Theo R Cwithin
I cast "Baconstorm!"
Please see post#2 for latest progress on this project.
@Gilladian , @NotZenon , @Nifft , @Lord Xtheth , @Sir Robilar , @Ryan Stou'n
I'd like to officially get this going in the open, so anyone who is interested in participating, feel free to jump in (or just watch with bemusement).
In this and related threads, I'll be noting progress on this project. If this ought to go elsewhere, also let me know and we can get it moved.
Following is an overview, and is entirely open for discussion & input!
What's the goal?
That's still TBD, but I think a good end point would be an online reference that contains the minimum necessary to run an E6 game. This will include E6 applicable material from the official SRD (only), as well as ideas from the original E6 document by Ryan Stoughton. One further iteration would include relevant info from other WotC OGC (from Divine, Epic, Psionic and UA).
That document (set of rtf, webpage, or whatever) would then be available as a basic reference for folks to do with as they please. It would effectively be analogous to d20srd.org, but stripped down to only material applicable to a typical E6 game.
How to get there?
I'm open to ideas, but for now I'm thinking in terms of three milestones:
phase 0: "Rough draft E6" - This is basically just the SRD rtfs from WotC converted to html; and index page to link it together; and everything that looks vaguley beyond E6 chopped out, plus the "official" stuff inserted where appropriate. There will be little thought to creating this, and it wil likely be rife with errors and inconsistency. It's basically the first draft, but it's also something that, once done, will have a fair bit of utility.
phase 1: "Core E6" - This contains material from the WotC's SRD rtfs and Ry Stoughton's original document only. It is the most conservative interpration of E6.
- Organization: should this include everything, or should it be even more stripped-down, sort of like a Basic Set? (ie, smaller spell, monster, magic item selection, simplified skills, etc)
- include E6 overview (plus links to Ry Stoughton's doc)
- add E6 "necessary feats" (eg, "Wondrous Rings", "Restoration", etc)
- Chop base class info above 6th level; and PrCs unattainable after 6th
- Chop spells above 3rd (or 2nd or 1st, depending upon class)
- Drop hazards, traps, and monsters above CR(?), and those with spell-likes above 3rd level
- Drop magic items of greater than CL6th
- Drop feats unnatainable at 6th level; move some feats over to "Monstrous Feats" section for those monsters that need them but PCs can't use
- possibly include UA gestalt rules (since "gestalt" is mentioned as a playstyle in Ry's docs)
- include official errata, if they exist.
phase 2: "More Advanced options" - This includes the rest of the OGC from WotC (making it more or less an E6 version of d20srd.org), as well as popular E6 concepts (eg, capstone feats and prestige feats).
- Organization possibilities:
- as "appendices": CorE6 + Other sections (similar to d20srd.org); or
- or "integrated": phase 2 material merged into the phase 1 material (eg, variant Barbarians presented under the Barbarian" section under "Classes", rather than in a separate "UA" section; and general feats from Divine merged into the "Feats" section, rather than in a separate "Divine" section; etc); or
- something else?
- items from Divine
- items from Epic
- items from Psionic
- items from UA
- "Advanced" E6 concepts - This needs some debate, as this stuff is not "official" E6 (ie, not in Ry's original docs), so a baseline of "most popular" needs to be found before inclusion.
- capstone feats?
- prestige feats (feat chains, feat trees, etc)?
- add OGC versions of select non-SRD iconic monsters? (eg, yuan-ti, mindflayer, etc)
- (TBD) Other stuff? Reintro select higher-level spells as E6 feats? Or just discuss this as possibility? Hawk UA "Incantations" as solution to higher level magics?
SPECIFICS:
Characters
* Basics and Ability Scores - bonus spells by level table to include only to 3rd level
* Description - no change
* Character Races - no change
* Basic Character Classes I - (Bbn-Mnk)
-cut advancement tables to 6th level, and cut corresponding ability/feature descriptions;
- cut spell tables (bard, cleric, druid) to top out at 3rd level spells;
- cut druid animal companion table back to 6th level.
