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<blockquote data-quote="Mad Hatter" data-source="post: 1804205" data-attributes="member: 23731"><p><strong>Feiran Tegras na’Randis Holyfire</strong></p><p></p><p><em>Female Human </em> </p><p>Technologist 8</p><p><em>Chaotic Neutral</em></p><p></p><p><strong>Size:</strong> M (5’6’’, 155 lb.)</p><p><strong>HD:</strong> 8d6+ 16</p><p><strong>HP: </strong> 47</p><p><strong>Initiative:</strong> +2</p><p><strong>Speed:</strong> 30 ft.</p><p><strong>AC:</strong> 18 (+2 Dex, +5 armor, +1 Ring of Pro)</p><p><strong>BAB:</strong> +4</p><p><strong>XP:</strong> 28,000/ 36,000 for level 9</p><p></p><p></p><p><strong>Attributes:</strong></p><p></p><p><strong>Str: </strong> 16 (+3) [6 pts; 14+ +2 item]</p><p><strong>Dex: </strong> 14 (+2) [4 pts; 12+ +2 item]</p><p><strong>Con:</strong> 14 (+2) [6 pts]</p><p><strong>Int:</strong> 15 (+2) [8 pts]</p><p><strong>Wis:</strong> 12 (+1) [4 pts]</p><p><strong>Cha:</strong> 20 (+5) [10 pts; 16+ 2 attribute pts.+ +2 item]</p><p></p><p></p><p><strong>Attacks: </strong> </p><p></p><p>Shanko XI +10/5 1d6+4 x3</p><p> (+2 on trip attempts, 11/6 when in antimagic, +1 Style Oriented, </p><p> Tripping Mighty Nagaika (+3 Str))</p><p></p><p>Swift Striker +10/5 2d6+5 18-20/x2</p><p> (11/6 when in antimagic, +1 Style Oriented, Wicked Edge, Silvered </p><p> Jovar)</p><p></p><p>(5) Daggers +9/5 1d4+1 x2</p><p></p><p></p><p><em>Melee Attack Modifier:</em> +9/+4 (+6 BAB, +3 STR)</p><p><em>Ranged Attack Modified:</em> +8 (+6 BAB, +2 DEX) </p><p><em>Parry:</em> +9 (+6 BAB, +2 DEX, +1 Magic, [+2 when in antimagic])</p><p></p><p><strong>Saves:</strong> </p><p></p><p><strong>Fort:</strong> +5 (+2 base, +2 mod, +1 magic)</p><p><strong>Ref:</strong> +5 (+2 base, +2 mod, +1 magic)</p><p><strong>Will:</strong> +8 (+6 base, +1 mod, +1 magic)</p><p></p><p></p><p><strong>Skills: </strong> </p><p></p><p><em>Craft (Leatherworking):</em> +7 (5 C + 2 mod)</p><p><em>Decipher Script:</em> +10 (8 C + 2 mod) </p><p><em>Disable Device: </em> +12 (10 C + 2 mod)</p><p><em>Handle Animal: </em> +16 (11 C + 5 mod)</p><p><em>Knowledge (Arcana):</em> +9 (7 C + 2 mod)</p><p><em>Knowledge (Architecture and Engineering):</em> +7 (5 C + 2 mod)</p><p><em>Knowledge (Nature):</em> +13 (11 C + 2 mod)</p><p><em>Knowledge (Nobility and Royalty):</em> +11 (6 C + 2 mod+ 3 feat)</p><p><em>Knowledge (Planes):</em> +13 (11 C + 2 mod)</p><p><em>Knowledge (Technology): </em> +13 (11 C + 2 mod)</p><p><em>Perception:</em> +6 (5 C + 1 mod)</p><p><em>Profession (Animal Trainer):</em> +12 (11 + 1 mod)</p><p><em>Spellcraft:</em> +9 (7 C + 2 mod)</p><p><em>Ride:</em> +7 (3 cc+ 2 mod+ 2 misc)</p><p></p><p><strong>Feats:</strong></p><p></p><p>Tech Adept (Human Bonus)</p><p>Tech Adept (1st Level)</p><p>Exotic Weapon Proficiency: Whip (3rd Level)</p><p>Exotic Weapon Proficiency: Jovar (6th Level)</p><p></p><p><strong>Class Abilities:</strong></p><p></p><p>Alchemist</p><p>Artificer: 13 (+2, +3, +3, +3, +1, +1)</p><p>Fundamentals of Null Magic (3)</p><p>1. Disrupt Magic Dependent</p><p>2. Dispel Magic</p><p>3. Suppress Spell</p><p>Master of Artifice</p><p>Technologist 4 (+1, +1, +1, +1)</p><p>Lesser Technologist Ability</p><p>1. Instinctual Teaching</p><p>2. Dynamic Linguist</p><p>3. Master Craftsman</p><p>Stabilization Points: 225/day</p><p></p><p><strong>Racial Abilities:</strong> </p><p></p><p>Bonus feat at 1st level</p><p>4 extra skill points at 1st level</p><p>1 extra skill point every level after 1st</p><p></p><p><strong>Planar