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<blockquote data-quote="Dyne" data-source="post: 1950419" data-attributes="member: 27202"><p>My character. (Courtesy of my old template <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /> )</p><p></p><p><span style="font-size: 15px"><u><strong>Player Name:</strong></u></span> Dyne</p><p><span style="font-size: 15px"><u><strong>Character Name:</strong></u></span> John</p><p><strong>Race:</strong> Human</p><p><strong>Class:</strong> Paladin 1</p><p><strong>Experience:</strong> 250 XP</p><p></p><p><u><strong>Abilities</strong></u> (from the Druid's Grove test)</p><p><strong>Strength:</strong> 11 +0</p><p><strong>Dexterity:</strong> 13 +1</p><p><strong>Constitution:</strong> 13 +1 (+5 to continue running, to avoid nonlethal damage from a forced march, to hold breath, and to avoid nonlethal damage from starvation and thirst (Endurance feat))</p><p><strong>Intelligence:</strong> 15 +2</p><p><strong>Wisdom:</strong> 13 +1</p><p><strong>Charisma:</strong> 12 +1</p><p></p><p><u><strong>Speed:</strong></u></p><p><strong>Tactical:</strong> 10 ft. walk for a Move Action, 20 ft. hustle for a Move Action, 80 ft. run for a Full-Round Action (Run feat)</p><p><strong>Local:</strong> 200 ft. walk for 1 min, 400 ft. hustle for 1 min, 800 ft. run for 1 min (Run feat)</p><p><strong>Overland:</strong> 2 mi. walk for 1 hr, 4 mi. hustle for 1 hr, 16 mi. walk for 1 day</p><p></p><p><strong>HD:</strong> 1d10 +1 (11 hp)</p><p><strong>AC:</strong> 17 (+1 Dex, +4 armor, +2 shield)</p><p><strong>Touch AC:</strong> 11 (Dex)</p><p><strong>Flat-Footed AC:</strong> 16 (+4 armor, +2 shield)</p><p></p><p><strong>Initiative:</strong> +1 (Dex)</p><p></p><p><u><strong>Skills:</strong></u></p><p><strong>Skill Points:</strong> 20</p><p><strong>Class Skills:</strong> Concentration, Craft, Diplomacy, Handle Animal, Heal, Knowledge (religion), Profession, and Ride</p><p><strong>Skill Modifiers:</strong></p><p>-5 Balance (+1 Dex, -6 heavy load)</p><p>-6 Climb (Heavy load)</p><p>+5 Diplomacy (+4 ranks, +1 Cha)</p><p>-5 Escape Artist (+1 Dex, -6 heavy load)</p><p>+5 Handle Animal (+4 ranks, +1 Cha)</p><p>+5 Heal (+4 ranks, +1 Wis)</p><p>-5 Hide (+1 Dex, -6 heavy load)</p><p>-6 Jump (-2 Running Jump (Run feat)) (Heavy load)</p><p>+6 Knowledge (religion) (+4 ranks, +2 Int)</p><p>-5 Move Silently (+1 Dex, -6 heavy load)</p><p>+5 Ride (+4 ranks, +1 Dex)</p><p>-5 Sleight of Hand (+1 Dex, -6 heavy load)</p><p>-12 Swim (-8 to resist nonlethal damage (Endurance feat)) (-12 Heavy load)</p><p>-5 Tumble (+1 Dex, -5 heavy load)</p><p></p><p><u><strong>Feats:</strong></u></p><p>Armor Proficiency (Light, Medium, Heavy)</p><p>Endurance</p><p>Martial Weapon Proficiency (All)</p><p>Run</p><p>Shield Proficiency</p><p>Simple Weapon Proficiency</p><p></p><p><u><strong>Special Abilities:</strong></u></p><p>Aura of Good</p><p>Detect Evil at will</p><p>Smite Evil 1/day</p><p></p><p><u><strong>Saving Throws:</strong></u></p><p><strong>Fortitude:</strong> +3 (+2 Base, +1 Con) (+7 to avoid nonlethal damage from hot or cold environments (+12 to avoid nonlethal damage from cold environments and +8 on all other Fortitude saves against cold