It seems to me from the pre-made dungeons I've looked at they are really not well designed to be defensible lairs. Are they built this way because that would take too much fun out of the adventure if they were that efficient? I have to guess that's probably why, otherwise I just don't get it.
Am I thinking too Rat-Bastardly in wanting my burrowed out kobold lair to have tons of places where medium creatures have to squeeze, have arrow slits and murder holes, and all the other good stuff medieval fortress building brought us?
The kobold article in Dragon mentions having 5' hallways to make sure characters stay in a line. Why not make them 3' hallways and have the medium players squeeze?
Tellerve
Am I thinking too Rat-Bastardly in wanting my burrowed out kobold lair to have tons of places where medium creatures have to squeeze, have arrow slits and murder holes, and all the other good stuff medieval fortress building brought us?
The kobold article in Dragon mentions having 5' hallways to make sure characters stay in a line. Why not make them 3' hallways and have the medium players squeeze?
Tellerve