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Sharza the Badger!

Sharza the Badger
Female Gnome Barbarian 1
Chaotic Neutral

Strength 16 (+3)
Dexterity 14 (+2)
Constitution 14 (+2)
Intelligence 8 (-1)
Wisdom 10 (+0)
Charisma 12 (+1)

Size: Small
Height: 3' 3"
Weight: 43 lb
Skin: Brown
Eyes: Hazel
Hair: Red

Total Hit Points: 14

Speed: 25 feet [barbarian fast movement+scale mail]

Armor Class: 17 = 10 +4 [scale] +2 [dexterity] +1 [small]

Touch AC: 13
Flat-footed: 15
Initiative modifier: +2 = +2 [dexterity]
Fortitude save: +4 = 2 [base] +2 [constitution]
Reflex save: +2 = 0 [base] +2 [dexterity]
Will save: +0 = 0 [base]
Attack (handheld): +5 = 1 [base] +3 [strength] +1 [small]
Attack (unarmed): +5 = 1 [base] +3 [strength] +1 [small]
Attack (missile): +4 = 1 [base] +2 [dexterity] +1 [small]
Grapple check: +0 = 1 [base] +3 [strength] -4 [small]

Languages: Common, Gnome

2 Spiked Gauntlets [1d3, crit x2, 1/2 lb, light, piercing]
Sling [1d3, crit x2, range inc. 50 ft., 0 lb, bludgeoning]
Light Hammer [1d3, crit x2, range inc 20 ft., 1 lb., light, bludgeoning]
Heavy Flail [1d8, crit 19-20/x2, 5 lb., two-handed, bludgeoning]

Scale mail [medium; +4 AC; max dex +3; check penalty -4; 15 lb.]

Feats:power Attack

Skills:

Climb (Str*) +7 = +3 +4
Hide (Dex*) +6 = +2 +4 [small]
Jump (Str*) +5 = +3 +2
Listen (Wis) +4 = +0 +2 +2 [gnome]
Survival (Wis) +2 = +0 +2
Tumble (Dex*) +3 = +2 +1

* = check penalty for wearing armor

Gnome:
+2 constitution / -2 strength (already included)
Small (combat bonuses, +4 to hide already included)
Low-light vision
+2 racial bonus on saves vs. illusions
+1 on DC of opponent's save vs. gnomish illusions
+1 racial bonus to hit kobolds and goblinoids
+4 dodge bonus on AC against giants
+2 bonus on listen checks (already included)
Speak with burrowing animals once per day
1/day dancing lights, ghost sound, prestidigitation

Barbarian:
Illiteracy (2 skill points to learn to read)
Rage (+4 Str, Con) 1/day

Fast Movement (already included)
This barbarian cannot yet read/write.

Class HP rolled
Level 1: Barbarian 12

Sharza the Badger's Equipment:
(Total 45 lb- light load)
Weapons / Armor (from above): Hvy Flail, Spiked Gauntlets, light hammer, scale armor
Sling bullets (2 bags of 10)
Backpack
Grappling hook already connected to 50' rope
small utility knife
68gp, 8sp

BACKGROUND: Sharza the Badger was abandoned as a baby after her parents were killed by a green dragon in a deep and dangerous part of the forest. She was later discovered and raised by a group of xenophobic druids who had rejected all civil society. Unfortunately, they had no real experience in raising children, and for the most part Sharza used her nascent ability to communicate with animals to raise herself in the deep forest. One day while exploring a certain part of the woods with nothing but her sling and knife, she fell upon the husk of a dead adventurer (a halfling) she found wrapped in a spiders web. Intrigued by the possibilities of life outside of the forest, she scavanged all of the usuable gear she could from the hapless warrior. Intrigued by dreams of adventure, she bid farewell to the druids, strapped on her recently refurbished scale mail and took up the small heavy flail that would become her trademark weapon.

Upon reaching town, she gained the name "The Badger" when she talked to a grumpy dire badger that had holed up in the town stable and convinced it to leave. Of course the confused badger was eager to leave, but Sharza's timely use of her ability to speakwith animals impressed the townsfolk enough to earn her the nickname.
 

