] [I]Perception:[/I] +[9] ([5 ranger] C, +2 [Wisdom], +2 [race]) [I]Climb:[/I] +[14] ([11] C, +3 [Strength]) [I]Knowledge, Geograpy:[/I] +[6] ([5 ranger] C, +1 [Intelligence]) [I]Knowledge, the Planes[/i]+[6] ([5 ranger} C, +1 [Intelligence] [no heal or use rope]) [i]Planar Geomerty[/i] +[14] ([11] C, +1 [Intelliegence] +2 [Synergy], [ranger class skill no hide or move silently, Martial Artist class skill no bluff or Concentration]) [i]Survival[/i] +[7] ([5 ranger] C, +2 [Wisdom],[If you have 5 or more ranks in Knowledge (geography), you get a +2 bonus on Survival checks made to keep from getting lost or to avoid natural hazards. If you have 5 or more ranks in Knowledge (the planes), you get a +2 bonus on Survival checks made while on other planes If you have 5 or more ranks in Survival, you can automatically determine where true north lies in relation to yourself. A ranger gains a bonus on Survival checks when using this skill to find or follow the tracks of a favored enemy.]) [i]Jump[/i] +[16] ([11] C, +3 [Strength], +2 [ Synergy]) [i]Balance[/i] +[20] ([11] C, +7 [Dexterity], +2 [Synergy]) [i]Tumbling[/i] +[20] ([11] C, +7 [Dexteriyt], +2 [Synergy], [ If you have 5 or more ranks in Tumble, you gain a +3 dodge bonus to AC when fighting defensively instead of the usual +2 dodge bonus to AC. If you have 5 or more ranks in Tumble, you gain a +6 dodge bonus to AC when executing the total defense standard action instead of the usual +4 dodge bonus to AC.]) [i] Knowledge, Nature[/i] +[3] ([0] C, +1[Intelligence], +2 [Synergy] [B]Feats:[/B] Planar Touchstone (campaign bonus) [Weapon Focus, Spear] (lvl1) [Track] (ranger 1) [Two-Weapon Fighting] (ranger 2) [Wepon Finnesse] (martial artist 1) [Planar Touchstone, Tila’kun (Island Tribes)] (lvl3) [Weapon Specialization, Spear] (martial artists 5) [Planar Touchstone, Yesheveran (Surface-Dwellers)] (Lvl6) [B]Class Abilities:[/B] [Surge +2 str +2 dex double move for 4 rounds 1/day] [Finishiing Move AC 12 for additional 2d6 damage] [Wild Empathy +3] [Combat Style: Two-weapon] [Favoured Enemy: Evil Outsiders +2 damage, bluff, etc.] [Martial Secerets: Spear Form] [B]Racial Abilities:[/B] [Low Light Vision] [+2 search and perception] [Auto-search doors within 10'] [Immune to sleep effects] Planar Touchstone: - Base Ability:Automatically sense the location of any variety of portal within 30 feet, though you gain no further information from this ability. In addition, Whenever someone uses a teleportation or plane-shifting spell or effect to arrive at a spot within 30 feet of you, you may make a DC 10 Wisdom check to predict where they will arrive one round before they do. - Higher-order Ability (Once per day, a character with this ability may invoke a tree stride spell as a 15th-level Ranger.) 4 times/[Recharge Condition: Conquer the Qillathe. Although most of the Tangle is stable as far as portals go, in certain places the vegetation has grown so thick that it forms a web of interlinked passages towering into the sky. These areas, called Qillathes after the famous Tangler ranger who first discovered their potential, are natural labyrinths and homes to all sorts of plant creatures. The fecundity of the areas mean that portals open and close with a frequency unmatched elsewhere on the plane, making these excellent training grounds for natives who wish to hone their natural skills. By meditating in the heart of a Qillathe, the character meets the recharge condition for the higher-order ability of the Tangle. Navigating there requires a complex Survival skill check, with a DC of 17 and requiring 5 successes. Failure means that the unlucky seeker is shunted 2d100 miles in a random direction by a portal he or she failed to catch.] -Base Ability: Recover