I recently DMed a session that consisted completely of the PCs' hallucinations after a night of smoking hashish & opium, and eating hash-laced candies and psychoactive mushrooms. Drugs and drug use have always seemed to figure prominently in my campaign worlds. PCs smoke hashish in brothels. Elves often spend most of the day stoned on various drugs. Dwarves are frequently drunk. Halflings are always smoking their "pipe weed", make moonshine, and will whore themselves to get cheese. Gnomes don't take many drugs themselves (other than cherry brandy), but will happily sell them to others.
I handle potions as if they were drugs, complete with causing headaches, nausea, and various side effects. Some "potions" are meant to be smoked, snuffed, or taken in pill form.
I was wondering how drugs are handled in other campaigns, especially drugs other than alcohol. Do you use real-world drugs, or purely fantasy drugs (like Howard's Black Lotus)? Is drug use considered "evil", or generally accepted? Let's confined the discussion to in-game situations, not stories about the time some players showed up high on LSD.
I handle potions as if they were drugs, complete with causing headaches, nausea, and various side effects. Some "potions" are meant to be smoked, snuffed, or taken in pill form.
I was wondering how drugs are handled in other campaigns, especially drugs other than alcohol. Do you use real-world drugs, or purely fantasy drugs (like Howard's Black Lotus)? Is drug use considered "evil", or generally accepted? Let's confined the discussion to in-game situations, not stories about the time some players showed up high on LSD.
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