I played in a Dungeon World adventure ran by someone else, than spanned over several sessions, with it. It was fine and dandy and fun.
I did feel, however, that I was still basically just playing D&D. Not sure if that is a controversial thing to say. The Halfling Druid I played seemed to get more loosely defined powers that in D&D - meaning I could creatively get away with a lot more freeform casting. The character sheets and chargen process was aided by having all the options and descriptors pre-presented on the sheets for you. The basic 2d6 roll over target mechanic was nice and neat and simple like Traveller can be in some editions. The layout of the book was easy on the eye, and the GM said he liked the support and advice given in the game.
But to me, it was still just playing D&D - which may well have been the core design goal - so, if given the choice between it (or Pathfinder, or Castles and Crusades, or 13th Age, etc) and actual D&D proper in it’s modern 5E guise, I’d still rather go with the original game. To me, D&D is just as easy to run and play - maybe due to basic familiarity -, gives you a lot more options for character design, and the broad population of support makes it a no brainer. No offence, just being honest.