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<blockquote data-quote="Isida Kep'Tukari" data-source="post: 1803277" data-attributes="member: 4441"><p><strong>Narine Valborg, The Luminous Arc</strong></p><p> </p><p><em>Female Maenad </em></p><p><em>Wilder 8</em></p><p><em>Chaotic Good</em></p><p></p><p><strong>Size:</strong> M (6'3", 150lbs)</p><p><strong>Hit Dice:</strong> 8d6 + 8</p><p><strong>HP:</strong> 39 </p><p><strong>Init:</strong> +2 (+2 Dex)</p><p><strong>Speed:</strong> 35ft (45ft when psionically focused)</p><p><strong>AC:</strong> 17 (+5 armor, +2 Dex) [Touch attack 17 (+5 Cha [elude touch], +2 Dex]</p><p><strong>ACP:</strong> 0</p><p><strong>BAB/Grapple:</strong> +6/+6</p><p><strong>XP:</strong> 28,000 / 36,000 for level 9</p><p></p><p><strong>Current Patron Deity:</strong> </p><p><strong>Region:</strong> Kelluna</p><p><strong>Age:</strong> 50</p><p></p><p><u><strong>Attributes</strong></u></p><p></p><p><strong>Str:</strong> 10 (+0) [2 points] </p><p><strong>Dex:</strong> 14 (+2) [6 points]</p><p><strong>Con:</strong> 12 (+1) [4 points]</p><p><strong>Int:</strong> 16 (+3) [10 points]</p><p><strong>Wis:</strong> 14 (+2) [6 points]</p><p><strong>Cha:</strong> 20 (+5) [10 points, +2 level, +2 headband] </p><p></p><p><strong><u>Attacks</u></strong></p><p><em>Charmed</em> +7/+2 (1d8+1/x3, +1 lucky spear)</p><p><em>Javelin</em> +8 (1d6/x2/20 ft range, javelin)</p><p></p><p><em>Melee Attack Modifier:</em> +6 (+6 BAB, +0 Str)</p><p><em>Ranged Attack Modifer:</em> +8 (+6 BAB, +2 Dex)</p><p><em>Parry:</em> +8 (+6 BAB, +2 Dex)</p><p></p><p><u><strong>Saves</strong></u></p><p><strong>Fortitude:</strong> +3 [+2 base, +1 Con]</p><p><strong>Reflex:</strong> +4 [+2 base, +2 Dex]</p><p><strong>Will:</strong> +8 [+6 base, +2 Wis]</p><p></p><p><u><strong>Skills</strong></u></p><p><em>Autohypnosis</em> +14 [11 ranks, +2 Wis, +2 synergy]</p><p><em>Concentration</em> +12 [11 ranks, +1 Con]</p><p><em>Control</em> +15 [11 ranks, +4 Cha]</p><p><em>Diplomacy</em> +7 [0 ranks, +4 Cha, +3 touchstone]</p><p><em>Knowledge (Psionics)</em> +16 [11 ranks, +3 Int, +2 synergy]</p><p><em>Perception</em> +13 [11 ranks, +2 Wis]</p><p><em>Psicraft</em> +15 [11 ranks, +2 Wis, +2 synergy] </p><p><em>Tumble</em> +13 [11 ranks, +2 Dex]</p><p></p><p><u><strong>Feats</strong></u></p><p>Planar Touchstone [Kelluna] (bonus)</p><p>Speed of Thought (1st level) </p><p>Up The Walls (3rd level)</p><p>Outgoing (6th level)</p><p></p><p><u><strong>Class Abilities</strong></u></p><p>Psionic powers</p><p>Wild surge +3</p><p>Elude touch</p><p>Surging euphoria +1</p><p>Volatile mind (1 power point)</p><p>Proficiency in all simple weapons, light armor, and all shields but tower shields.</p><p></p><p><u><strong>Racial Abilities</strong></u> </p><p>Naturally psionic (+2 power points)</p><p><em>energy ray</em> 1/day, sonic only</p><p>Outburst (1/day, up to 4 rounds, take –2 to Int and Wis for a +2 to Str) </p><p>Planar Touchstone</p><p>-<em>Base ability</em> - You gain a +3 bonus on all Diplomacy checks.</p><p>-<em>Higher-order ability</em> - 1/day one of these powers <em>aid, auguary, consecrate/desecrate</em> (depending on Proxy's alignment), <em>detect chaos/evil/good/law</em> (alignment opposed to the Proxy’s only), or <em>protection from chaos/evil/good/law</em> (alignment opposed to the Proxy’s only). 5 higher-order uses. </p><p><em>Recharge Condition:</em> Swear fealty to a Proxy, receiving their mark and a measure of their power. This requires a personal audience with a Proxy. If the worshipper is deemed worthy he or she is given a mark of justice and swears to serve the Proxy granting the mark. The mark of justice cannot be removed by any means short of a wish or miracle while the power granted by the Proxy remains; all higher-order ability uses must be relinquished first. At this point, the mark fades of its own accord.