* Basic Character Classes II (Pal-Wiz, and multi-classing rules)
- cut advancement tables to 6th level, and cut corresponding ability/feature descriptions;
- cut spell tables (sorc, wiz) to top out at 3rd level spells;
- cut spell tables (paladin, ranger) to top out at 1st level spells;
- cut paladin mount, sor/wiz familiar, and ranger animal companion table back to 6th level.
* NPC Classes
- cut advancement tables to 6th level, and cut corresponding ability/feature descriptions;
- cut spell tables (Adp) to top out at 2nd level spells;
* Prestige Classes - only include ones possible to achieve before or at 6th character level. Typically this means at best prereqs of:
- 3rd level spell casting ability
- +5 BAB
- 8 skill ranks
i believe the SRD PrCs that are available in CORE6 are: arcane trickster, assassin, dragon disciple, duelist, horizon walker (what about other PrCs either via featchains, or by lessening entry reqs to ones a 6th char level can handle?)
* Epic Levels - N/A to E6 deprecate. (?)
* Skills I - no change
* Skills II - no change
* Feats - chop ones with prereqs beyond 6th (character) level, eg:
- character level beyond 6th
- 3rd level spell-casting ability
- +6 BAB
- 9 skill ranks
- unattainable feat prereq. (though some will move over to section for "Monstrous Feats", as required for included monsters)
- (phase 1?) also include select General feats from Psionics, Divine and Epic WotC OGC material (see d20srd.org)
* Special Abilities and Conditions - no change
Exploration and Combat
* Carrying, Movement, and Exploration - no change
* Combat I (Basics) - no change
* Combat II (Movement, Modifiers, and Special Actions) - no change
* Planes - no change
* Traps - remove traps that reference spells beyond 3rd or CLs beyond 8th.(this is arbitrary)
* Treasure - change tables:
- "treasure values per encounter", cut back to 10th level (arbitrary)
- "treaure", cut back to 10th level (arbitrary)
* Wilderness, Weather, and Environment - no change
Equipment and Items
* Equipment - no change
* Special Materials - no change
* Magic Items I (Basics and Creation) -
- sections on "Rods" and "Staffs" go away because feat is too high level;
- replace "Rings" reference to "Forge RIng" with Ry Stoughton's "Wondrous Rings" feat.
* Magic Items II (Armor and Weapons) -
- remove items wth CL greater than 6th or spells greater than 3rd
* Magic Items III (Potions, Rings, and Rods) -
- drop "Rods" section;
- replace "Rings" with Ry Stoughton's "Wondrous Rings" feat;
- remove items wth CL greater than 6th or spells greater than 3rd
* Magic Items IV (Scrolls, Staffs, and Wands) -
- drop "Staffs" section;
- remove items wth CL greater than 6th or spells greater than 3rd
* Magic Items V (Wondrous Items) - remove items wth CL greater than 6th or spells greater than 3rd
* Magic Items VI (Intelligent, Cursed, and Artifacts) - remove items wth CL greater than 6th or spells greater than 3rd ((?) and 6th for artifacts?)
Magic and Spells
* Magic Overview - no change
* Spell List I -
- chop Bard spell list beyond 2nd level spells
- chop Cleric list beyond 3rd level spells; and chop domain lists beyond 3rd
* Spell List II -
- chop Druid, Sorc, Wiz lists beyond 3rd level spell
- chop Pal and Rgr spell lists beyond 1st level spells
* Spells A-Z - For all Spells A-Z, excise references to any full-caster classes (Clr, Drd, Sor/Wiz) for which the spell exceeds 3rd level; for Brd class, 2nd level; and for Pal and Rgr, 1st level. A couple will remain to cover E6 "necessary feats", ((?)but those are relocated to Feats section).
Monsters
Drop all monsters above CR12(?), and only keep select ones from CR9-12. Pay especial attention to spell-like abilities (ie avoid ones mimicking spells above 4th level), high SR, and other abilities that are hard/impossible to counter with 3rd level or lesser magic. However, keep iconics and mythics, and explicitly mention advancing monsters, as per rules below.
