Well, I just received Dungeon #107, and haven’t seen any other posts about it. So either I’m the first one, or really behind.
But just in case, here’s whats in it:
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Mellorn Hospitality by Russell Brown.
A wilderness/dungeon adventure for levels 6-10. 17 pages.
“Every seven years, the elven village of Mellorell hosts the Festival of Life, an opportunity to trade, shop, and celebrate with the folk of nearby lands. But a dark secret that could cost the life of fairgoers draws the heroes into a plot that leads all the way to Hades.”
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Test of the Smocking Eye (Adventure Path!) by David Noonan.
A planar adventure for levels 6-10. 31 pages.
The Shackled City Adventure Path continues! The Cagewights continue their manipulations of the city of Cauldron, making the PCs their latest pawns in a gambit that leads all the way to the Abyss. The heroes must complete the test of a deposed demon lord to ensure the safety of Cauldron and all its citizens.
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Maps of Mystery:
Cyromancer’s Icicle Tower by Christopher West.
Chasm Crossing.
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Critical Threats:
Evard, Debased Information Broker (World of Greyhawk).
Comics:
Downer
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Polyhedron #166
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First Watch: Player’s Guide to the Wilderlands[/] by Necromancer Games/Sword & Sorcery Studies.
RPGA News
Global Positioning: Public High School by Christopher West.
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Dead Man’s Quest by Graeme Davis.
A Freeport (D&D) adventure for 1st level characters. 19 pages.
Living pirates are a common enough hazard around the islands known as the Serpent’s Teeth. A dead one is even more trouble—especially when his treasure has been stolen.
Looks like there are effectively three adventures in “Dungeon” this issue. It’s pretty, though. Nice layout and art.
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Monster Hunting the Department-7 Way by Rich Redman.
10 pages.
D20 Modern and Urban Arcana heroes will want to consult this handy guide to dealing with Shadow expressions.
But just in case, here’s whats in it:
-----
Mellorn Hospitality by Russell Brown.
A wilderness/dungeon adventure for levels 6-10. 17 pages.
“Every seven years, the elven village of Mellorell hosts the Festival of Life, an opportunity to trade, shop, and celebrate with the folk of nearby lands. But a dark secret that could cost the life of fairgoers draws the heroes into a plot that leads all the way to Hades.”
-----
Test of the Smocking Eye (Adventure Path!) by David Noonan.
A planar adventure for levels 6-10. 31 pages.
The Shackled City Adventure Path continues! The Cagewights continue their manipulations of the city of Cauldron, making the PCs their latest pawns in a gambit that leads all the way to the Abyss. The heroes must complete the test of a deposed demon lord to ensure the safety of Cauldron and all its citizens.
-----
Maps of Mystery:
Cyromancer’s Icicle Tower by Christopher West.
Chasm Crossing.
-----
Critical Threats:
Evard, Debased Information Broker (World of Greyhawk).
Comics:
Downer
===============================
Polyhedron #166
===============================
First Watch: Player’s Guide to the Wilderlands[/] by Necromancer Games/Sword & Sorcery Studies.
RPGA News
Global Positioning: Public High School by Christopher West.
-----
Dead Man’s Quest by Graeme Davis.
A Freeport (D&D) adventure for 1st level characters. 19 pages.
Living pirates are a common enough hazard around the islands known as the Serpent’s Teeth. A dead one is even more trouble—especially when his treasure has been stolen.
Looks like there are effectively three adventures in “Dungeon” this issue. It’s pretty, though. Nice layout and art.
-----
Monster Hunting the Department-7 Way by Rich Redman.
10 pages.
D20 Modern and Urban Arcana heroes will want to consult this handy guide to dealing with Shadow expressions.
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