I've never seen anybody complain that you can use a hand crossbow in one hand. Just reload it. And I've yet to see a convincing argument that they aren't actually crossbows (as IRL ones).
I'm not familiar with that cinematic archetype, although it clearly states that the hand crossbow must be loaded in the feat, so I think they are acknowledging the limitations up front.
Since it explicitly states a loaded hand crossbow, I'd say it's not enabling it to become the semi-automatic crossbow that Sage Advice clarifies that it isn't. Personally, I think they just relied on "common sense" too much, combined with rules that are confusingly named (loading property).
If you follow the rules, it does not usurp two-weapon fighting at all, nor remove the reasons for melee, etc., etc.
All of which is irrelevant if you actually follow the rules that state it takes two hands to load those hand crossbows.
Le me be clear: The Sage says
Do the first and third benefits of Crossbow Expert turn a hand crossbow into a semiautomatic weapon? The short answer is no.
http://dnd.wizards.com/articles/features/sageadvice_feats
It doesn't talk about two hand crossbows here, just the one.
And if shooting nine (9) times in the space of six seconds with one the same hand crossbow doesn't qualify as "semiautomatic", I don't know what will.
Not sure why you bring up the loading and/or ammunition keywords. Nothing about them change the fact that shooting one and a half bolt per second on average is completely RAW.
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You don't mention anything re: how it at first blush appears Crossbow Expert allows you to wield a scimitar, say, in one hand and a hand crossbow in the other, much like this:
Only it doesn't support this at all.
You can shoot your hand crossbow once, but then you have no free hand to reload it.
(It's the same with twin hand crossbows, but unlike some other postsres, you don't seem to like it, so let's not bring it up here)
The
only sustainable way to use Crossbow Expert (meaning round after round with no object interaction shenanigans) is if the weapon you're using for your main Attack(s) is
the same hand crossbow you're then using for the bonus action attack granted by the feat.
How is that not bad?
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I don't know what to say to "If you follow the rules, it does not usurp two-weapon fighting at all, nor remove the reasons for melee, etc., etc."
I have clearly and on multiple occasions demonstrated that the character with a single hand crossbow and the SS and CE feats work perfectly well in melee (he is NOT inconvienienced in the slightest by either being in melee himself or shooting into melee).
Furthermore this combo does two-weapon fighting BETTER than actual two-weapon fighting!
Here's the complete list of advantages for Drizzt the TWF:er.
- gets to make one opportunity attack per round when people leave his reach
- gets to use d8 weapons instead of d6 weapons
- has one feat slot open
Here's a partial list of advantages for the guy wielding a single hand crossbow.
- effective "reach" of 120 ft
- can attack the guy next to you just as well as the guy a hundred feet away (even if he's partially hidden behind a rock - you ignore cover bonuses). This saves you a tonne of movement, and pretty much ensures you will always have a foe to shoot at. (Drizzt, like all melee builds, always risks having the next foe be "too far away).
- you get to pick the best fighting style in the game: +2 to all attacks from Archery!
- you still get to enjoy the benefits of Two Weapon Fighting even though you never take that fighting style: CE grants you your Dex modifier to damage on the bonus action attack!
- you can use this with -5/+10 (from SS). Drizzt can never combine two-weapon fighting with greatweapon mastery!
AND I am following all the rules!
How does this
not usurp two-weapon fighting, Ilbranteloth?!
And how does this
not "remove the reasons for melee" - you get to do melee with no drawbacks AND you still got great range AND you can do TWF:ing better than Drizzt AND you can even combine it with "greatweapon mastery"!!!
Your arguments in this case are oddly the opposite of what your usual argument is, since the rules clearly don't allow the sort of abuse you're complaining about. Normally your complaints are that the rules are a problem if you follow them. Now you're saying the rules are a problem if you don't follow them. Go figure.
Your arguments here would be great if you reframed them as a list of reasons why allowing somebody to wield two hand crossbows and also be able to load them without a free hand would be a problem. I don't like it because it just doesn't make sense. You've shown that it's a bad idea due to the rules and game balance. Sounds like a good combination to me.
Not sure what I can say.
The specific thing on twin hand crossbows - yes, I agree with that other poster that it would be cool if it was allowed.
But that's an incredibly minor point.
I'm not sure even what you're trying to say here. It vaguely sounds like you're defending the status quo but I will let you read my arguments (above) and you can get back to me if you now still don't agree there's something monumentally wrong with Crossbow Expert in every level concievable.