Touchstone Abilities:</strong></p><p></p><p>Lower Order: +3 Knowledge (Nobility and Royalty), free travel </p><p>Higher Order: Antimagic field 2/day as 10th lvl Sorceror</p><p></p><p></p><p><strong>Languages:</strong></p><p></p><p>Celestial</p><p>Common</p><p>Draconic</p><p>Droman Regional Dialect</p><p>Dwarven</p><p>Elven</p><p>Giant</p><p>Gnomish</p><p>Infernal</p><p>Orc </p><p></p><p><strong>Equipment: </strong> </p><p></p><p>+1 Reinforced Vitals Chainshirt (1250 gp) [25 lbs]</p><p>+1 Style Oriented, Tripping Mighty Nagaika [+3 STR] (2725 gp) [7 lbs.]</p><p>+1 Style Oriented, Wicked Edge Silvered, Jovar (2980 gp) [8 lbs]</p><p>Daggers [5 lbs]</p><p> </p><p>Ring of Dexterity +2 (4000 gp) [--]</p><p>Ring of Protection +1 (2000 gp) [--]</p><p>Bracers of Strength +2 (4000 gp) [1 lb]</p><p></p><p>Circlet of Charisma +2 (4000 gp) [--]</p><p>Cloak of Resistance +1 (1000 gp) (1 lb.)</p><p></p><p>Devices: </p><p>1. Vitriol Projector [7 lbs]</p><p>2. Wheedling Stone [2 lbs]</p><p>3. Sphere of Savagery [3 lb]</p><p>4. Sense Link, Forced [1 lb]</p><p>5. Photon Scattering Shield [6 lbs]</p><p>6. Wire Coil of Summon Swarm [6 lbs]</p><p>7. Nocturnal Goggles [1 lb]</p><p>8. Velocitous Footgear [4 lbs] </p><p>9. Phlogiston Control Gear [3 lbs]</p><p>10. Phlogistic Hammer [4 lbs]</p><p>11.Tullius's Effacious Nostrum [1 lb]</p><p>Earplugs, crystalline (14 sets) [--]</p><p>Earplugs, crystalline (10 sets, modified for animals)[--]</p><p>Holyfire Royal Signet Ring (--) ***</p><p>Backpack/ Saddlebag fitted for a tiger (2 lbs)% </p><p>Artisan’s Tools, Masterwork (5 lbs.)*</p><p>Magnifying Glass (--)</p><p>Leather Gloves </p><p>Scroll Case (1/2 lb): </p><p>1. Scrolls: 6 Device Blueprints (3 lbs) </p><p>2. 5 Blank Parchments (--)</p><p>3. 5 Blank Papers (--)</p><p>2 Vials of Ink (2 oz)</p><p>10 Inkpens (--)</p><p>Sealing Wax (1 lb)</p><p>Bedroll and Tent (25 lbs.)%</p><p>Silk Rope 50 ft (5 lbs)%</p><p>Flint, Steel and Whetstone [5] (--) </p><p>10 Flasks Alchemist's Fire (10 lbs)%</p><p>3 Sunrods (3 lbs.)*</p><p>3 Bags of Caltrops (6 lbs.)%</p><p>4 Days Trail Rations (4 lbs)%</p><p>Explorer’s Outift: Leather boots (brown), wool breeches (black), belt (black), shirt (hunter green) w/ vest [8 lbs]</p><p>(2) Noble’s Outfit w/ Jewelry [Colors of House Randis] (10 lbs)**^</p><p>(2) Courtier’s Outfit w/ Jewelry [Colors of Clan Holyfire] (6 lbs)**^</p><p>Scholar’s Outfit [Colors of the Technologist Guild on Dromus]**</p><p>Glass, masterwork (15 gp) [3 lbs] %^^</p><p>Leather (40 gp) [5 lbs] **^^</p><p>Dyes: red, dark blue, purple, white (100 gp) ^^#</p><p></p><p>*Equipped on Jack, the Imperial Service Widget</p><p>**Equipped on Jill, the Imperial Service Widget</p><p>%Equipped on Terak</p><p>*** Not always worn (FYI)</p><p>^^ Arbitrary prices </p><p># Dyes are rare</p><p></p><p> remaining</p><p></p><p><strong>Carrying- </strong> 71 lbs. (light load) </p><p></p><p><strong>Load:</strong> light 76 lbs, medium 153 lbs, heavy 230 lbs, lift 230 lbs, drag 460 lbs</p><p></p><p></p><p><strong>Description:</strong></p><p></p><p> Feiran wears practical clothing that are of exceptional make. She has the look of someone who is used to hauling hay bales, working a farm, or traipsing through forests. Feiran sports the Holyfire Royal tattoo, which looks like an orb surrounded by rings of fire. She has short dark hair and gray eyes. On her right hand (her off-hand), she occasionally wears the Holyfire Royal signet ring given to her by House Elders. Also on her right arm