Scurvy_Platypus
Explorer
Quartz said:Secondly, and I appreciate that this is from a Powergamer / Mechanic POV but I think it's worth addressing, the ethos behind E6 seems to me to entirely obviate the fighter class as a PC class for a longer-term campaign
In regards to this particular point, I'll simply post a link to my response again to the fighter class disappearing: http://www.enworld.org/forums/showpost.php?p=3628452&postcount=302
As for the rest of it...
People already do dip, multiclassing is rampant (most people like how easy it is to multiclass), and I really don't see how 6 levels total of people dipping into other classes is really going to be a big deal. E6 isn't exactly trying to fix this sort of thing, it's specific goal is to get people to a certain level of power and then freeze things there.
I personally don't really see a lot of the "problems" that people are talking about, other than "such and such is now out of the reach of characters because it requires level X."
Dipping being encouraged, not much point to playing a fighter, and so on... that's just built into D&D already. All E6 really does is happen to highlight what's sitting there in the system.
Me? I'm one of those odd people that's thinking of taking it all the way to 10. wah0000!!11!1 I dunno though, because there's something pretty compelling about stopping at level 6 too. When I can get the group to play it, we'll just have to see how things shake out.