environments when wearing cold weather outfit) (Endurance feat))</p><p><strong>Reflexes:</strong> +1 (Dex)</p><p><strong>Will:</strong> +1 (Wis)</p><p></p><p><u><strong>Attacks:</strong></u></p><p><strong>Base attack Bonus:</strong> +1</p><p><strong>Melee:</strong> +1</p><p><strong>Ranged:</strong> +2</p><p><strong>Grapple:</strong> +1</p><p></p><p>Longsword</p><p>+1 melee 1d8 damage crit 19-20/x2 slashing</p><p></p><p>Dagger (Melee)</p><p>+1 melee 1d4 damage crit 19-20/x2 piercing or slashing</p><p></p><p>Dagger (Thrown)</p><p>+2 ranged 1d4 damage crit 19-20/x2 range 10 ft. piercing or slashing</p><p></p><p>Light Crossbow</p><p>+2 ranged 1d8 damage crit 19-20/x2 range 80 ft. (20 bolts) piercing</p><p></p><p><u><strong>Equipment:</strong></u></p><p>[4 lb]Sheath (Attached to left side of belt): Longsword (4 lb).</p><p>[1 lb]Scabbard (Attached to right side of belt): Dagger (1 lb).</p><p>[1 lb]Bolt Case (Hanging from left side of belt (behind longsword)): 10 Crossbow Bolts.</p><p>[1 lb]Bolt Case (Hanging from right side of belt (behind dagger)): 10 Crossbow Bolts.</p><p>[0.56 lb]Sack (Attached to left side of belt (in front of longsword)): 3 silver pieces (0.02 lb ea.).</p><p>[6.1 lb]Belt Pouch (Attached to right side of belt (in front of dagger)): 5 pints of Oil (1 lb ea.), Flint and Steel (- lb), Wooden Holy Symbol (0.1 lb).</p><p>[17 lb]Backpack: Winter Blanket (3 lb), Trail Rations (5) (1 lb ea.), Cold Weather Outfit (7 lb), Ink (1 oz. vial) (- lb), Inkpen (- lb).</p><p>[32.5 lb]Back (Attached to backpack or hanging from a strap over a shoulder): Heavy Steel Shield (strapped on back when not in use) (15 lb), Light Crossbow (strapped around left shoulder) (6 lb), Bedroll (wouldn't fit in the backpack) (5 lb), Map Case (would have gotten too banged up in the backpack) (0.5 lb), Paper (5 sheets) (inside the Map Case) (- lb), Hooded Lantern (strapped to backpack) (2 lb), Waterskin filled with 1/2 gal water (would have gotten things wet in backpack) (4 lb).</p><p>[0 lb]Clothing: Traveler's Outfit (boots, wool breeches, sturdy belt, shirt, and ample cloak with hood)).</p><p>[30 lb]Armor: Scale Mail (coat of scale mail over top of shirt and beneath cloak, leggings of scale mail over top of wool breeches, metal gauntlets on hands and lower arms).</p><p></p><p>Longsword (15 gp), Dagger (2 gp), Light Crossbow (35 gp), Crossbow Bolts (20) (2 gp), Scale Mail (50 gp), Heavy Steel Shield (20 gp), Backpack (2 gp), Bedroll (1 sp), Winter Blanket (5 sp), Map Case (1 gp), Flint and Steel (1 gp), Ink (1 oz. vial) (8 gp), Inkpen (1 sp), Hooded Lantern (7 gp), Oil (5 pints) (5 sp), Paper (5 sheets) (2 gp), Belt Pouch (1 gp), Trail Rations (5) (2.5 gp), Sack (Wallet) (1 sp), Waterskin (1 gp), Wooden Holy Symbol (1 gp), Cold Weather Outfit (8 gp), Traveler's Outfit (starting clothing), 2 sp.</p><p><strong>Total GP:</strong> <a href="http://krisinchico.brinkster.net/searchroll.asp?username=John1#142937" target="_blank">160 gp</a>.</p><p><strong>Total Weight:</strong> 93.16 lb. (Heavy Load (Max Dex +1 Check Penalty -6)</p><p><strong>Max Load:</strong> 115 lb.</p><p><strong>Max Load to Lift off Ground:</strong> 230 lb.</p><p><strong>Max Load to Drag:</strong> 575 lb.</p><p></p><p><u><strong>Spells:</strong></u> None, currently.</p><p><strong>Spells per day:</strong></p><p><strong>Spell save DC mod:</strong></p><p><strong>Other mods to spells:</strong></p><p></p><p><u><strong>Description:</strong></u></p><p><strong>Alignment:</strong> Lawful Good</p><p><strong>Languages:</strong> Common, Celestial, Draconic</p><p><strong>Gender:</strong> Male</p><p><strong>Deity:</strong> Pelor</p><p><strong>Age:</strong> 18</p><p><strong>Height:</strong> 6'</p><p><strong>Weight:</strong> 160 lb.</p><p><strong>Eyes:</strong> Green</p><p><strong>Hair:</strong> Lighter Brown</p><p><strong>Description:</strong> Fairly tall and slender. (I'll finish this later)</p></blockquote><p></p>
[QUOTE="Dyne, post: 1950419, member: 27202"] My character. (Courtesy of my old template :D ) [size=4][u][b]Player Name:[/b][/u][/size] Dyne [size=4][u][b]Character Name:[/b][/u][/size] John [b]Race:[/b] Human [b]Class:[/b] Paladin 1 [b]Experience:[/b] 250 XP [u][b]Abilities[/b][/u] (from the Druid's Grove test) [b]Strength:[/b] 11 +0 [b]Dexterity:[/b] 13 +1 [b]Constitution:[/b] 13 +1 (+5 to continue running, to avoid nonlethal damage from a forced march, to hold breath, and to avoid nonlethal damage from starvation and thirst (Endurance feat)) [b]Intelligence:[/b] 15 +2 [b]Wisdom:[/b] 13 +1 [b]Charisma:[/b] 12 +1 [u][b]Speed:[/b][/u] [b]Tactical:[/b] 10 ft. walk for a Move Action, 20 ft. hustle for a Move Action, 80 ft. run for a Full-Round Action (Run feat) [b]Local:[/b] 200 ft. walk for 1 min, 400 ft. hustle for 1 min, 800 ft. run for 1 min (Run feat) [b]Overland:[/b] 2 mi. walk for 1 hr, 4 mi. hustle for 1 hr, 16 mi. walk for 1 day [b]HD:[/b] 1d10 +1 (11 hp) [b]AC:[/b] 17 (+1 Dex, +4 armor, +2 shield) [b]Touch AC:[/b] 11 (Dex) [b]Flat-Footed AC:[/b] 16 (+4 armor, +2 shield) [b]Initiative:[/b] +1 (Dex) [u][b]Skills:[/b][/u] [b]Skill Points:[/b] 20 [b]Class Skills:[/b] Concentration, Craft, Diplomacy, Handle Animal, Heal, Knowledge (religion), Profession, and Ride [b]Skill Modifiers:[/b] -5 Balance (+1 Dex, -6 heavy load) -6 Climb (Heavy load) +5 Diplomacy (+4 ranks, +1 Cha) -5 Escape Artist (+1 Dex, -6 heavy load) +5 Handle Animal (+4 ranks, +1 Cha) +5 Heal (+4 ranks, +1 Wis) -5 Hide (+1 Dex, -6 heavy load) -6 Jump (-2 Running Jump (Run feat)) (Heavy load) +6 Knowledge (religion) (+4 ranks, +2 Int) -5 Move Silently (+1 Dex, -6 heavy load) +5 Ride (+4 ranks, +1 Dex) -5 Sleight of Hand (+1 Dex, -6 heavy load) -12 Swim (-8 to resist nonlethal damage (Endurance feat)) (-12 Heavy load) -5 Tumble (+1 Dex, -5 heavy load) [u][b]Feats:[/b][/u] Armor Proficiency (Light, Medium, Heavy) Endurance Martial Weapon Proficiency (All) Run Shield Proficiency Simple Weapon Proficiency [u][b]Special Abilities:[/b][/u] Aura of Good Detect Evil at will Smite Evil 1/day [u][b]Saving Throws:[/b][/u] [b]Fortitude:[/b] +3 (+2 Base, +1 Con) (+7 to avoid nonlethal damage from hot or cold environments (+12 to avoid nonlethal damage from cold environments and +8 on all other Fortitude saves against cold environments when wearing cold weather outfit) (Endurance feat)) [b]Reflexes:[/b] +1 (Dex) [b]Will:[/b] +1 (Wis) [u][b]Attacks:[/b][/u] [b]Base