and shoulder is leather padding for when the monkey or owl want to rest. Feiran wields the whip and the jovar. Her mighty nagaika hangs on her left hip. It is blue dyed with glass shards woven throughout the leather. Strapped to her back is a jovar. Both weapons are finely made weapons. Feiran has three animal companions. </p><p> </p><p><strong>Background:</strong></p><p></p><p> Feiran is a member of House Randis. She is an oddity in the House because of her proclivity for cultivating relationships with animals and the natural world. She expressed this interest because she was fostered to House Altair. Once at the House Altair domains, she was trained to be a ranger and self sufficient. Because her parents wished for her to obtain a high rank within the Conclave, she was removed from House Altair and fostered to House Ketral when she was 14. At House Ketral, she discovered a new discipline called technology. Only three Houses have adopted this form of magic but not magic. Feiran was intrigued to say the least. She made a pledge to join the Technologist Guild and to learn the craft. To attain her Master’s status within the guild, she created a device that mimics the speak with animals spell and animal messenger spell. Despite this, she is still in training to become a member of the upper echelon of the Technologist’s Guild. During the time she was fostered at House Ketral, she was trained to use the jovar and whip by a tutor from House Dorran. Because their founder was once a Hound Archon, the jovar has been adopted by a few sub families within House Dorran. And as such, House Ketral approved the training on this weapon for its children. After Feiran attained her majority and was considered an adult, Feiran was appointed as a Legate Candidate for House Randis. She is currently adventuring to prove herself worthy of her possible station within House Randis. </p><p></p><p><strong>Personality: </strong> </p><p></p><p> Feiran is arrogant, and sometimes brash. She will, however, work with anyone who has a good plan or is willing to work with her. She is as comfortable in frayed trousers tracking through the mud after one of her animal companions as she is attending a meeting of technologists or of higher ranking members of her House or any other. Feiran is outgoing and rough and tumble when there is call. Her weapon choice is a major indicator of her mood for the day. If she uses her whip, she is more or less willing to negotiate or converse with the perceived "Big Bad". If she has her jovar, then she hacks and takes names later. If she pulls out one of her trusty ray guns, then she is all business and unwilling to engage in melee fighting. Feiran is analytical and curious about anything and everything. She enjoys learning new languages and is willing to learn from any party member who wishes to teach her. Likewise, she will and can wax poetic on her many devices, skills, knowledges, languages, maths, politics, animals, and pretty much everything else if it's brought up in a conversation. As a sign of nervousness, indecision, or deep thought Feiran will play with her ear. </p><p></p><p></p><p><strong><p style="text-align: center">Animal Companions</p><p></strong><strong>Name:</strong> Terak</p><p><strong>Species: </strong> Tiger</p><p><strong>Size:</strong> Large</p><p><strong>Hit Points: </strong> 49 (6d8+18)</p><p><strong>Initiative:</strong> 3</p><p><strong>Speed:</strong> 40 ft</p><p><strong>Armor Class:</strong> 21(10 + 3 natural armor + 4 DEX + 4 chainshirt)</p><p> <strong>Touch:</strong> 12; <strong>Flat-footed:</strong> 17</p><p><strong>Base Attack/Grapple:</strong> +4/+16</p><p><strong>Attack:</strong> Claw +12 melee (1d8+16)</p><p><strong>Full Attack: </strong> 2 claws +12 melee (1d8+8) and bite +7 melee (2d6+4)</p><p><strong>Space/Reach:</strong> 10 ft/5 ft</p><p><strong>Special Attacks:</strong> Improved grab, pounce, rake 1d8+4</p><p><strong>Special Qualities:</strong> Low-light vision, scent</p><p><strong>Saves:</strong> Fort +8; Ref +8, Will +3</p><p><strong>Abilities:</strong> STR 26 [6 pts], DEX 16 [4 pts], CON 16 [2 pts], INT 2 [2 pts], WIS 10 [0 pts], CHA 6 [2 pts]</p><p><strong>Skills: </strong> Balance +7, Hide +4, Listen +3, Move Silently +10, Spot +3, Swim +11</p><p><strong>Feats:</strong> Light Armor Proficiency, Improved Natural Attack (Bite), Improved Natural Attack (Claw)</p><p><strong>Height:</strong> 3 ft</p><p><strong>Length:</strong> 9 ft</p><p><strong>Weight:</strong> 575 lbs</p><p></p><p><strong>Special:</strong> Because Terak was raised well, his claws and bite are better than the average tiger. As such, Terak gets a +1 enhancement bonus to his claw, rake and bite attack.</p><p><strong>Improved Grab (Ex):</strong> To use this ability, a tiger must hit with a claw or bite attack. It can attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins, it can rake.</p><p><strong>Pounce (Ex):</strong> If a tiger charges a foe, it can make a full attack including two rakes.</p><p><strong>Rake (Ex):</strong> Atk Bonus +11 melee, dam. 1d8+4</p><p><strong>Skills</strong> +4 racial bonus to balance, hide and move silently. In areas od tall grass or heavy undergrowth, hide improves to +8.</p><p><strong>Equipment:</strong> </p><p></p><p>Gauntlet's of the Iron Ogre [7 lbs]</p><p> Barkskin [10 lbs]</p><p> Armor [50 lbs]</p><p> Military Exotic Saddle [40 lbs]</p><p></p><p>173 lbs carried (light load)</p><p></p><p></p><p><strong>Name:</strong> Eron</p><p><strong>Species:</strong> Owl</p><p><strong>Size:</strong> Small</p><p><strong>Hit Points:</strong> 15 (2d8+2)</p><p><strong>Initiative:</strong> 5</p><p><strong>Speed: </strong> 10 ft; 80 ft fly (average)</p><p><strong>Armor Class:</strong> 18 (10 + 2 natural armor + 5 DEX+ 1 Padded)</p><p> <strong>Touch:</strong> 15; <strong>Flat-footed:</strong> 12 </p><p><strong>Base Attack/Grapple:</strong> +1/ -6</p><p><strong>Attack:</strong> Talons +7 melee (1d4-3)</p><p><strong>Full Attack: </strong> Talons +7 melee (1d4-3) </p><p><strong>Space/Reach:</strong> 2 1/2 ft/0 ft</p><p><strong>Special Attacks:</strong> --</p><p><strong>Special Qualities: </strong> Low-light vision</p><p><strong>Saves:</strong> Fort +3; Ref +7, Will +2</p><p><strong>Abilities:</strong> STR 4 [2 pts], DEX 20 [6 pts], CON 12 [4 pts], INT 2 [2 pts], WIS 14 [2 pts], CHA 4 [0 pts]</p><p><strong>Skills:</strong> Listen +16, Move Silently +19, Spot +10 (in shadows)/+6</p><p><strong>Feats:</strong> Weapon Finesse (claws)</p><p><strong>Height:</strong> 2 ft (long)</p><p><strong>Length:</strong> 6 ft (wingspan)</p><p><strong>Weight:</strong> 35 lbs</p><p><strong>Equipment:</strong> </p><p></p><p>Animal Messenger [3 lbs]</p><p> Jabberblast [5 lbs]</p><p> Armor [5 lbs]</p><p>13 lbs carried (light load)</p><p></p><p><strong>Name:</strong> Grax</p><p><strong>Species:</strong> Monkey (colobus)</p><p><strong>Size:</strong> Small</p><p><strong>Hit Points: </strong> 15 (2d8+2)</p><p>Ini<strong>tiative:</strong> 4</p><p><strong>Speed:</strong> 30 ft; climb 30 ft</p><p><strong>Armor Class:</strong> 17(10 + 4 DEX+ 1 size+ 2 Leather)</p><p> <strong>Touch:</strong> 14; <strong>Flat-footed:</strong> 11 </p><p><strong>Base Attack/Grapple:</strong> +1/-6</p><p><strong>Attack:</strong> Bite +5 melee (1d3-3)</p><p><strong>Full Attack: </strong> Bite +5 melee (1d3-3)</p><p><strong>Space/Reach:</strong> 2 1/2 ft/0 ft</p><p><strong>Special Attacks:</strong> --</p><p><strong>Special Qualities:</strong> Low-light vision</p><p><strong>Saves:</strong> Fort +4; Ref +9, Will +1</p><p><strong>Abilities:</strong> STR 4 [2 pts], DEX 18 [6 pts], CON 12 [4 pts], INT 2 [2 pts], WIS 10 [0 pts], CHA 6 [2 pts]</p><p><strong>Skills:</strong> Balance +14, Climb +14, Hide +14, Sleight of Hand +6, Perception +2</p><p><strong>Feats:</strong> Weapon Finesse (Bite)</p><p><strong>Height:</strong> 1'7" </p><p><strong>Tail Length:</strong> 2'1'' </p><p><strong>Length:</strong> --</p><p><strong>Weight:</strong> 25 lbs</p><p></p><p>Monkeys can take a 10 on climb checks even if rushed. They also use their DEX mod instead of STR for climb checks.</p><p><strong>Equipment:</strong> </p><p></p><p>Technologist's Magnifying Glass [2 lbs]</p><p> Barding [7 lbs]</p><p></p><p>9 lbs carried (light load)</p><p></p><p></p><p><strong>Tricks:</strong> all animals know these, except where specified</p><p> </p><p>1. Activate Device</p><p>2. Calm</p><p>3. Come</p><p>4. Stay</p><p>5. Hide</p><p>6. Attack</p><p>7. Stalk (tiger only)</p><p>8. Down </p><p>9. Loyal</p><p>10. Accept Barding </p><p>11. Steal (monkey only)</p><p>12. Hunt (owl only)</p></blockquote><p></p>
[QUOTE="Mad Hatter, post: 1804205, member: 23731"] [B]Feiran Tegras na’Randis Holyfire[/B] [I]Female Human [/I] Technologist 8 [I]Chaotic Neutral[/I] [B]Size:[/B] M (5’6’’, 155 lb.) [B]HD:[/B] 8d6+ 16 [B]HP: [/B] 47 [B]Initiative:[/B] +2 [B]Speed:[/B] 30 ft. [B]AC:[/B] 18 (+2 Dex, +5 armor, +1 Ring of Pro) [B]BAB:[/B] +4 [B]XP:[/B] 28,000/ 36,000 for level 9 [B]Attributes:[/B] [B]Str: [/B] 16 (+3) [6 pts; 14+ +2 item] [B]Dex: [/B] 14 (+2) [4 pts; 12+ +2 item] [B]Con:[/B] 14 (+2) [6 pts] [B]Int:[/B] 15 (+2) [8 pts] [B]Wis:[/B] 12 (+1) [4 pts] [B]Cha:[/B] 20 (+5) [10 pts; 16+ 2 attribute pts.+ +2 item] [B]Attacks: [/B] Shanko XI +10/5 1d6+4 x3 (+2 on trip attempts, 11/6 when in antimagic, +1 Style Oriented, Tripping Mighty Nagaika (+3 Str)) Swift Striker +10/5 2d6+5 18-20/x2 (11/6 when in antimagic, +1 Style Oriented, Wicked Edge, Silvered Jovar) (5) Daggers +9/5 1d4+1 x2 [I]Melee Attack Modifier:[/I] +9/+4 (+6 BAB, +3 STR) [I]Ranged Attack Modified:[/I] +8 (+6 BAB, +2 DEX) [I]Parry:[/I] +9 (+6 BAB, +2 DEX, +1 Magic, [+2 when in antimagic]) [B]Saves:[/B] [B]Fort:[/B] +5 (+2 base, +2 mod, +1 magic) [B]Ref:[/B] +5 (+2 base, +2 mod, +1 magic) [B]Will:[/B] +8 (+6 base, +1 mod, +1 magic) [B]Skills: [/B] [I]Craft (Leatherworking):[/I] +7 (5 C + 2 mod) [I]Decipher Script:[/I] +10 (8 C + 2 mod) [I]Disable Device: [/I] +12 (10 C + 2 mod) [I]Handle Animal: [/I] +16 (11 C + 5 mod) [I]Knowledge (Arcana):[/I] +9 (7 C + 2 mod) [I]Knowledge (Architecture and Engineering):[/I] +7 (5 C + 2 mod) [I]Knowledge (Nature):[/I] +13 (11 C + 2 mod) [I]Knowledge (Nobility and Royalty):[/I] +11 (6 C + 2 mod+ 3 feat) [I]Knowledge (Planes):[/I] +13 (11 C + 2 mod) [I]Knowledge (Technology): [/I] +13 (11 C + 2 mod) [I]Perception:[/I] +6 (5 C + 1 mod) [I]Profession (Animal Trainer):[/I] +12 (11 + 1 mod) [I]Spellcraft:[/I] +9 (7 C + 2 mod) [I]Ride:[/I] +7 (3 cc+ 2 mod+ 2 misc) [B]Feats:[/B] Tech Adept (Human