bobcat_grad
First Post
I've poked around, looking for a place where this is addressed, and I can't find it (which might mean I'm just looking in the wrong place).
But how do you handle drowning? Or what's a good way to handle it?
I'm putting together a trap/hazard inspired by the Muck Tentacles, and the 'goal' of the tentacles is to pull the grabbed PC into the lake/pond it's in and hold them underwater to drown them (and subsequently feed on their body).
The tentacles do no damage themselves, but merely try to pull the PCs underwater, but once underwater, they're going to have to pay some sort of penalty for struggling and being unable to breathe.
Anyone have any suggestions, or is just as simple as "if grabbed and in the water, 2d8 damage?" I'd like something a little more urgent than that. Take away healing surges?
But how do you handle drowning? Or what's a good way to handle it?
I'm putting together a trap/hazard inspired by the Muck Tentacles, and the 'goal' of the tentacles is to pull the grabbed PC into the lake/pond it's in and hold them underwater to drown them (and subsequently feed on their body).
The tentacles do no damage themselves, but merely try to pull the PCs underwater, but once underwater, they're going to have to pay some sort of penalty for struggling and being unable to breathe.
Anyone have any suggestions, or is just as simple as "if grabbed and in the water, 2d8 damage?" I'd like something a little more urgent than that. Take away healing surges?