Gray Shade

First Post
Wiliby the Red

Class: Wizard (Abjurer Specialization--no Illusion, no Necromancy)
Race: Elf
Size: Medium
Gender: Male
Alignment: True Neutral


Str: 12 +1 ( 4p.) Level: 1 XP: 00
Dex: 16 +3 ( 6p., +2 Race) BAB: +0 HP: 8 (1d4+1+Toughness)
Con: 12 +1 ( 6p., -2 Race) Grapple: +1 Dmg Red: -
Int: 18 +4 ( 16p.) Speed: 30' Spell Res: -
Wis: 8 -1 ( 0p.) Init: +3 Spell Save: -
Cha: 8 -1 ( 0p.) ACP: 0 Spell Fail: -

Base Armor Shld Dex Size Nat Misc Total
Armor: 10 +0 +0 +3 0 0 0 13
Touch: 13 Flatfooted: 10

Base Mod Misc Total
Fort: 0 +1 +0 +1
Ref: 0 +3 +0 +3
Will: 2 -1 +0 +1

Weapons: Attack Damage Critical Range
Long Sword +1 1d8+1 19-20/x2 --
Long Bow +3 1d8 x3 100
Dagger +1 1d4+1 19-20/x2 --


Languages: Common, Elven (racial); Draconic, Gnoll, Goblin, Orc (Int.); Undercommon, Giant (skill)

Abilities: +2 Dex, -2 Con; Low-Light Vision; Immunity to Sleep Effects; +2 Save vs. Enchantments; +2 Listen, Search, and Spot; Automatic Search for secret/concealed door within 5'; Proficient w/rapier, longsword, and all bows; Cast Spells; Scribe Scroll Feat free; Abujuration Specialization--No Illusionist or Necromancy spells.

Feats: Toughness

Skill Points: 24 Max Ranks: 4/2
Skills: Ranks Mod Misc Total
Concentration 4 +1 -- +5
Craft: Alchemy 2 +4 -2 +6 (-2 for no tools)
Decifer Script 2 +4 -- +6
Heal 1 -1 -- +0
Know. Arcana 2 +4 -- +6
Know. Arch. & Eng. 1 +4 -- +5
Know. Dungeoneering 1 +4 -- +5
Know. Geography 1 +4 -- +5
Know. History 1 +4 -- +5
Listen 0 -1 +2 +1
Search 0 +4 +2 +6
Speak Giant -- -- -- --
Speak Undercommon -- -- -- --
Spellcraft 4 +4 -- +8
Spot 0 -1 +2 +1

Equipment: Cost Weight
Traveler's Outfit 1gp 5lb
Long Sword 15gp 4lb
Longbow 75gp 3lb
Arrows (40) 2gp 6lb
Spellbook 15gp 3lb
Dagger 2gp 1lb
Crowbar 2gp 5lb
Waterskin 1gp 4lb
Backpack 2gp 2lb
-Flint and Steel 1gp 0lb
-Torches, 2 2cp 2lb
-Oil (1 Pint) 1sp 1lb
-Sack x2 2sp 1lb
-Winter Blanket 5sp 3lb
-Chalk, 1 piece 1cp 0lb
-Bell 1gp 0lb
-1 lb Soap 5sp 1lb
-1 day's rations 5sp 1lb

Total Weight: 42 lb Money: 2gp 1sp 7cp

Lgt Med Hvy Lift Push
Max Weight: 43 86 130 260 650

Spells per day:
Level 0: 3 + 1
Level 1: 2 + 1

Spells Memorized:
Level 0: Detect Magic
Level 0: Light
Level 0: Mage Hand
Level 0 (Abjuration): Resistence
Level 1: Mage Armor
Level 1: Sleep
Level 1 (Abjuration): Protection from Evil

Spells in Spellbook:
Level 0: All, but Ghost Sound (Illusion), Disrupt Undead and Touch of Fatigue (Necromancy)
Level 1: Burning Hands, Grease, Hold Portal, Mage Armor, Protection from Evil, Sleep, Unseen Servant

Age: 167
Height: 5'8"
Weight: 104lb
Eyes: Dark Blue
Hair: Long and Red
Skin: Pale

History: Wiliby's history is shrouded in mystery. But a little of it would go as follows: A naturally curious child, Wiliby spent his first hundred years of life exploring all that his senses could provide. As he reached adulthood he spent more and more time away from his elven home, out among the other races of the forest and mountains, learning their languages and history. Now, having completed the mysterious elven rites of passage, he has resigned himself to spend years exploring outside the reach of his elven family, among the other races of the world in the big city, seeking adventure and knowledge . . . but not wisdom, that's not really his thing.