Bonus) Tech Adept (1st Level) Exotic Weapon Proficiency: Whip (3rd Level) Exotic Weapon Proficiency: Jovar (6th Level) [B]Class Abilities:[/B] Alchemist Artificer: 13 (+2, +3, +3, +3, +1, +1) Fundamentals of Null Magic (3) 1. Disrupt Magic Dependent 2. Dispel Magic 3. Suppress Spell Master of Artifice Technologist 4 (+1, +1, +1, +1) Lesser Technologist Ability 1. Instinctual Teaching 2. Dynamic Linguist 3. Master Craftsman Stabilization Points: 225/day [B]Racial Abilities:[/B] Bonus feat at 1st level 4 extra skill points at 1st level 1 extra skill point every level after 1st [B]Planar Touchstone Abilities:[/B] Lower Order: +3 Knowledge (Nobility and Royalty), free travel Higher Order: Antimagic field 2/day as 10th lvl Sorceror [B]Languages:[/B] Celestial Common Draconic Droman Regional Dialect Dwarven Elven Giant Gnomish Infernal Orc [B]Equipment: [/B] +1 Reinforced Vitals Chainshirt (1250 gp) [25 lbs] +1 Style Oriented, Tripping Mighty Nagaika [+3 STR] (2725 gp) [7 lbs.] +1 Style Oriented, Wicked Edge Silvered, Jovar (2980 gp) [8 lbs] Daggers [5 lbs] Ring of Dexterity +2 (4000 gp) [--] Ring of Protection +1 (2000 gp) [--] Bracers of Strength +2 (4000 gp) [1 lb] Circlet of Charisma +2 (4000 gp) [--] Cloak of Resistance +1 (1000 gp) (1 lb.) Devices: 1. Vitriol Projector [7 lbs] 2. Wheedling Stone [2 lbs] 3. Sphere of Savagery [3 lb] 4. Sense Link, Forced [1 lb] 5. Photon Scattering Shield [6 lbs] 6. Wire Coil of Summon Swarm [6 lbs] 7. Nocturnal Goggles [1 lb] 8. Velocitous Footgear [4 lbs] 9. Phlogiston Control Gear [3 lbs] 10. Phlogistic Hammer [4 lbs] 11.Tullius's Effacious Nostrum [1 lb] Earplugs, crystalline (14 sets) [--] Earplugs, crystalline (10 sets, modified for animals)[--] Holyfire Royal Signet Ring (--) *** Backpack/ Saddlebag fitted for a tiger (2 lbs)% Artisan’s Tools, Masterwork (5 lbs.)* Magnifying Glass (--) Leather Gloves Scroll Case (1/2 lb): 1. Scrolls: 6 Device Blueprints (3 lbs) 2. 5 Blank Parchments (--) 3. 5 Blank Papers (--) 2 Vials of Ink (2 oz) 10 Inkpens (--) Sealing Wax (1 lb) Bedroll and Tent (25 lbs.)% Silk Rope 50 ft (5 lbs)% Flint, Steel and Whetstone [5] (--) 10 Flasks Alchemist's Fire (10 lbs)% 3 Sunrods (3 lbs.)* 3 Bags of Caltrops (6 lbs.)% 4 Days Trail Rations (4 lbs)% Explorer’s Outift: Leather boots (brown), wool breeches (black), belt (black), shirt (hunter green) w/ vest [8 lbs] (2) Noble’s Outfit w/ Jewelry [Colors of House Randis] (10 lbs)**^ (2) Courtier’s Outfit w/ Jewelry [Colors of Clan Holyfire] (6 lbs)**^ Scholar’s Outfit [Colors of the Technologist Guild on Dromus]** Glass, masterwork (15 gp) [3 lbs] %^^ Leather (40 gp) [5 lbs] **^^ Dyes: red, dark blue, purple, white (100 gp) ^^# *Equipped on Jack, the Imperial Service Widget **Equipped on Jill, the Imperial Service Widget %Equipped on Terak *** Not always worn (FYI) ^^ Arbitrary prices # Dyes are rare remaining [B]Carrying- [/B] 71 lbs. (light load) [B]Load:[/B] light 76 lbs, medium 153 lbs, heavy 230 lbs, lift 230 lbs, drag 460 lbs [B]Description:[/B] Feiran wears practical clothing that are of exceptional make. She has the look of someone who is used to hauling hay bales, working a farm, or traipsing through forests. Feiran sports the Holyfire Royal tattoo, which looks like an orb surrounded by rings of fire. She has short dark hair and gray eyes. On her right hand (her off-hand), she occasionally wears the Holyfire Royal signet ring given to her by House Elders. Also on her right arm and shoulder is leather padding for when the