CroBob
First Post
I've recently been playing a game of Dynasty Warriors 7 with one of my friends, and I realized it has quite a few elements of a successful D&D campaign, and I instantly began intuiting ways to duplicate the feel of the game in D&D.
Now, mind you, I'm not going to model a campaign directly off of the DW content or characters. There are so many more options available to a D&D campaign. Anyway, my ideas so far are;
1) Have expansive battle-field maps. A battle grid may not be able to contain most of it, but so long as I have a hand drawn map which includes where important items, personnel, and troop formations are, that shouldn't be a problem.
2) Minions. I don't think I'd include quite the quantity as in DW, but formations of minions would easily duplicate the general feel of mook combat. The minions will probably be a level or two below the party level on average.
3) Officers would probably be elites, perhaps with a retinue of a few regular monsters in there since the heroes are a group of more than one dude. Each officer would be unique in some way, having their own, fairly unique, weapon and powers. The leaders of entire armies, generals or kings or whatever, would likely be solos. Each officer has a history that a History check would reveal, and could include notorious vices or some other form of weakness, or even information pertaining a favored battle strategy.
4) There could be a realm map, including sections of land and noting who owns them and what sort of troop movement has been noted therein. It could be a game of conquest, or perhaps peaceful uniting of the realms, since I wouldn't rule out diplomacy.
Those are the ideas I got from the game. Something about the mooks of the game, however, is their notable bravery/stupidity. Making this a D&D game could have mooks operate the same way when facing undead or goblinoid armies, but many of the kingdoms would be humans or a common humanoid species from a PHB. Those mooks, obviously, would tend to retreat after half their platoon gets decimated by a handful of impressively armed dudes.
Anyway, that's a quick rundown of the idea, so I was wondering if anyone had any ideas they'd like to give or take on it.
Now, mind you, I'm not going to model a campaign directly off of the DW content or characters. There are so many more options available to a D&D campaign. Anyway, my ideas so far are;
1) Have expansive battle-field maps. A battle grid may not be able to contain most of it, but so long as I have a hand drawn map which includes where important items, personnel, and troop formations are, that shouldn't be a problem.
2) Minions. I don't think I'd include quite the quantity as in DW, but formations of minions would easily duplicate the general feel of mook combat. The minions will probably be a level or two below the party level on average.
3) Officers would probably be elites, perhaps with a retinue of a few regular monsters in there since the heroes are a group of more than one dude. Each officer would be unique in some way, having their own, fairly unique, weapon and powers. The leaders of entire armies, generals or kings or whatever, would likely be solos. Each officer has a history that a History check would reveal, and could include notorious vices or some other form of weakness, or even information pertaining a favored battle strategy.
4) There could be a realm map, including sections of land and noting who owns them and what sort of troop movement has been noted therein. It could be a game of conquest, or perhaps peaceful uniting of the realms, since I wouldn't rule out diplomacy.
Those are the ideas I got from the game. Something about the mooks of the game, however, is their notable bravery/stupidity. Making this a D&D game could have mooks operate the same way when facing undead or goblinoid armies, but many of the kingdoms would be humans or a common humanoid species from a PHB. Those mooks, obviously, would tend to retreat after half their platoon gets decimated by a handful of impressively armed dudes.
Anyway, that's a quick rundown of the idea, so I was wondering if anyone had any ideas they'd like to give or take on it.
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