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Dwarven Weapon Training feat question
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<blockquote data-quote="DracoSuave" data-source="post: 4505400" data-attributes="member: 71571"><p>Racial Feats have to have a little more kick than the equivalent type-less feat at the same tier. Prerequisites allow a little push in the power level of the feat. </p><p></p><p>Look at Hellfire Blood compared to Astral Fire. +1 to hit AND bolsters fear, which is a type that spreads across damage types. Is Hellfire Blood broken? It's hardly an auto-include, even on characters that take it.</p><p></p><p>If you're a melee class, what is the cost you're taking for taking the Eladrin and Dwarf weapon feats?</p><p></p><p>Neither race includes a +2 to strength, which means that you're taking a -1 to hit over Strength based races. When you look at 'optimized' builds for non-Swordmage Meleers, Dwarves and Eladrin don't even show up on the radar. Dwarves only show up for Hexhammer builds, and Eladrin only show up for Swordmage builds, and rarely at that. Now, is +2 damage a fair price for -1 to hit? In most cases, it's actually not in your favor, especially as your damage goes up. The better the weapon, the worse the trade-off. Dwarves and Eladrin actually -need- a feat like this to be on the same radar with Strength races, never mind the same tier.</p><p></p><p>If Character Ops don't bat an eye at Stunties and Pointies -despite- the existance of these feats, then chances are the technology is not as omgpowerful as you think.</p></blockquote><p></p>
[QUOTE="DracoSuave, post: 4505400, member: 71571"] Racial Feats have to have a little more kick than the equivalent type-less feat at the same tier. Prerequisites allow a little push in the power level of the feat. Look at Hellfire Blood compared to Astral Fire. +1 to hit AND bolsters fear, which is a type that spreads across damage types. Is Hellfire Blood broken? It's hardly an auto-include, even on characters that take it. If you're a melee class, what is the cost you're taking for taking the Eladrin and Dwarf weapon feats? Neither race includes a +2 to strength, which means that you're taking a -1 to hit over Strength based races. When you look at 'optimized' builds for non-Swordmage Meleers, Dwarves and Eladrin don't even show up on the radar. Dwarves only show up for Hexhammer builds, and Eladrin only show up for Swordmage builds, and rarely at that. Now, is +2 damage a fair price for -1 to hit? In most cases, it's actually not in your favor, especially as your damage goes up. The better the weapon, the worse the trade-off. Dwarves and Eladrin actually -need- a feat like this to be on the same radar with Strength races, never mind the same tier. If Character Ops don't bat an eye at Stunties and Pointies -despite- the existance of these feats, then chances are the technology is not as omgpowerful as you think. [/QUOTE]
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Dwarven Weapon Training feat question
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