Femerus the Gnecro
First Post
Nearly six hours after dusk, much of the ambient noise from the surrounding countryside suddenly ceases. The party is just about to investigate when several axes imbed themselves in the ground, making an obvious perimeter around the party. Only the Dwarf can see the vast number of Orcs surrounding the hill, but he neglects to mention it to the party, fearing that they would be overwhelmed by fear. Before Damek can even begin to speak, a contingent of Orcs moves up to surround the party, attacking from all directions at once. Only Kerim’s preternatural agility keeps his head attached to his shoulders, while the Dwarf handily blocks the attacks of no less than four orcs intent on destroying one of their hated blood-foes.
Before the battle can degenerate into an all-out melee, however, Damek stands up and shouts an Orcish phrase into the night, as loud as his Elven voice will allow.
“Hail orcs! We mean you no harm. We come to speak to you about the Barikbaree!”
Surprisingly, the Orcs stop themselves mid-swing, ending the attack as quickly as it had begun. One Orc approaches from outside the fire’s light, his rough hide armor adorned with all manner of skulls, feathers and teeth.
“What you know about Barikbaree, Elf?”
Damek goes on to explain to the Orc that he may be in a position to retrieve it and return it to its rightful caretakers. After a small amount of debate, the party is taken to a meeting with the Orc chief, where they are instructed in the ways of Orc etiquette.
“You will call him Lord. You will pay him homage. If you do not each give him gifts, he will be offended, and will order you to die most likely. You do not know our ways, so be careful of your actions. If you look at the ground, do not look at him. If you look at him, do not look at the ground. He will see all of you as either subordinates or peers. If you attempt to be both, he will have you killed and eat your heart.”
The hall of the Orc chief is much as one would expect. The hall is lit with torches, and is lined with furs and the bounty of raids. At the center of the hall, an Orc who seems to have seen many battles sits upon a large stone chair. Several goblins are running back and forth getting him things to look at from the pile of treasures. When he sees the party, he bears his teeth and leans forward, as if ready to pounce on potential prey.
"You have five minutes of my time, bloodfoes."
Damek approaches the Orclord and begins to speak, acting as courteous and obsequious as he would in any Elven court. This show of respect seems to greatly amuse the Chief, and he relaxes a bit. They discuss the Barikbaree at length, finally agreeing that if the party returns it to the Orcs, they will cease their attacks upon the city of Darumont.
“Take it from the human city and return here with it. Barikbaree would not be far from the hands of those who stole it long ago- or their children.”
***
By dawn, the party has once again reached the outskirts of Darumont. Despite the early hour, summer’s oppressive heat already beats heavily atop their heads, a feeling made all the worse by the everpresent humidity inherent in this dusty, coastal city. Weary, dirty and hungry, Lucien opens the door to the Seven Stars Tavern, which has only just recently opened for the day. The innkeep, startled at this sudden influx of dawn business, does a double-take upon seeing Kerim.
“Oy… you Kerim?”
Kerim turns to the innkeeper, startled. “Uh… yeah, that’s me.”
The innkeeper then produces a small wooden box. “The chap that dropped this off said not to open it in public, and erm… oh yes, ‘use it if you have to, to secure your dealings.’ That was it." Kerim pockets it without thinking, far more eager to eat some breakfast than to deal with new mysteries. Lucien, on the other hand, is more curious.
“Excuse me... what did the courier look like?” The innkeeper thinks for a moment before giving a description.
“Just like any other bloke... he had dark hair. Oh... but he did have Spire Eyes, for sure." Lucien thanks him and digs into his own breakfast with nearly as much gusto as Kerim.
(author’s note: ‘Spire Eyes’ is a term to describe a peculiar physical trait that tends to develop among people who live near the Spire for long periods of time. Shining gold flecks tend to appear in their eyes, and remain until death. Theologians believe it may be an aftereffect of drinking the water from the lake at the base of the Spire. Given the Spire’s mythological origins, this hypothesis seems as likely as any other)
After a hearty meal, the party retires back to their rooms, Damek checking on Merileene and Saryna before he gets some much needed rest. Saryna, it seems, is doing much better, though Merileene has all but exhausted herself caring for her. Not surprisingly, the two are both asleep, though Saryna’s color has regained much of its former hue.
Before dropping into bed, Kerim decides to examine the mysterious box, cautiously checking it for traps (via the ‘shake it a bit’ method). Damek casts Detect Magic on it, but senses no aura. Kerim finally opens the box to reveal a small velvet bag. As Kerim holds it, a dagger of some black substance slides out. Even a passing glance betrays its apparent value; the hilt is composed of entwined snakes, gilded in gold- their eyes small rubies, their fangs ivory. The blade itself does not look to be composed of metal. Instead, it looks and feels as though it were made of some type of smoky crystal. Out of curiosity, Lucien casts Detect Magic at the blade again, and this time it radiates a strong aura of Necromancy. A cursory search of the box reveals a thin layer of lead, just thick enough to block most divination spells. However, physical exhaustion wins out over Halfling curiosity, and after getting Lucien to agree to Identify the dagger after a nice nap, Kerim and the rest of the party quickly drop off into a deep, dreamless sleep.
