Having never played a Druid character before, I was curious to put one together. I assumed that being primarily a spell caster that having a really high wisdom was very important (as it would increase the DC check on saves against the spells). I was surprised to find that the Druid spell list really doesn't have that many spells that can incapacitate or directly affect opponents that would require save checks (outside of damage spells), particularly at the lower levels (spell lvls 1-4).
That being said, I feel that the Druid does not gain as much benefit as say a Wizard, Sorc, Bard, or Cleric with appropriately high main attributes, as there is at least one incapacitating spell per lvl that would require opponents to save or be out of the combat for a few rounds.
I was just curious if others had the same impression of Druid's spell list. Also if you wouldn't rather just spend your bonus attribute points to improve on the Druid's fighting abilities (or wildshaping skills. Are there attributes that add to Druid's wildshaping?)
That being said, I feel that the Druid does not gain as much benefit as say a Wizard, Sorc, Bard, or Cleric with appropriately high main attributes, as there is at least one incapacitating spell per lvl that would require opponents to save or be out of the combat for a few rounds.
I was just curious if others had the same impression of Druid's spell list. Also if you wouldn't rather just spend your bonus attribute points to improve on the Druid's fighting abilities (or wildshaping skills. Are there attributes that add to Druid's wildshaping?)