</p><p></p><p><u><strong>Languages</strong></u></p><p>Common</p><p>Maenad</p><p>Draconic</p><p>Aquan</p><p>Elven</p><p></p><p><strong>Powers Known</strong></p><p>Save DC +5 – Power points available – 80 </p><p>1st – <em>energy ray, mind thrust</em></p><p>2nd – <em>energy push</em></p><p>3rd – <em>energy bolt</em></p><p>4th – <em>death urge</em></p><p></p><p><u><strong>Equipment</strong></u></p><p></p><p>Charmed, <em>+1 lucky spear</em> (8,302 gp) [6 lbs.]</p><p>Bottomless Quiver (as <em>Quiver of Ehlonna</em>) (1,800 gp) [3 lbs.]</p><p>~18 Javelins (18 gp) [36 lbs.]</p><p>Dagger (2 gp) [1 lb.]</p><p>Swiftkill, <em>+1 mithril chain shirt of quickness</em> (5,100 gp) [12.5 lbs.]</p><p></p><p><em>Boots of landing</em> (1,000gp) [n/a lbs.] </p><p><em>Headband of Charisma +2</em> (4,000 gp) [- lbs.]</p><p><em>Gate compass</em> (2,500 gp) [1 lb.]</p><p><em>Dorje of <strong>detect psionics</strong></em> (750 gp) [- lbs.]</p><p>*<em>Power stone of <strong>psionic dimension door</strong></em> (700 gp) [- lbs.] <em>used</em></p><p><em>Power stone of <strong>body adjustment</strong></em> (375 gp) [- lbs.]</p><p><em>Power stone of <strong>energy burst (electricity)</strong></em> (375 gp) [- lbs.] </p><p>Fireproof Traveler’s outfit (50 gp) [Worn, no weight]</p><p>Belt pouch (1 gp) [1/2 lb.]</p><p>Backpack (2 gp) [2 lbs.]</p><p>~Bedroll (5 sp) [5 lbs.]</p><p>~Waterskin (1 gp) [4 lbs.]</p><p>~Trail rations (20 days worth) (10 gp) [20 lbs.]</p><p>~Fireproof explorer’s outfit (60 gp) [8 lbs.]</p><p>~Winter blanket (5 sp) [3 lbs] </p><p>~4 sacks (4 sp) [2 lbs.] </p><p>~Tent (10 gp) [20 lbs.] </p><p></p><p><strong>Carrying</strong> - 88 lbs., Heavily encumbered.</p><p></p><p><strong>Money</strong></p><p>193pp, 5gp, 5sp, 10cp</p><p></p><p><strong>Appearance:</strong> Narine is a flamboyant woman, with a waist-long mane of wavy, dark blonde hair, bright blue eyes, and a heart-shaped face. Her naturally shimmering skin enhances her beauty and feeds her sense of vanity. Tall and statuesque, wearing colors of blue, green, and gold to compliment her coloring, Narine tends to look more like a lady of wealth on a holiday than an adventurer. She tends to keep her weapons out of sight, having had her bottomless quiver decorated to look like a pretty, if oddly-shaped, purse. Where possible she will hire someone to carry the rest of her things. She doesn’t like beasts of burden, often complaining of their smell.</p><p></p><p><a href="http://elfwood.lysator.liu.se/art/l/e/lenore/candlelight.jpg.html" target="_blank">http://elfwood.lysator.liu.se/art/l/e/lenore/candlelight.jpg.html</a></p><p><a href="http://elfwood.lysator.liu.se/loth/b/e/beldarr/z_elfen3.jpg.html" target="_blank">http://elfwood.lysator.liu.se/loth/b/e/beldarr/z_elfen3.jpg.html</a></p><p></p><p><strong>Personality:</strong> Flamboyant in personality as in appearance, Narine is given to grand gestures and broad declarations. She often professes great and undying loyalty… to whichever Proxy attracted her attention at the time. When in the thralls of a new Proxy to worship, she throws herself into it fervently, often putting other, more devout worshippers in the shade for a time. She’ll expound on their virtues at the drop of a hat, until she gets bored with them, and then she’s off to find another. </p><p></p><p>Narine has a great appreciation for the beautiful, the powerful, and the spectacular, as reflected in her psionic powers. She loves storms, and will often stay out in them to watch their wonderful fury. She likes to emulate them with her powers, stinging others with electricity, and shouting and roaring like thunder.</p><p></p><p><strong>Background:</strong> Growing up in Kelluna, one almost always is in service to a Proxy. Narine was as well when she was little, to one of the wilder ones, but one with a good heart. This helped shape her heart and mind. While most of her people tended to be very reserved to control their inner spiritual anger, Narine resolved to accept it, and embraced it. This tended to manifest in her extremely wild and chaotic nature, as well as her inability to settle on only one Proxy, but instead to sample them all like wine.</p><p></p><p>Her powers manifested appropriately, in the form of powerful bursts of energy. Narine loves the feeling of using her powers; it makes her feel closer to her Proxy of the moment. She will willingly use her powers in service to her current Proxy, delighting in serving them in that way. </p><p></p><p>Narine’s own parents and two older sisters are securely tied to service with a very proper lawful proxy, driven there by the chaos of their daughter. Her parents speak very little of her, embarrassed by her Proxy-jumping, and her sisters just pretend she doesn’t exist. This seems to bother Narine very little, and she fills the need for relationships with a wide range of lovers of all shapes, sizes, ages, genders, kinks, and races. Through her network of lovers she learns about the different Proxies, and who might welcome her at the moment.</p><p></p><p>About a year ago Narine joined the fadacs in hopes of finding some new adventures to have. She’s still a member, which is a personal record for her in terms of commitment. By now she has done some traveling to Dromus, mostly because her last Proxy was one of travel, and so she traveled...</p><p></p><p><strong><u>Contacts</u></strong></p><p></p><p><strong>Elune Restat, Heart of Inner Peace</strong> – Informational contact – Narine met Elune during her time with a Proxy of passion. Usually found in her Proxy’s temple, Elune is devoted to sharing passion with all the temple’s worshippers. Many speak far more frankly than they intend when visiting Elune. Narine has gone back to spend time with her several times since, and Elune usually has some interesting tidbit of information to share.</p><p></p><p><strong>Mitan Degern, Templar of the Straight Path</strong> – Skill contact (profession: barrister) – More than once Narina has run afoul of one law or another (or whole books of law). And more than once Mitan Dergern has helped her out of a bind. One of Narine’s oldest friends, Mitan is a skillful barrister often consulted by some of the leaders of the more lawful faiths. He doesn’t always have time to help her out of her latest scrape, so Narine is willing to wait and help him ease his “itch” until he can.</p><p></p><p><strong>Lorad Steed, the Barley Brother</strong> – Information contact – Lorad can be found in the Fountain of Beer tavern on any day (or hour) of the week. A drunk with unparalleled capacity for ale, and a mind like a steel trap, he’s not too hard to find. Of course, getting what you want to know is rather difficult, as Lorad generally rambles through four or five subjects before getting around to your original question. Generally paying off his current bar tab is the easiest way to get him to talk. Narine met him through a very minor church, lead by a Proxy of drunkenness. It was a rather fun two-month binge, but eventually the headaches were more trouble than they were worth, so Narine moved on. However she remembered Lorad, as he was one of her sponsors (and taught her how to drink ten shots in a row and still look mostly sober).