* Monsters Intro-A
* Monsters B-C
* Monsters D-De
* Monsters Di-Do
* Monsters Dr-Dw
* Monsters E-F
* Monsters G
* Monsters H-I
* Monsters K-L
* Monsters M-N
* Monsters O-R
* Monsters S
* Monsters T-Z
* Monsters: Animals
* Monsters: Vermin
* Types, Subtypes, and Abilities - no change
* Monster Feats - (?)move certain ones to character Feats section; chop spell-likes metmagics 4th level; also include "non-epic general feats" from Epic Feats Index (Epic Feats Index :: d20srd.org)
* Improving Monsters - no change
* Monsters as Races - no change
Phase 2: Variant Rules (UA, etc)
Races
- environmental and elemental racial variants
- racial paragon classes (to 3rd level)
- gestalts (? even in phase1, since gestalting is a mentioned playstyle in Ry's docs)
- (likely not "Bloodlines", as they are oddly balanced at low levels)
Classes - include all sections, but cut back to 6 char levels where appropriate, especially gestalts.
Building Characters - all sections?; except maybe "Spelltouched Feats"as they are high-level spells mostly.
Adventuring - TBD
Magic - TBD (likely keep "Incantations")
Campaigns - TBD
Divine, Epic, Psionics (TBD) [/sblock]
I think the project is simple enough that discussion & coordination could happen right here, though we could move it elsewhere if needed. I think Phase 0 could be done in a few weeks, Phase 1 possibly in a few months. Hopefully, Phase 2 could be done by the end of the year.
The resulting work would be downloadable for use offline, and could be embedded in a wiki, hopefully would become a community repository for E6-related houserules.
Resources, references & materials
WotC's SRD RTFs (bundled download at bottom)
Ryan Stoughton's E6 documents (in PDFs section in middle)
The original E6 discussion thread
d20srd.org
@Gilladian , @NotZenon , @Nifft , @Lord Xtheth , @Sir Robilar , @Ryan Stou'n
I'd like to officially get this going in the open, so anyone who is interested in participating, feel free to jump in (or just watch with bemusement).
In this and related threads, I'll be noting progress on this project. If this ought to go elsewhere, also let me know and we can get it moved.
Following is an overview, and is entirely open for discussion & input!
What's the goal?
That's still TBD, but I think a good end point would be an online reference that contains the minimum necessary to run an E6 game. This will include E6 applicable material from the official SRD (only), as well as ideas from the original E6 document by Ryan Stoughton. One further iteration would include relevant info from other WotC OGC (from Divine, Epic, Psionic and UA).
That document (set of rtf, webpage, or whatever) would then be available as a basic reference for folks to do with as they please. It would effectively be analogous to d20srd.org, but stripped down to only material applicable to a typical E6 game.
How to get there?
I'm open to ideas, but for now I'm thinking in terms of three milestones:
- Phase 0 - "Rough Draft" - This is a very quick and dirty first draft that basically chops the SRD down to a manageable size, and includes basic E6 material where it deviates from the SRD.
- Phase 1 - "Core E6" - Starts with the Phase 0 document, and basically corrects (especially by including official errata) and re-organizes it, and includes common E6 options. This is a serviceable E6 SRD.
- Phase 2 - "More E6 Options" - Takes the Core document and merges in E6-relevant material from the rest of WotC OGC. At this point, the document is equivalent to d20srd.org.
phase 0: "Rough draft E6" - This is basically just the SRD rtfs from WotC converted to html; and index page to link it together; and everything that looks vaguley beyond E6 chopped out, plus the "official" stuff inserted where appropriate. There will be little thought to creating this, and it wil likely be rife with errors and inconsistency. It's basically the first draft, but it's also something that, once done, will have a fair bit of utility.
phase 1: "Core E6" - This contains material from the WotC's SRD rtfs and Ry Stoughton's original document only. It is the most conservative interpration of E6.
- Organization: should this include everything, or should it be even more stripped-down, sort of like a Basic Set? (ie, smaller spell, monster, magic item selection, simplified skills, etc)
- include E6 overview (plus links to Ry Stoughton's doc)
- add E6 "necessary feats" (eg, "Wondrous Rings", "Restoration", etc)
- Chop base class info above 6th level; and PrCs unattainable after 6th
- Chop spells above 3rd (or 2nd or 1st, depending upon class)
- Drop hazards, traps, and monsters above CR(?), and those with spell-likes above 3rd level
- Drop magic items of greater than CL6th
- Drop feats unnatainable at 6th level; move some feats over to "Monstrous Feats" section for those monsters that need them but PCs can't use
- possibly include UA gestalt rules (since "gestalt" is mentioned as a playstyle in Ry's docs)
- include official errata, if they exist.
phase 2: "More Advanced options" - This includes the rest of the OGC from WotC (making it more or less an E6 version of d20srd.org), as well as popular E6 concepts (eg, capstone feats and prestige feats).
- Organization possibilities:
- as "appendices": CorE6 + Other sections (similar to d20srd.org); or
- or "integrated": phase 2 material merged into the phase 1 material (eg, variant Barbarians presented under the Barbarian" section under "Classes", rather than in a separate "UA" section; and general feats from Divine merged into the "Feats" section, rather than in a separate "Divine" section; etc); or
- something else?
- items from Divine
- items from Epic
- items from Psionic
- items from UA
- "Advanced" E6 concepts - This needs some debate, as this stuff is not "official" E6 (ie, not in Ry's original docs), so a baseline of "most popular" needs to be found before inclusion.
- capstone feats?
- prestige feats (feat chains, feat trees, etc)?
- add OGC versions of select non-SRD iconic monsters? (eg, yuan-ti, mindflayer, etc)
- (TBD) Other stuff? Reintro select higher-level spells as E6 feats? Or just discuss this as possibility? Hawk UA "Incantations" as solution to higher level magics?
SPECIFICS:
Characters
* Basics and Ability Scores - bonus spells by level table to include only to 3rd level
* Description - no change
* Character Races - no change
* Basic Character Classes I - (Bbn-Mnk)
-cut advancement tables to 6th level, and cut corresponding ability/feature descriptions;
- cut spell tables (bard, cleric, druid) to top out at 3rd level spells;
- cut druid animal companion table back to 6th level.
* Basic Character Classes II (Pal-Wiz, and multi-classing rules)
- cut advancement tables to 6th level, and cut corresponding ability/feature descriptions;
- cut spell tables (sorc, wiz) to top out at 3rd level spells;
- cut spell tables (paladin, ranger) to top out at 1st level spells;
- cut paladin mount, sor/wiz familiar, and ranger animal companion table back to 6th level.
* NPC Classes
- cut advancement tables to 6th level, and cut corresponding ability/feature descriptions;
- cut spell tables (Adp) to top out at 2nd level spells;
* Prestige Classes - only include ones possible to achieve before or at 6th character level. Typically this means at best prereqs of:
- 3rd level spell casting ability
- +5 BAB
- 8 skill ranks
i believe the SRD PrCs that are available in CORE6 are: arcane trickster, assassin, dragon disciple, duelist, horizon walker (what about other PrCs either via featchains, or by lessening entry reqs to ones a 6th char level can handle?)
* Epic Levels - N/A to E6 deprecate. (?)
* Skills I - no change
* Skills II - no change
* Feats - chop ones with prereqs beyond 6th (character) level, eg:
- character level beyond 6th
- 3rd level spell-casting ability
- +6 BAB
- 9 skill ranks
- unattainable feat prereq. (though some will move over to section for "Monstrous Feats", as required for included monsters)
- (phase 1?) also include select General feats from Psionics, Divine and Epic WotC OGC material (see d20srd.org)
* Special Abilities and Conditions - no change
Exploration and Combat
* Carrying, Movement, and Exploration - no change
* Combat I (Basics) - no change
* Combat II (Movement, Modifiers, and Special Actions) - no change
* Planes - no change
* Traps - remove traps that reference spells beyond 3rd or CLs beyond 8th.(this is arbitrary)
* Treasure - change tables:
- "treasure values per encounter", cut back to 10th level (arbitrary)
- "treaure", cut back to 10th level (arbitrary)
* Wilderness, Weather, and Environment - no change
Equipment and Items
* Equipment - no change
* Special Materials - no change
* Magic Items I (Basics and Creation) -
- sections on "Rods" and "Staffs" go away because feat is too high level;
- replace "Rings" reference to "Forge RIng" with Ry Stoughton's "Wondrous Rings" feat.
* Magic Items II (Armor and Weapons) -
- remove items wth CL greater than 6th or spells greater than 3rd
* Magic Items III (Potions, Rings, and Rods) -
- drop "Rods" section;
- replace "Rings" with Ry Stoughton's "Wondrous Rings" feat;
- remove items wth CL greater than 6th or spells greater than 3rd
* Magic Items IV (Scrolls, Staffs, and Wands) -
- drop "Staffs" section;
- remove items wth CL greater than 6th or spells greater than 3rd
* Magic Items V (Wondrous Items) - remove items wth CL greater than 6th or spells greater than 3rd
* Magic Items VI (Intelligent, Cursed, and Artifacts) - remove items wth CL greater than 6th or spells greater than 3rd ((?) and 6th for artifacts?)
Magic and Spells
* Magic Overview - no change
* Spell List I -
- chop Bard spell list beyond 2nd level spells
- chop Cleric list beyond 3rd level spells; and chop domain lists beyond 3rd
* Spell List II -
- chop Druid, Sorc, Wiz lists beyond 3rd level spell
- chop Pal and Rgr spell lists beyond 1st level spells
* Spells A-Z - For all Spells A-Z, excise references to any full-caster classes (Clr, Drd, Sor/Wiz) for which the spell exceeds 3rd level; for Brd class, 2nd level; and for Pal and Rgr, 1st level. A couple will remain to cover E6 "necessary feats", ((?)but those are relocated to Feats section).
Monsters
Drop all monsters above CR12(?), and only keep select ones from CR9-12. Pay especial attention to spell-like abilities (ie avoid ones mimicking spells above 4th level), high SR, and other abilities that are hard/impossible to counter with 3rd level or lesser magic. However, keep iconics and mythics, and explicitly mention advancing monsters, as per rules below.
* Monsters Intro-A
* Monsters B-C
* Monsters D-De
* Monsters Di-Do
* Monsters Dr-Dw
* Monsters E-F
* Monsters G
* Monsters H-I
* Monsters K-L
* Monsters M-N
* Monsters O-R
* Monsters S
* Monsters T-Z
* Monsters: Animals
* Monsters: Vermin
* Types, Subtypes, and Abilities - no change
* Monster Feats - (?)move certain ones to character Feats section; chop spell-likes metmagics 4th level; also include "non-epic general feats" from Epic Feats Index (Epic Feats Index :: d20srd.org)
* Improving Monsters - no change
* Monsters as Races - no change
Phase 2: Variant Rules (UA, etc)
Races
- environmental and elemental racial variants
- racial paragon classes (to 3rd level)
- gestalts (? even in phase1, since gestalting is a mentioned playstyle in Ry's docs)
- (likely not "Bloodlines", as they are oddly balanced at low levels)
Classes - include all sections, but cut back to 6 char levels where appropriate, especially gestalts.
Building Characters - all sections?; except maybe "Spelltouched Feats"as they are high-level spells mostly.
Adventuring - TBD
Magic - TBD (likely keep "Incantations")
Campaigns - TBD
Divine, Epic, Psionics (TBD) [/sblock]
I think the project is simple enough that discussion & coordination could happen right here, though we could move it elsewhere if needed. I think Phase 0 could be done in a few weeks, Phase 1 possibly in a few months. Hopefully, Phase 2 could be done by the end of the year.
The resulting work would be downloadable for use offline, and could be embedded in a wiki, hopefully would become a community repository for E6-related houserules.
Resources, references & materials
WotC's SRD RTFs (bundled download at bottom)
Ryan Stoughton's E6 documents (in PDFs section in middle)
The original E6 discussion thread
d20srd.org
Last edited: