DMINGW00TISAWSOME
First Post
i wrote this new class... it's sort of like inigo montoya from the princess bride. any advice, commentaries or criticisms are welcome.
Duelist
CLASS TRAITS
Role:????
Power Source:Martial.
Key Abilities: Dexterity, Strength.
Armor Proficiencies:Cloth, Leather, Hide
Weapon Proficiencies:1H Simple Melee,
1H Military Melee, Rapier.
Bonus to Defense: +2 Reflex
Hit Points at 1st Level:13+Con Score
Hit Points Per Level Gained: 6
Healing Surges Per Day: 6+Con Mod
Trained Skills:Athletics. From this list, choose 3 more:
Acrobatics, Bluff, Diplomacy, Dungeoneering, Intimidate, Perception, Stealth, Streetwise.
Build Options: Nimble Fencer, Surefooted Fighter.
Class Features:Quick Block, Combat Challenge, Fighting Stance.
Nimble Fencer
You are a master swordsman,
and prefer a rapier to other weapons, and gain a +dex mod Attack bonus when wielding one. Your best score should be Dexterity, followed by Strength, and then Constitution, as you spend more time in close melee than other strikers.
Surefooted Fighter
Your balance is perfect, and you rarely, if ever, fall or are pushed around. You get to make a saving throw(d20+ Str. Mod) against effects that move you or make you prone. Your best ability score should be Strength, then Constitution, with Dexterity third.
Quick Block
Once per encounter, you can completely negate a melee attack aimed at you. Ongoing damage is not affected.
Combat Challenge
Once per encounter, you may challenge an enemy to single combat. If the enemy responds to the challenge, no other enemy can attack you, and none of your allies can attack the target without removing the challenge. You may place certain conditions
based on the outcome, and the targeted enemy takes a -2 penalty to attacks (save ends) if they ignore the challenge.
Fighting Stance
When you assume a “fighting stance”, you gain a +1 to AC , or +2 to AC against the attacks of an enemy selected for your “Combat Challenge” class feature. You also gain this encounter power:
Final Lunge Duelist Attack
you lunge towards your enemy and slip your blade between their ribs, ending them once and for all.
Encounter Martial,Weapon
Standard Action Melee Weapon
Target:One Creature
Attack:Strength vs. AC
Hit:2[W]+str mod damage
Special: This power automatically deals a critical hit against bloodied enemies.
Level 1 At-Will Powers
Blocking Strike Duelist Attack 1
you parry an enemy's blow and then run the through.
At-Will Martial,Weapon
Standard Action Melee Weapon
Target:One Creature
Attackexterity vs. AC
Hit:1[W]+dex mod damage and you gain a +2 to AC against attacks from the target until the end of your next turn.
Increase to 2[W]+dex mod damage at 21st level
Feint and Thrust Duelist Attack 1
You reach around and send your blade in from one side-or so it seems. By the time your target realizes his mistake, he has already been stabbed on the other side.
At-Will Martial,Weapon
Standard Action Melee Weapon
Target:One Creature
Attackexterity +2 vs. AC
Hit:1[W] damage.
Increase to 2[W] damage and dex +4 vs. AC at 21st level.
Circle and Stab Duelist Attack 1
You circle around your enemy, testing his defenses, then strike!
At-Will Martial,Weapon
Standard Action Melee Weapon
Target:One Creature
Attack:Strength vs. AC
Hit:1[W]+str. mod damage.
Special: You can shift up to your speed before your attack, but you must stay adjacent to the target of the attack.
Increase to 2[W]+str. mod damage at 21st level.
Quick Stab Duelist Attack 1
you see your chance, and stab your blade through your enemy's defenses. Though you don't do much damage, he will be wary of you for a while.
At-Will Martial,Weapon
Standard Action Melee Weapon
Target:One Creature
Attack:Strength vs. AC
Hit: 1[W]-dex mod damage, and that enemy takes a -2 penalty when stacking you until the end of your next turn.
Increase to -3 penalty at 11th level, and -4 at 21st level.
Level 1 Encounter Powers
Study your Enemy Duelist Attack 1
You begin fighting slowly, and learn how your opponent fights. You now know his strengths...and weaknesses.
Encounter Martial,Weapon
Standard Action Melee Weapon
Target:One Creature
Attackexterity +2 vs. AC
Hit:1[W]+dex mod damage damage
Special: You gain a +1 attack bonus against the target until the end of your next turn.
Blinding Flurry Duelist Attack 1
You unleash a flurry of attacks, each one hitting and making its own hole in your enemy.
Encounter Martial,Weapon
Standard Action Melee Weapon
Target:One Creature
Attack:Strength vs. AC
Hit:1[W] damage, and the target is weakened (save ends)
Level 1 Daily Powers
Drive Him Back Duelist Attack 1
You attack your enemy fiercely, driving him back under your blows.
Daily Martial,Weapon
Standard Action Melee Weapon
Target:One Creature
Attack:Strength vs. AC
Hit:3[W]+str. mod damage and you can push the target 1 square.
Duelist's Resilience Duelist Attack 1
Your enemy seems pleased with himself, having
“defeated” you. His grin disappears when you get back up and run him through!
Daily Martial,Weapon
Standard Action Melee Weapon
Target:One Creature
Attack:Strength vs. AC
Hit:2[W]+str. mod damage and you gain temporary hitpoints equal to your Constitution score.
You must be bloodied to use this power.
Role:????
Power Source:Martial.
Key Abilities: Dexterity, Strength.
Armor Proficiencies:Cloth, Leather, Hide
Weapon Proficiencies:1H Simple Melee,
1H Military Melee, Rapier.
Bonus to Defense: +2 Reflex
Hit Points at 1st Level:13+Con Score
Hit Points Per Level Gained: 6
Healing Surges Per Day: 6+Con Mod
Trained Skills:Athletics. From this list, choose 3 more:
Acrobatics, Bluff, Diplomacy, Dungeoneering, Intimidate, Perception, Stealth, Streetwise.
Build Options: Nimble Fencer, Surefooted Fighter.
Class Features:Quick Block, Combat Challenge, Fighting Stance.
Nimble Fencer
You are a master swordsman,
and prefer a rapier to other weapons, and gain a +dex mod Attack bonus when wielding one. Your best score should be Dexterity, followed by Strength, and then Constitution, as you spend more time in close melee than other strikers.
Surefooted Fighter
Your balance is perfect, and you rarely, if ever, fall or are pushed around. You get to make a saving throw(d20+ Str. Mod) against effects that move you or make you prone. Your best ability score should be Strength, then Constitution, with Dexterity third.
Quick Block
Once per encounter, you can completely negate a melee attack aimed at you. Ongoing damage is not affected.
Combat Challenge
Once per encounter, you may challenge an enemy to single combat. If the enemy responds to the challenge, no other enemy can attack you, and none of your allies can attack the target without removing the challenge. You may place certain conditions
based on the outcome, and the targeted enemy takes a -2 penalty to attacks (save ends) if they ignore the challenge.
Fighting Stance
When you assume a “fighting stance”, you gain a +1 to AC , or +2 to AC against the attacks of an enemy selected for your “Combat Challenge” class feature. You also gain this encounter power:
Final Lunge Duelist Attack
you lunge towards your enemy and slip your blade between their ribs, ending them once and for all.
Encounter Martial,Weapon
Standard Action Melee Weapon
Target:One Creature
Attack:Strength vs. AC
Hit:2[W]+str mod damage
Special: This power automatically deals a critical hit against bloodied enemies.
Level 1 At-Will Powers
Blocking Strike Duelist Attack 1
you parry an enemy's blow and then run the through.
At-Will Martial,Weapon
Standard Action Melee Weapon
Target:One Creature
Attackexterity vs. AC
Hit:1[W]+dex mod damage and you gain a +2 to AC against attacks from the target until the end of your next turn.
Increase to 2[W]+dex mod damage at 21st level
Feint and Thrust Duelist Attack 1
You reach around and send your blade in from one side-or so it seems. By the time your target realizes his mistake, he has already been stabbed on the other side.
At-Will Martial,Weapon
Standard Action Melee Weapon
Target:One Creature
Attackexterity +2 vs. AC
Hit:1[W] damage.
Increase to 2[W] damage and dex +4 vs. AC at 21st level.
Circle and Stab Duelist Attack 1
You circle around your enemy, testing his defenses, then strike!
At-Will Martial,Weapon
Standard Action Melee Weapon
Target:One Creature
Attack:Strength vs. AC
Hit:1[W]+str. mod damage.
Special: You can shift up to your speed before your attack, but you must stay adjacent to the target of the attack.
Increase to 2[W]+str. mod damage at 21st level.
Quick Stab Duelist Attack 1
you see your chance, and stab your blade through your enemy's defenses. Though you don't do much damage, he will be wary of you for a while.
At-Will Martial,Weapon
Standard Action Melee Weapon
Target:One Creature
Attack:Strength vs. AC
Hit: 1[W]-dex mod damage, and that enemy takes a -2 penalty when stacking you until the end of your next turn.
Increase to -3 penalty at 11th level, and -4 at 21st level.
Level 1 Encounter Powers
Study your Enemy Duelist Attack 1
You begin fighting slowly, and learn how your opponent fights. You now know his strengths...and weaknesses.
Encounter Martial,Weapon
Standard Action Melee Weapon
Target:One Creature
Attackexterity +2 vs. AC
Hit:1[W]+dex mod damage damage
Special: You gain a +1 attack bonus against the target until the end of your next turn.
Blinding Flurry Duelist Attack 1
You unleash a flurry of attacks, each one hitting and making its own hole in your enemy.
Encounter Martial,Weapon
Standard Action Melee Weapon
Target:One Creature
Attack:Strength vs. AC
Hit:1[W] damage, and the target is weakened (save ends)
Level 1 Daily Powers
Drive Him Back Duelist Attack 1
You attack your enemy fiercely, driving him back under your blows.
Daily Martial,Weapon
Standard Action Melee Weapon
Target:One Creature
Attack:Strength vs. AC
Hit:3[W]+str. mod damage and you can push the target 1 square.
Duelist's Resilience Duelist Attack 1
Your enemy seems pleased with himself, having
“defeated” you. His grin disappears when you get back up and run him through!
Daily Martial,Weapon
Standard Action Melee Weapon
Target:One Creature
Attack:Strength vs. AC
Hit:2[W]+str. mod damage and you gain temporary hitpoints equal to your Constitution score.
You must be bloodied to use this power.