attack Bonus:[/b] +1 [b]Melee:[/b] +1 [b]Ranged:[/b] +2 [b]Grapple:[/b] +1 Longsword +1 melee 1d8 damage crit 19-20/x2 slashing Dagger (Melee) +1 melee 1d4 damage crit 19-20/x2 piercing or slashing Dagger (Thrown) +2 ranged 1d4 damage crit 19-20/x2 range 10 ft. piercing or slashing Light Crossbow +2 ranged 1d8 damage crit 19-20/x2 range 80 ft. (20 bolts) piercing [u][b]Equipment:[/b][/u] [4 lb]Sheath (Attached to left side of belt): Longsword (4 lb). [1 lb]Scabbard (Attached to right side of belt): Dagger (1 lb). [1 lb]Bolt Case (Hanging from left side of belt (behind longsword)): 10 Crossbow Bolts. [1 lb]Bolt Case (Hanging from right side of belt (behind dagger)): 10 Crossbow Bolts. [0.56 lb]Sack (Attached to left side of belt (in front of longsword)): 3 silver pieces (0.02 lb ea.). [6.1 lb]Belt Pouch (Attached to right side of belt (in front of dagger)): 5 pints of Oil (1 lb ea.), Flint and Steel (- lb), Wooden Holy Symbol (0.1 lb). [17 lb]Backpack: Winter Blanket (3 lb), Trail Rations (5) (1 lb ea.), Cold Weather Outfit (7 lb), Ink (1 oz. vial) (- lb), Inkpen (- lb). [32.5 lb]Back (Attached to backpack or hanging from a strap over a shoulder): Heavy Steel Shield (strapped on back when not in use) (15 lb), Light Crossbow (strapped around left shoulder) (6 lb), Bedroll (wouldn't fit in the backpack) (5 lb), Map Case (would have gotten too banged up in the backpack) (0.5 lb), Paper (5 sheets) (inside the Map Case) (- lb), Hooded Lantern (strapped to backpack) (2 lb), Waterskin filled with 1/2 gal water (would have gotten things wet in backpack) (4 lb). [0 lb]Clothing: Traveler's Outfit (boots, wool breeches, sturdy belt, shirt, and ample cloak with hood)). [30 lb]Armor: Scale Mail (coat of scale mail over top of shirt and beneath cloak, leggings of scale mail over top of wool breeches, metal gauntlets on hands and lower arms). Longsword (15 gp), Dagger (2 gp), Light Crossbow (35 gp), Crossbow Bolts (20) (2 gp), Scale Mail (50 gp), Heavy Steel Shield (20 gp), Backpack (2 gp), Bedroll (1 sp), Winter Blanket (5 sp), Map Case (1 gp), Flint and Steel (1 gp), Ink (1 oz. vial) (8 gp), Inkpen (1 sp), Hooded Lantern (7 gp), Oil (5 pints) (5 sp), Paper (5 sheets) (2 gp), Belt Pouch (1 gp), Trail Rations (5) (2.5 gp), Sack (Wallet) (1 sp), Waterskin (1 gp), Wooden Holy Symbol (1 gp), Cold Weather Outfit (8 gp), Traveler's Outfit (starting clothing), 2 sp. [b]Total GP:[/b] [url="http://krisinchico.brinkster.net/searchroll.asp?username=John1#142937"]160 gp[/url]. [b]Total Weight:[/b] 93.16 lb. (Heavy Load (Max Dex +1 Check Penalty -6) [b]Max Load:[/b] 115 lb. [b]Max Load to Lift off Ground:[/b] 230 lb. [b]Max Load to Drag:[/b] 575 lb. [u][b]Spells:[/b][/u] None, currently. [b]Spells per day:[/b] [b]Spell save DC mod:[/b] [b]Other mods to spells:[/b] [u][b]Description:[/b][/u] [b]Alignment:[/b] Lawful Good [b]Languages:[/b] Common, Celestial, Draconic [b]Gender:[/b] Male [b]Deity:[/b] Pelor [b]Age:[/b] 18 [b]Height:[/b] 6' [b]Weight:[/b] 160 lb. [b]Eyes:[/b] Green [b]Hair:[/b] Lighter Brown [b]Description:[/b] Fairly tall and slender. (I'll finish this later) [/QUOTE]
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