Thumbs up on Dungeon Tiles
I ran Expedition to Castle Ravenloft this past weekend, and since my new Dungeon Tiles had just arrived, I thought I would give them a try.
I had been drawing out the maps on a battlemap, so that is my baseline for comparison.
I found the Tiles really quick and easy to use. There was a bit of time looking for pieces and assembling them, but really no more than wiping a mat clean and drawing out a room. The resulting Tile map looked much better, though. In some cases an exact map match to the module was not possible, so I guess it depends on how literal you want the setup to be, YMMV. For instance, in one case I had a square room with a circular staircase in the corner, but I used a hexogonal room with the same stairway configuration. In a couple other cases I used floor tiles moved at an angle to represent curving stairs. In one room I said, "those boxes are torture chamber gear, and those other things on the map do not exist." Generally, I found the quibbling differences to be far outweighted by the nice visuals of the Dungeon Tiles.
I ran Expedition to Castle Ravenloft this past weekend, and since my new Dungeon Tiles had just arrived, I thought I would give them a try.
I had been drawing out the maps on a battlemap, so that is my baseline for comparison.
I found the Tiles really quick and easy to use. There was a bit of time looking for pieces and assembling them, but really no more than wiping a mat clean and drawing out a room. The resulting Tile map looked much better, though. In some cases an exact map match to the module was not possible, so I guess it depends on how literal you want the setup to be, YMMV. For instance, in one case I had a square room with a circular staircase in the corner, but I used a hexogonal room with the same stairway configuration. In a couple other cases I used floor tiles moved at an angle to represent curving stairs. In one room I said, "those boxes are torture chamber gear, and those other things on the map do not exist." Generally, I found the quibbling differences to be far outweighted by the nice visuals of the Dungeon Tiles.