My party is currently having tons of fun with 'The Dying Skyseer'. Next thing on the agenda is to stop the smuggling operation - it is currently the morning of the 4th. They already had their meeting with Lorcan Kell, who told them he'd tell them where Wolfgang is if they stopped the smuggling deal. However, they felt very antagonised by him and so didn't want to make any promises. They know that a large wand smuggling deal is going to go down tonight involving a large sum of gold, they know that Nilasa was working for the family and that the family is involved in the deal, and they know that the base of the operation is somewhere in Pine Island. They did not track down the Waryeyes yet, so they don't know the precise location of Deorn's Wharf.
Now one of my players suggested that they should actually make a deal with the family: Contact them, tell them they've been tipped off, and suggest that they divide the cargo: The majority of the wands should be smuggled in at a different location, while only a small amount of wands is smuggled in at the original location and then confiscated by the players, so that it looks like they did their job. She figures that's the best way to do the exact opposite of what Kell wants, and the family would owe them a big favour this way.
I like the idea enough to allow it to work. I figure they will learn the location of Deorn's wharf one way or another, and then they'll probably try to propose the deal to him. The question is: How would Deorn react? Does he even let them approach him and talk, or does he just fight/flee since he figures he is going to get arrested? And then if the PCs get to propose the deal to him, will he go along and actually make a deal with law enforcement?
Alternatively, they could try to contact other family members, even Cippiano himself (they know the name from the Thinking Man's Tavern, and will probably make the connection). Would that work? Or is Cippiano too busy to listen to them at this stage?
The next question is: How do Saxby and Delft react, if they ever find out? I've played Delft as being very sympathetic to the PCs, but making a deal with criminals on something this big is a lot to swallow. Saxby, on the other hand, will want to get rid of the PCs at some point. Will she use this to kick them out of the RHC? Maybe even try to arrest them for it?
Now one of my players suggested that they should actually make a deal with the family: Contact them, tell them they've been tipped off, and suggest that they divide the cargo: The majority of the wands should be smuggled in at a different location, while only a small amount of wands is smuggled in at the original location and then confiscated by the players, so that it looks like they did their job. She figures that's the best way to do the exact opposite of what Kell wants, and the family would owe them a big favour this way.
I like the idea enough to allow it to work. I figure they will learn the location of Deorn's wharf one way or another, and then they'll probably try to propose the deal to him. The question is: How would Deorn react? Does he even let them approach him and talk, or does he just fight/flee since he figures he is going to get arrested? And then if the PCs get to propose the deal to him, will he go along and actually make a deal with law enforcement?
Alternatively, they could try to contact other family members, even Cippiano himself (they know the name from the Thinking Man's Tavern, and will probably make the connection). Would that work? Or is Cippiano too busy to listen to them at this stage?
The next question is: How do Saxby and Delft react, if they ever find out? I've played Delft as being very sympathetic to the PCs, but making a deal with criminals on something this big is a lot to swallow. Saxby, on the other hand, will want to get rid of the PCs at some point. Will she use this to kick them out of the RHC? Maybe even try to arrest them for it?