monkey or owl want to rest. Feiran wields the whip and the jovar. Her mighty nagaika hangs on her left hip. It is blue dyed with glass shards woven throughout the leather. Strapped to her back is a jovar. Both weapons are finely made weapons. Feiran has three animal companions. [B]Background:[/B] Feiran is a member of House Randis. She is an oddity in the House because of her proclivity for cultivating relationships with animals and the natural world. She expressed this interest because she was fostered to House Altair. Once at the House Altair domains, she was trained to be a ranger and self sufficient. Because her parents wished for her to obtain a high rank within the Conclave, she was removed from House Altair and fostered to House Ketral when she was 14. At House Ketral, she discovered a new discipline called technology. Only three Houses have adopted this form of magic but not magic. Feiran was intrigued to say the least. She made a pledge to join the Technologist Guild and to learn the craft. To attain her Master’s status within the guild, she created a device that mimics the speak with animals spell and animal messenger spell. Despite this, she is still in training to become a member of the upper echelon of the Technologist’s Guild. During the time she was fostered at House Ketral, she was trained to use the jovar and whip by a tutor from House Dorran. Because their founder was once a Hound Archon, the jovar has been adopted by a few sub families within House Dorran. And as such, House Ketral approved the training on this weapon for its children. After Feiran attained her majority and was considered an adult, Feiran was appointed as a Legate Candidate for House Randis. She is currently adventuring to prove herself worthy of her possible station within House Randis. [B]Personality: [/B] Feiran is arrogant, and sometimes brash. She will, however, work with anyone who has a good plan or is willing to work with her. She is as comfortable in frayed trousers tracking through the mud after one of her animal companions as she is attending a meeting of technologists or of higher ranking members of her House or any other. Feiran is outgoing and rough and tumble when there is call. Her weapon choice is a major indicator of her mood for the day. If she uses her whip, she is more or less willing to negotiate or converse with the perceived "Big Bad". If she has her jovar, then she hacks and takes names later. If she pulls out one of her trusty ray guns, then she is all business and unwilling to engage in melee fighting. Feiran is analytical and curious about anything and everything. She enjoys learning new languages and is willing to learn from any party member who wishes to teach her. Likewise, she will and can wax poetic on her many devices, skills, knowledges, languages, maths, politics, animals, and pretty much everything else if it's brought up in a conversation. As a sign of nervousness, indecision, or deep thought Feiran will play with her ear. [B][CENTER]Animal Companions[/CENTER][/B] [B]Name:[/B] Terak [B]Species: [/B] Tiger [B]Size:[/B] Large [B]Hit Points: [/B] 49 (6d8+18) [B]Initiative:[/B] 3 [B]Speed:[/B] 40 ft [B]Armor Class:[/B] 21(10 + 3 natural armor + 4 DEX + 4 chainshirt) [B]Touch:[/B] 12; [B]Flat-footed:[/B] 17 [B]Base Attack/Grapple:[/B] +4/+16 [B]Attack:[/B] Claw +12 melee (1d8+16) [B]Full Attack: [/B] 2 claws +12 melee (1d8+8) and bite +7 melee (2d6+4) [B]Space/Reach:[/B] 10 ft/5 ft [B]Special Attacks:[/B] Improved