Before the battle can degenerate into an all-out melee, however, Damek stands up and shouts an Orcish phrase into the night, as loud as his Elven voice will allow.
“Hail orcs! We mean you no harm. We come to speak to you about the Barikbaree!”
Surprisingly, the Orcs stop themselves mid-swing, ending the attack as quickly as it had begun. One Orc approaches from outside the fire’s light, his rough hide armor adorned with all manner of skulls, feathers and teeth.
“What you know about Barikbaree, Elf?”
Damek goes on to explain to the Orc that he may be in a position to retrieve it and return it to its rightful caretakers. After a small amount of debate, the party is taken to a meeting with the Orc chief, where they are instructed in the ways of Orc etiquette.
“You will call him Lord. You will pay him homage. If you do not each give him gifts, he will be offended, and will order you to die most likely. You do not know our ways, so be careful of your actions. If you look at the ground, do not look at him. If you look at him, do not look at the ground. He will see all of you as either subordinates or peers. If you attempt to be both, he will have you killed and eat your heart.”
The hall of the Orc chief is much as one would expect. The hall is lit with torches, and is lined with furs and the bounty of raids. At the center of the hall, an Orc who seems to have seen many battles sits upon a large stone chair. Several goblins are running back and forth getting him things to look at from the pile of treasures. When he sees the party, he bears his teeth and leans forward, as if ready to pounce on potential prey.
"You have five minutes of my time, bloodfoes."
Damek approaches the Orclord and begins to speak, acting as courteous and obsequious as he would in any Elven court. This show of respect seems to greatly amuse the Chief, and he relaxes a bit. They discuss the Barikbaree at length, finally agreeing that if the party returns it to the Orcs, they will cease their attacks upon the city of Darumont.
“Take it from the human city and return here with it. Barikbaree would not be far from the hands of those who stole it long ago- or their children.”
***
By dawn, the party has once again reached the outskirts of Darumont. Despite the early hour, summer’s oppressive heat already beats heavily atop their heads, a feeling made all the worse by the everpresent humidity inherent in this dusty, coastal city. Weary, dirty and hungry, Lucien opens the door to the Seven Stars Tavern, which has only just recently opened for the day. The innkeep, startled at this sudden influx of dawn business, does a double-take upon seeing Kerim.
“Oy… you Kerim?”
Kerim turns to the innkeeper, startled. “Uh… yeah, that’s me.”
The innkeeper then produces a small wooden box. “The chap that dropped this off said not to open it in public, and erm… oh yes, ‘use it if you have to, to secure your dealings.’ That was it." Kerim pockets it without thinking, far more eager to eat some breakfast than to deal with new mysteries. Lucien, on the other hand, is more curious.
“Excuse me... what did the courier look like?” The innkeeper thinks for a moment before giving a description.
“Just like any other bloke... he had dark hair. Oh... but he did have Spire Eyes, for sure." Lucien thanks him and digs into his own breakfast with nearly as much gusto as Kerim.
(author’s note: ‘Spire Eyes’ is a term to describe a peculiar physical trait that tends to develop among people who live near the Spire for long periods of time. Shining gold flecks tend to appear in their eyes, and remain until death. Theologians believe it may be an aftereffect of drinking the water from the lake at the base of the Spire. Given the Spire’s mythological origins, this hypothesis seems as likely as any other)
After a hearty meal, the party retires back to their rooms, Damek checking on Merileene and Saryna before he gets some much needed rest. Saryna, it seems, is doing much better, though Merileene has all but exhausted herself caring for her. Not surprisingly, the two are both asleep, though Saryna’s color has regained much of its former hue.
Before dropping into bed, Kerim decides to examine the mysterious box, cautiously checking it for traps (via the ‘shake it a bit’ method). Damek casts Detect Magic on it, but senses no aura. Kerim finally opens the box to reveal a small velvet bag. As Kerim holds it, a dagger of some black substance slides out. Even a passing glance betrays its apparent value; the hilt is composed of entwined snakes, gilded in gold- their eyes small rubies, their fangs ivory. The blade itself does not look to be composed of metal. Instead, it looks and feels as though it were made of some type of smoky crystal. Out of curiosity, Lucien casts Detect Magic at the blade again, and this time it radiates a strong aura of Necromancy. A cursory search of the box reveals a thin layer of lead, just thick enough to block most divination spells. However, physical exhaustion wins out over Halfling curiosity, and after getting Lucien to agree to Identify the dagger after a nice nap, Kerim and the rest of the party quickly drop off into a deep, dreamless sleep.