twice the normal number of hit points and ability points in a day of rest or light activity. Even on days of strenuous activity you regain 1 hit point per level per day and a single ability score point. This also allows you to harmlessly dissipate temporary hit points at will, at a rate of 1 point per round, allowing you to survive even on minor positive dominant planes. -High-order Ability: The severe and repeated beatings of the Kuolokai ritual prepare your body to quickly spring back from even the most grievous of injuries. Once per day you may use this ability and gain the effects of a vigor spell, as cast by a Druid with a caster level equal to your character level. 5 times. Recharge Condition: Defeat all challengers in the sacred Kuolokai ritual. This violent contest generates a controlled reserve of positive energy just as the Astral traveling of the monasteries does, but uses and altogether different method. The ritualized combat entails a group of men, sometimes ranging into the hundreds, beating each other into unconsciousness over a long span of time. Combat takes place normally, except that all contestants strike for nonlethal damage only and each round lasts one full minute. As the day wears on and more and more people fall, those left standing can capitalize on the stressful experience and gain the ability to rapidly heal wounds in future battle. Roll on the chart below to find the character’s opponent; he or she must defeat at least 3 challengers (and take damage in those battles) in order to meet the recharge condition for this higher-order ability: Sample Kuolokai Challengers: d% Encounter 01-20 6th-level Ranger 21-50 7th-level Barbarian 51-75 8th-level Martial Artist 76-90 9th-level Barbarian 91-100 10th-level Monk -Base Ability: You gain a +4 bonus on all Fortitude saves versus diseases. In addition, you do not fail saves against diseases on a natural 1; treat the 1 as you would any other number and calculate the results accordingly. [B]Languages:[/B] [Common] [Elven] [Sylvan] [B]Equipment:[/B] [i]Valkaries Lance[/i] +1 Evil Outsider bane two-weapon style long spear (8,415 gp) [9 lb.] under Everburning enchantment 18 Javelins (18 gp)[36 lb.][in quiver no weight] [I]Efficient Quiver [/I] (1800 gp) [3 lb.] [I]Gloves of the Viper[/I] (18,000 gp) [green snake skin gloves of dexterity +4] Backpack (2 gp) [2 lb.] - Travlers Outfit (1 gp) [8 lb.] - Cold Weather Outfit (8 gp) [7 lb.] - 2 weeks Trail Rations (7 gp) [14 lb] - 50' Silk Rope (10 gp) [ 5 lb.} - Waterskin (1 gp) [4 lb] - Bedroll (1 sp) [5 lb] - Blanket, Winter (5 sp) [3 lb] Explorer's Outfit (8 gp) [10 lb.] Planar Touchstones [x2] (500 gp) [unknown] [20 PP, 27 GP. 4 SP] Carrying 70 lbs. [B]Load:[/B] light 76, medium 77-153, heavy 154-230, lift 230 over head, 460 off ground, drag 1,150 [I]Valkerie's Lance Description:[/I] A Long spear made of birch with a burnished steel head. The head is engraved with runes hurtful and hateful to evil outsiders. [i]Gloves of the Viper:[/i] These are green snakeskin gloves of exquisite beauty and craftmanship. [B]Description:[/B] A Tangler of above average height and weight, with red hair. He is dressed in greens and browns, with Valkarie's Lance usually in his hand and a quiver on his back. [B]Background:[/B]As his name suggests, Kestrel started as a guide, on his home plane of Tangle. He later expanded to include other planes. During his travels he met up with Illiria and has agreed to protect her from her demon enemies. He has recently come to Dromus, along with Illiria who seems to drawn here for some reason. [B]Personality:[/B] Quiet and introspective. [B]Contacts:[/B] # Information, # Influence, # Skill[/I] [/QUOTE]
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