grab, pounce, rake 1d8+4 [B]Special Qualities:[/B] Low-light vision, scent [B]Saves:[/B] Fort +8; Ref +8, Will +3 [B]Abilities:[/B] STR 26 [6 pts], DEX 16 [4 pts], CON 16 [2 pts], INT 2 [2 pts], WIS 10 [0 pts], CHA 6 [2 pts] [B]Skills: [/B] Balance +7, Hide +4, Listen +3, Move Silently +10, Spot +3, Swim +11 [B]Feats:[/B] Light Armor Proficiency, Improved Natural Attack (Bite), Improved Natural Attack (Claw) [B]Height:[/B] 3 ft [B]Length:[/B] 9 ft [B]Weight:[/B] 575 lbs [B]Special:[/B] Because Terak was raised well, his claws and bite are better than the average tiger. As such, Terak gets a +1 enhancement bonus to his claw, rake and bite attack. [B]Improved Grab (Ex):[/B] To use this ability, a tiger must hit with a claw or bite attack. It can attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins, it can rake. [B]Pounce (Ex):[/B] If a tiger charges a foe, it can make a full attack including two rakes. [B]Rake (Ex):[/B] Atk Bonus +11 melee, dam. 1d8+4 [B]Skills[/B] +4 racial bonus to balance, hide and move silently. In areas od tall grass or heavy undergrowth, hide improves to +8. [B]Equipment:[/B] Gauntlet's of the Iron Ogre [7 lbs] Barkskin [10 lbs] Armor [50 lbs] Military Exotic Saddle [40 lbs] 173 lbs carried (light load) [B]Name:[/B] Eron [B]Species:[/B] Owl [B]Size:[/B] Small [B]Hit Points:[/B] 15 (2d8+2) [B]Initiative:[/B] 5 [B]Speed: [/B] 10 ft; 80 ft fly (average) [B]Armor Class:[/B] 18 (10 + 2 natural armor + 5 DEX+ 1 Padded) [B]Touch:[/B] 15; [B]Flat-footed:[/B] 12 [B]Base Attack/Grapple:[/B] +1/ -6 [B]Attack:[/B] Talons +7 melee (1d4-3) [B]Full Attack: [/B] Talons +7 melee (1d4-3) [B]Space/Reach:[/B] 2 1/2 ft/0 ft [B]Special Attacks:[/B] -- [B]Special Qualities: [/B] Low-light vision [B]Saves:[/B] Fort +3; Ref +7, Will +2 [B]Abilities:[/B] STR 4 [2 pts], DEX 20 [6 pts], CON 12 [4 pts], INT 2 [2 pts], WIS 14 [2 pts], CHA 4 [0 pts] [B]Skills:[/B] Listen +16, Move Silently +19, Spot +10 (in shadows)/+6 [B]Feats:[/B] Weapon Finesse (claws) [B]Height:[/B] 2 ft (long) [B]Length:[/B] 6 ft (wingspan) [B]Weight:[/B] 35 lbs [B]Equipment:[/B] Animal Messenger [3 lbs] Jabberblast [5 lbs] Armor [5 lbs] 13 lbs carried (light load) [B]Name:[/B] Grax [B]Species:[/B] Monkey (colobus) [B]Size:[/B] Small [B]Hit Points: [/B] 15 (2d8+2) Ini[B]tiative:[/B] 4 [B]Speed:[/B] 30 ft; climb 30 ft [B]Armor Class:[/B] 17(10 + 4 DEX+ 1 size+ 2 Leather) [B]Touch:[/B] 14; [B]Flat-footed:[/B] 11 [B]Base Attack/Grapple:[/B] +1/-6 [B]Attack:[/B] Bite +5 melee (1d3-3) [B]Full Attack: [/B] Bite +5 melee (1d3-3) [B]Space/Reach:[/B] 2 1/2 ft/0 ft [B]Special Attacks:[/B] -- [B]Special Qualities:[/B] Low-light vision [B]Saves:[/B] Fort +4; Ref +9, Will +1 [B]Abilities:[/B] STR 4 [2 pts], DEX 18 [6 pts], CON 12 [4 pts], INT 2 [2 pts], WIS 10 [0 pts], CHA 6 [2 pts] [B]Skills:[/B] Balance +14, Climb +14, Hide +14, Sleight of Hand +6, Perception +2 [B]Feats:[/B] Weapon Finesse (Bite) [B]Height:[/B] 1'7" [B]Tail Length:[/B] 2'1'' [B]Length:[/B] -- [B]Weight:[/B] 25 lbs Monkeys can take a 10 on climb checks even if rushed. They also use their DEX mod instead of STR for climb checks. [B]Equipment:[/B] Technologist's Magnifying Glass [2 lbs] Barding [7 lbs] 9 lbs carried (light load) [B]Tricks:[/B] all animals know these, except where specified 1. Activate Device 2. Calm 3. Come 4. Stay 5. Hide 6. Attack 7. Stalk (tiger only) 8. Down 9. Loyal 10. Accept Barding 11. Steal (monkey only) 12. Hunt (owl only) [/QUOTE]
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