Description: Wiliby wears mysterious dark red robes, riddled in Elven blessings and clan
symbols. He has huge elven ears, shot through with dozens of silver hoops, and wears a thin, silver headband, the meaning of which is very mysterious.
 

Lazlow

First Post
Dagg Riprock, Half-Orc Druid

Code:
[B]Name:[/B] Dagg Riprock
[B]Class:[/B] Druid
[B]Race:[/B] Half-Orc
[B]Size:[/B] Med
[B]Gender:[/B] Male
[B]Alignment:[/B] Neutral
[B]Deity:[/B] Obad-Hai

[B]Str:[/B] 14 +2 (4 p.)     [B]Level:[/B] 1        [B]XP:[/B] 0
[B]Dex:[/B] 14 +2 (6 p.)     [B]BAB:[/B] +0         [B]HP:[/B] 13 (1d8+2+3)
[B]Con:[/B] 14 +2 (6 p.)     [B]Grapple:[/B] +2     [B]Dmg Red:[/B]
[B]Int:[/B] 10 +0 (4 p.)     [B]Speed:[/B] 20'      [B]Spell Res:[/B] 
[B]Wis:[/B] 16 +3 (10p.)     [B]Init:[/B] +2        [B]Spell Save:[/B] +3
[B]Cha:[/B] 8  -1 (2 p.)     [B]ACP:[/B] -1         [B]Spell Fail:[/B] 0%

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +2    +0    +2    +0    +0    +0    14
[B]Touch:[/B] 12              [B]Flatfooted:[/B] 12

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      2    +2          +4
[B]Ref:[/B]                       0    +2          +2
[B]Will:[/B]                      2    +3          +5

[B]Weapon                  Attack   Damage     Critical[/B]
Scimitar                  +2     1d6+2      18-20x2
Club                      +2     1d6+2         20x2
Sling (w/rocks)           +1     1d4+2         20x2


[B]Languages:[/B] Common, Orc, Druid

[B]Abilities:[/B] Race:  +2 STR, -2 INT, -2 CHA; Spd 30'; Darkvision 60'; Orc 

Blood;
Favored Class - Barbarian
Class:  Proficient in light and medium non-metal armor, and all shields
(except tower); Proficient with club, dagger, dart, quarterstaff, scimitar,
shortspear, sickle, sling, spear, unarmed strike; can spontaneously cast 
Summon Nature's Ally; Animal Companion - Dire Rat; Nature Sense; 
Wild Empathy

[B]Feats:[/B] Toughness

[B]Skill Points:[/B] 16     [B]Max Ranks:[/B] 4/2
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Appraise                   0    +0          +0
Balance                    0    +2          +2
Bluff                      0    -1          -1
Climb                      0    +2          +2
Concentration              4    +2          +6
Diplomacy                  0    -1          -1
Disguise                   0    -1          -1
Escape Artist              0    +2          +2
Forgery                    0    +0          +0
Gather Information         0    -1          -1
Handle Animal              0    -1          -1
Heal                       0    +3          +3
Hide                       0    +2          +2
Intimidate                 0    -1          -1
Jump                       0    +2          +2
Knowledge (Nature)         4    +0    +2    +6
Listen                     2    +3          +5
Move Silently              0    +2          +2
Ride                       0    +2          +2
Search                     0    +0          +0
Sense Motive               0    +3          +3
Spellcraft                 0    +0          +0
Spot                       2    +3          +5
Survival                   4    +3    +2    +9
Swim                       0    +2          +2
Use Rope                   0    +2          +2


[B]Equipment:               Cost  Weight[/B]
Leather Armor            10gp   15lb
Scimitar                 15gp    4lb
Club                      0gp    3lb
Sling                     0gp    0lb
Bullets (20)              2sp   10lb
Backpack                  2gp    2lb
-Bedroll                  1sp    5lb
-Block & Tackle           5gp    5lb
-Grappling Hook           1gp    4lb
-Pick, miner's            3gp   10lb
-Pitons (10)              1gp    5lb
-Hammer                   5sp    2lb
-Rations, trail (4 days)  2gp    2lb
-Rope, Silk, 50'         10gp    5lb
-Sack (4)                 4sp    2lb
-Spade                    2gp    8lb
-Winter Blanket           5sp    3lb
-Canvas, 5sq/yds          5sp    5lb
-Crowbar                  2gp    5lb
Explorer's Outfit        10gp    8lb
Holly & Mistletoe         0gp    0lb
Waterskin                 1gp    4lb
Belt Pouch                1gp   .5lb
-Chalk, 3pcs              3cp    0lb
-Flint & Steel            1gp    0lb
-Whetstone                2cp    1lb
-Caltrops                 1gp    2lb

[B]Total Weight:[/B]113 lbs      [B]Money:[/B] 20gp 7sp 5cp

                           [B]Lgt   Med      Hvy    Lift   Push[/B]
[B]Max Weight:[/B]               0-58  58-116  117-175   175   875

[B]Age:[/B] 19
[B]Height:[/B] 6'0"
[B]Weight:[/B] 175lb
[B]Eyes:[/B] Black
[B]Hair:[/B] Black
[B]Skin:[/B] Dark Brownish-Green

[B]Prepared Spells:[/B]
0:  Flare, Guidance, Resistance
1:  Cure Light Wounds, Entangle

Appearance: Dagg's long greasy black hair, dirty skin, pointy ears, crooked tusks, filthy claw-like nails, piggish nose, and beady eyes all point to one thing: He is a fairly ugly half-orc. 'Nuff said. He wears well-worn hand-me-down leather armor over ragged clothing, and a scimitar with more than a few notches hangs from his belt next to a short but stout club. His closest friend and companion is a dire rat he fondly calls 'Pebbles'.

Background: Growing up, Dagg enjoyed exploring the caves around his home more than anything in the world. He became quite the amateur spelunker, so, naturally, he became a rock-hugging druid.
 

Ferrix

Explorer
Dair
Chaotic Neutral Deep Halfling Rogue 1

Age: 22
Gender: Male
Height: 3’4”
Weight: 38lb
Eyes: Dark brown
Hair: Black
Skin: Mahogany

STR: 10 [--] (4 points, -2 race)
DEX: 18 [+4] (10 points, +2 race)
CON: 14 [+2] (6 points)
INT: 14 [+2] (6 points)
WIS: 12 [+1] (4 points)
CHA: 10 [--] (2 points)

Hit Dice: 1d6 + 2
HP: 8
Armor Class: 10 (10 base + 4 Dex + X Armor)
Initiative: +8
BAB: +0
- Melee: +1
- Ranged: +5

Speed: 20’

FORT: +3 (0 Base + 2 Con + 1 Race)
REFL: +7 (2 Base + 4 Dex + 1 Race)
WILL: +2 (0 Base + 1 Wis + 1 Race)

Abilities:
- Darkvision 60 ft.
- Stonecunning
- +2 racial bonus on Appraise & Craft checks related to metal or stone
- +2 racial bonus on Listen checks
- Small size
- +1 racial bonus on saving throws
- +2 morale bonus against fear
- +1 racial bonus on attacks with slings or thrown weapons
- Trapfinding
- Sneak Attack +1d6


Feats:
1st Level
- Improved Initiative


Skills:
Hide +12 (4 ranks, +4 Dex, +4 Size)
Move Silently +8 (4 ranks, +4 Dex)
Spot +5 (4 ranks, +1 Wis)
Listen +7 (4 ranks, +1 Wis, +2 Race)
Search +6 (4 ranks, +2 Int)
Disable Device +8 (4 ranks, +2 Int, +2 Circ)
Open Locks +10 (4 ranks, +4 Dex, +2 Circ)
Tumble +8 (4 ranks, +4 Dex)
Sleight of Hand +6 (2 ranks, +4 Dex)
Escape Artist +6 (2 ranks, +4 Dex)
Climb +4 (4 ranks, +0 Str)


Languages:
- Common, Halfling, Dwarven, Goblin and Orc


Equipment:
Armor and Shield
-Leather (+2 AC, Max Dex 6, -0 ACP, 10% ASF) (10gp, 7.5lb)

Melee weapons
-Rapier +1 (1d4, 18-20/x2) (20gp, 1lb)
-Dagger +1 (1d4, 19-20/x2) (2gp, .5lb)

Ranged weapons
-Sling +6 (1d3, 20/x2, 50ft.) (0gp, 0lb)

Mundane equipment
Adventurer’s Outfit (0gp, -lb)

Beltpouch (1gp, .125lb)
-Sling Bullets, 10 (1sp, 2.5lb)
-Chalk, 10pc. (1sp, -lb)
-Flint & Steel (1gp, -lb)

Backpack (2gp, .5lb)
-Masterwork Thieves Tools (100gp, 1lb)
-Bedroll (1sp, 1.25lb)
-Soap (5sp, 1lb)
-Waterskin (1gp, 1lb)
-Trail Rations, 4 days (2gp, 1lb)

Weight Carried (25/50/75): 18lb
Remaining money: 60gp, 2sp


Description
Slightly tall and stocky for a halfling, Dair keeps his appearance practical and effective. His black hair is braided, each one ending in a silver cap. He has dark brown eyes and mahogany skin. A wide-bladed rapier in a scabbard on his left hip and a dagger in a boot sheath are his only weapons. His leather armor is a dapple gray.

Personality & Background
Having grown up in a mixed Halfling/Dwarf community, Dair has a streak of the practical in him that more common halflings rarely do. Although quiet, he is, like many halflings, incredibly curious and prefers to approach things from odd angles. With a tankard of ale in him, he can become much like a dwarf, slightly rowdy and loud, although it is combined with a penchant for mischief. When he does speak, it is straight forward and free of any flourishes or embellishments.
 

Lord_Raven88

First Post
Code:
Delghar Fellhammer
Male Dwarven Cleric

Alignment: Neutral
Deity: Hanseath
Domains: Travel, War.
Size: Medium
Type: Humanoid
Base Speed: 20'

Str: 16 (+3) 10pts
Dex: 12 (+0) 4pt
Con: 16 (+3) 6pt
Int: 12 (+1) 4pt
Wis: 15 (+2) 8pt
Cha: 6 (-2)  0pt

HP: 11(1d8 + 3Con)

AC: 15 (10base + 5armour)
+4 against giants

Saves: 
Fortitude: +5 (2 base +3 Con)
Reflex: +1 (0 base +1 Dex) 
Will: +4 (2 base +2 Wis)
+2 against poison
+2 against spells and spell-like effects

Init: +1

Base attack bonus: +0

Attacks: 
Greataxe +4 1d12 +4 Str (Two handed str mod)
Javelin +1 1d6 +3 Str

+1 attack against orcs and goblinoids.

Skills
Concentration 7 (4 ranks +3 Con)
Heal 6 (4 ranks +2 Wis)
Knowledge (Religion) 5 (4 ranks + 1 Int)

Feats
Endurance, Weapon Prof (GreatAxe), Weapon Focus(GreatAxe)

Equipment
Explorers Outfit
Chainmail 150gp (40lb)
Greataxe 20gp (12lb)
Javelin 1gp (2lb)

Backpack 2gp (2lb)
-Bedroll 1sp (5lb)
-Winter Blanket 5sp (3lb)
-Chalk(5) 5cp
-Flint & Steel 1gp
-Hooded Lantern 7gp (2lb)
-Oil(2) 2sp (2lb)
-Sack 1sp (0.5lb)
-Waterskin 1gp (4lb) 
-Whetstone 2cp (1lb)
Signal Whistle 8sp


Treasure: 16gp, 2 sp, 3 cp
Weight Carried: 66.5 lbs

Spells Memorised (4/2+1)
0st- Create Water, Detect Magic, Lightx2.
1st- Bless, Shield of Faith. Domain:Magic Weapon

Race:
Darkvision
Stonecunning: +2 racial bonus on search checks involving stoneworks.
Weapon Familiarity: Dwarven Waraxe is Martial insetad of Exotic
Stability: +4 resist against bull rush or tripped.
+2 saves against poison
+2 saves against spells and spell-like effects
+1 attack against orcs and goblinoids.
+4 AC against giants.
+2 racial appraise checks involving stone
+2 racial craft checks involving stone
Height: 4'10"
Weight: 200 lbs
Eyes: Dark Brown
Hair: Black
Skin: Ruddy

Appearance:
Delghar is a Dwarves Dwarf, Delghar is a tall (for a Dwarf) imposing
Dwarf who cuts a fine figure with his bulging well defined muscles and
luxurient flowing beard. Delghar always wears fine wellcut clothing
and takes pride in keeping his equipment in excellent condition.

Personality:
Delghar is a blunt no-nonsense dwarf, whos see's himself as a consummate
Warrior. Delghar expects the most out of his travelling companions, and has no time
for fools, who are a danger to group and the mission.
 

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