</p><p></p><p><strong>Regetto, the Silent Hand</strong> – Influence contact – Regetto is one of Narine’s most dangerous contacts. A high-placed agent of a thieves’ guild, he’s a dash hand with a lockpick, and a quick hand with a dagger. During her one and only stint with a Proxy of questionable morals, she met Regetto. She stayed with him for several weeks, posing as his wife so that he could get close to a man that he meant to rob. He also killed him, but Narine didn’t find that out until later. Regetto actually grew rather fond of Narine, though Narine still holds some fear of him. She’s reluctant to go to him for assistance, as he often asks for her help in some shady dealings as payment, but occasionally has been forced to when things have looked rather bleak. </p><p></p><p><strong>Two more as yet undetermined contacts, one influence, one skill</strong></p></blockquote><p></p>
[QUOTE="Isida Kep'Tukari, post: 1803277, member: 4441"] [B]Narine Valborg, The Luminous Arc[/b] [i]Female Maenad Wilder 8 Chaotic Good[/i] [b]Size:[/b] M (6'3", 150lbs) [B]Hit Dice:[/B] 8d6 + 8 [B]HP:[/B] 39 [B]Init:[/B] +2 (+2 Dex) [B]Speed:[/B] 35ft (45ft when psionically focused) [B]AC:[/B] 17 (+5 armor, +2 Dex) [Touch attack 17 (+5 Cha [elude touch], +2 Dex] [B]ACP:[/B] 0 [B]BAB/Grapple:[/B] +6/+6 [b]XP:[/b] 28,000 / 36,000 for level 9 [B]Current Patron Deity:[/B] [B]Region:[/B] Kelluna [B]Age:[/B] 50 [U][b]Attributes[/b][/U] [B]Str:[/B] 10 (+0) [2 points] [B]Dex:[/B] 14 (+2) [6 points] [B]Con:[/B] 12 (+1) [4 points] [B]Int:[/B] 16 (+3) [10 points] [B]Wis:[/B] 14 (+2) [6 points] [B]Cha:[/B] 20 (+5) [10 points, +2 level, +2 headband] [b][u]Attacks[/u][/b] [i]Charmed[/i] +7/+2 (1d8+1/x3, +1 lucky spear) [i]Javelin[/i] +8 (1d6/x2/20 ft range, javelin) [i]Melee Attack Modifier:[/i] +6 (+6 BAB, +0 Str) [i]Ranged Attack Modifer:[/i] +8 (+6 BAB, +2 Dex) [i]Parry:[/i] +8 (+6 BAB, +2 Dex) [U][B]Saves[/B][/U] [B]Fortitude:[/B] +3 [+2 base, +1 Con] [B]Reflex:[/B] +4 [+2 base, +2 Dex] [B]Will:[/B] +8 [+6 base, +2 Wis] [U][B]Skills[/B][/U] [I]Autohypnosis[/I] +14 [11 ranks, +2 Wis, +2 synergy] [I]Concentration[/I] +12 [11 ranks, +1 Con] [I]Control[/I] +15 [11 ranks, +4 Cha] [I]Diplomacy[/I] +7 [0 ranks, +4 Cha, +3 touchstone] [I]Knowledge (Psionics)[/I] +16 [11 ranks, +3 Int, +2 synergy] [I]Perception[/I] +13 [11 ranks, +2 Wis] [I]Psicraft[/I] +15 [11 ranks, +2 Wis, +2 synergy] [I]Tumble[/I] +13 [11 ranks, +2 Dex] [U][B]Feats[/B][/U] Planar Touchstone [Kelluna] (bonus) Speed of Thought (1st level) Up The Walls (3rd level) Outgoing (6th level) [U][B]Class Abilities[/b][/U] Psionic powers Wild surge +3 Elude touch Surging euphoria +1 Volatile mind (1 power point) Proficiency in all simple weapons, light armor, and all shields but tower shields. [U][b]Racial Abilities[/B][/U] Naturally psionic (+2 power points) [I]energy ray[/I] 1/day, sonic only Outburst (1/day, up to 4 rounds, take –2 to Int and Wis for a +2 to Str) Planar Touchstone -[i]Base ability[/i] - You gain a +3 bonus on all Diplomacy checks. -[i]Higher-order ability[/i] - 1/day one of these powers [i]aid, auguary, consecrate/desecrate[/i] (depending on Proxy's alignment), [i]detect chaos/evil/good/law[/i] (alignment opposed to the Proxy’s only), or [i]protection from chaos/evil/good/law[/i] (alignment opposed to the Proxy’s only). 