Hi all,
I'm playing a druid in a heavily DM-customized setting, and I'm wondering how to make him an effective team member.
The basics: D&D 3.5, wilderness setting. Stat generation: 5 choose 3 X2 (roll 5 dice, choose 3. do this twice. pick your favorite set, assign stats as you will). Natural Spell has been disallowed by the GM as being too powerful (dire bear wandering around all day casting spells). The DM allows such powerful PCs (but disallows natural spell, grumble) because he likes really powerful monsters and NPCs. As such, I worry that most of the druid summoned creatures are going to be largely ineffective as anything but flankers, as they won't be able to damage anything. My personal melee capacity is about nil, and without the host of ranged feats, I can't reliably shoot anything anymore.
I'm playing a 3rd level elven druid, with a DM allowed elven hound as an animal companion.
Str 9 Dex 18 Con 13 Int 14 Wis 18 Cha 14. Feats: Track, Spontaneous Healer (complete divine).
The rest of my party consists of a barbarian, a scout, a warblade (book of 9 swords) and sporadically another warblade, barbarian or a cleric. NO ARCANE CASTER (sigh).
So, please give me advice for tactics at this level (at least 2 adventures before I level) to contribute to combat, and for useful feat and animal companion progression for future adventuring (remember, natural spell was disallowed).
Thanks!
-Koosh
I'm playing a druid in a heavily DM-customized setting, and I'm wondering how to make him an effective team member.
The basics: D&D 3.5, wilderness setting. Stat generation: 5 choose 3 X2 (roll 5 dice, choose 3. do this twice. pick your favorite set, assign stats as you will). Natural Spell has been disallowed by the GM as being too powerful (dire bear wandering around all day casting spells). The DM allows such powerful PCs (but disallows natural spell, grumble) because he likes really powerful monsters and NPCs. As such, I worry that most of the druid summoned creatures are going to be largely ineffective as anything but flankers, as they won't be able to damage anything. My personal melee capacity is about nil, and without the host of ranged feats, I can't reliably shoot anything anymore.
I'm playing a 3rd level elven druid, with a DM allowed elven hound as an animal companion.
Str 9 Dex 18 Con 13 Int 14 Wis 18 Cha 14. Feats: Track, Spontaneous Healer (complete divine).
The rest of my party consists of a barbarian, a scout, a warblade (book of 9 swords) and sporadically another warblade, barbarian or a cleric. NO ARCANE CASTER (sigh).
So, please give me advice for tactics at this level (at least 2 adventures before I level) to contribute to combat, and for useful feat and animal companion progression for future adventuring (remember, natural spell was disallowed).
Thanks!
-Koosh
Last edited: