iserith
Magic Wordsmith
My solution to issues like this one is the same as just about all others that arise in the game: Remember the Goals of Play. Basic Rules, page 2, tells us the "win conditions" of D&D. Paraphrased, that's to have a good time and create an exciting, memorable story as a result of play. So for any decision a DM or player makes, it's good for them to consider whether it will be fun for everyone at the table and will lead to the creation of an exciting, memorable story. It's not enough to do the most optimal thing or do "what my character would do" or hand out logical but boring consequences to PC actions. These things must be fun and they must lead to the creation of a good story or else you risk failing to achieve the goals of play.
Same goes for our druids. Is it going to be fun for everyone at the table if you shift into a bear every time there's a combat and maul everything? Does this lead to an exciting, memorable story if you keep doing it over and over? If the answer is "Yes" to both questions, then carry on! If the answer is "No" (and it's probably "No," right?), then choose to do something else.
So whether it's the druid's wild shape or conjuring pixies that polymorph the whole party into rampaging dinosaurs, remember the goals of play and you can't go far wrong.
Same goes for our druids. Is it going to be fun for everyone at the table if you shift into a bear every time there's a combat and maul everything? Does this lead to an exciting, memorable story if you keep doing it over and over? If the answer is "Yes" to both questions, then carry on! If the answer is "No" (and it's probably "No," right?), then choose to do something else.
So whether it's the druid's wild shape or conjuring pixies that polymorph the whole party into rampaging dinosaurs, remember the goals of play and you can't go far wrong.