5 higher-order uses. [i]Recharge Condition:[/i] Swear fealty to a Proxy, receiving their mark and a measure of their power. This requires a personal audience with a Proxy. If the worshipper is deemed worthy he or she is given a mark of justice and swears to serve the Proxy granting the mark. The mark of justice cannot be removed by any means short of a wish or miracle while the power granted by the Proxy remains; all higher-order ability uses must be relinquished first. At this point, the mark fades of its own accord. [U][B]Languages[/B][/U] Common Maenad Draconic Aquan Elven [B]Powers Known[/B] Save DC +5 – Power points available – 80 1st – [I]energy ray, mind thrust[/I] 2nd – [I]energy push[/I] 3rd – [I]energy bolt[/I] 4th – [I]death urge[/I] [U][B]Equipment[/B][/U] Charmed, [I]+1 lucky spear[/I] (8,302 gp) [6 lbs.] Bottomless Quiver (as [I]Quiver of Ehlonna[/I]) (1,800 gp) [3 lbs.] ~18 Javelins (18 gp) [36 lbs.] Dagger (2 gp) [1 lb.] Swiftkill, [I]+1 mithril chain shirt of quickness[/I] (5,100 gp) [12.5 lbs.] [i]Boots of landing[/i] (1,000gp) [n/a lbs.] [i]Headband of Charisma +2[/i] (4,000 gp) [- lbs.] [i]Gate compass[/i] (2,500 gp) [1 lb.] [i]Dorje of [b]detect psionics[/b][/i] (750 gp) [- lbs.] *[i]Power stone of [b]psionic dimension door[/b][/i] (700 gp) [- lbs.] [i]used[/i] [i]Power stone of [b]body adjustment[/b][/i] (375 gp) [- lbs.] [i]Power stone of [b]energy burst (electricity)[/b][/i] (375 gp) [- lbs.] Fireproof Traveler’s outfit (50 gp) [Worn, no weight] Belt pouch (1 gp) [1/2 lb.] Backpack (2 gp) [2 lbs.] ~Bedroll (5 sp) [5 lbs.] ~Waterskin (1 gp) [4 lbs.] ~Trail rations (20 days worth) (10 gp) [20 lbs.] ~Fireproof explorer’s outfit (60 gp) [8 lbs.] ~Winter blanket (5 sp) [3 lbs] ~4 sacks (4 sp) [2 lbs.] ~Tent (10 gp) [20 lbs.] [b]Carrying[/b] - 88 lbs., Heavily encumbered. [B]Money[/B] 193pp, 5gp, 5sp, 10cp [B]Appearance:[/B] Narine is a flamboyant woman, with a waist-long mane of wavy, dark blonde hair, bright blue eyes, and a heart-shaped face. Her naturally shimmering skin enhances her beauty and feeds her sense of vanity. Tall and statuesque, wearing colors of blue, green, and gold to compliment her coloring, Narine tends to look more like a lady of wealth on a holiday than an adventurer. She tends to keep her weapons out of sight, having had her bottomless quiver decorated to look like a pretty, if oddly-shaped, purse. Where possible she will hire someone to carry the rest of her things. She doesn’t like beasts of burden, often complaining of their smell. [url]http://elfwood.lysator.liu.se/art/l/e/lenore/candlelight.jpg.html[/url] [url]http://elfwood.lysator.liu.se/loth/b/e/beldarr/z_elfen3.jpg.html[/url] [B]Personality:[/B] Flamboyant in personality as in appearance, Narine is given to grand gestures and broad declarations. She often professes great and undying loyalty… to whichever Proxy attracted her attention at the time. When in the thralls of a new Proxy to worship, she throws herself into it fervently, often putting other, more devout worshippers in the shade for a time. She’ll expound on their virtues at the drop of a hat, until she gets bored with them, and then she’s off to find another. Narine has a great appreciation for the beautiful, the powerful, and the spectacular, as reflected in her psionic powers. She loves storms, and will often stay out in them to watch their wonderful fury. She likes to emulate them with her powers, stinging others with electricity, and shouting and roaring like thunder. [B]Background:[/B] Growing up in Kelluna, one almost always is in service to a Proxy. Narine was as well when she was little, to one of the wilder ones, but one with a good heart. This helped shape her heart and mind. While most of her people tended to be very reserved to control their inner spiritual anger, Narine resolved to accept it, and embraced it. This tended to manifest in her extremely wild and chaotic nature, as well as her inability to settle on only one Proxy, but instead to sample them all like wine. Her powers manifested appropriately, in the form of powerful bursts of energy. Narine loves the feeling of using her powers; it makes her feel closer to her Proxy of the moment. She will willingly use her powers in service to her current Proxy, delighting in serving them in that way. Narine’s own parents and two older sisters are securely tied to service with a very proper lawful proxy, driven there by the chaos of their daughter. Her parents speak very little of her, embarrassed by her Proxy-jumping, and her sisters just pretend she doesn’t exist. This seems to bother Narine very little, and she fills the need for relationships with a wide range of lovers of all shapes, sizes, ages, genders, kinks, and races. Through her network of lovers she learns about the different Proxies, and who might welcome her at the moment. About a year ago Narine joined the fadacs in hopes of finding some new adventures to have. She’s still a member, which is a personal record for her in terms of commitment. By now she has done some traveling to Dromus, mostly because her last Proxy was one of travel, and so she traveled... [b][u]Contacts[/u][/b] [b]Elune Restat, Heart of Inner Peace[/b] – Informational contact – Narine met Elune during her time with a Proxy of passion. Usually found in her Proxy’s temple, Elune is devoted to sharing passion with all the temple’s worshippers. Many speak far more frankly than they intend when visiting Elune. Narine has gone back to spend time with her several times since, and Elune usually has some interesting tidbit of information to share. [b]Mitan Degern, Templar of the Straight Path[/b] – Skill contact (profession: barrister) – More than once Narina has run afoul of one law or another (or whole books of law). And more than once Mitan Dergern has helped her out of a bind. One of Narine’s oldest friends, Mitan is a skillful barrister often consulted by some of the leaders of the more lawful faiths. He doesn’t always have time to help her out of her latest scrape, so Narine is willing to wait and help him ease his “itch” until he can. [b]Lorad Steed, the Barley Brother[/b] – Information contact – Lorad can be found in the Fountain of Beer tavern on any day (or hour) of the week. A drunk with unparalleled capacity for ale, and a mind like a steel trap, he’s not too hard to find. Of course, getting what you want to know is rather difficult, as Lorad generally rambles through four or five subjects before getting around to your original question. Generally paying off his current bar tab is the easiest way to get him to talk. Narine met him through a very minor church, lead by a Proxy of drunkenness. It was a rather fun two-month binge, but eventually the headaches were more trouble than they were worth, so Narine moved on. However she remembered Lorad, as he was one of her sponsors (and taught her how to drink ten shots in a row and still look mostly sober). [b]Regetto, the Silent Hand[/b] – Influence contact – Regetto is one of Narine’s most dangerous contacts. A high-placed agent of a thieves’ guild, he’s a dash hand with a lockpick, and a quick hand with a dagger. During her one and only stint with a Proxy of questionable morals, she met Regetto. She stayed with him for several weeks, posing as his wife so that he could get close to a man that he meant to rob. He also killed him, but Narine didn’t find that out until later. Regetto actually grew rather fond of Narine, though Narine still holds some fear of him. She’s reluctant to go to him for assistance, as he often asks for her help in some shady dealings as payment, but occasionally has been forced to when things have looked rather bleak. [b]Two more as yet undetermined contacts, one influence, one skill[/b] [/QUOTE]
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