rycanada said:
Kuni, could you write a Wall of Fire feat? Did you do so in the last thread? A Cone of Cold feat would be sweet too if we could get an appropriate version of it.
Here's my first take...
Wall of Fire (General)
Prerequisites: Caster level 6th, ability to cast an Evocation [fire] spell.
Benefit: Once per day, you may cast
wall of fire at your caster level.
(design note: The wording on this one is deliberately set up to allow Druids and Fire domain clerics to gain access to it, and I think it's possible for a warlock to as well.)
Cone of Cold (General)
Prerequisites: Arcane caster level 5, ability to cast 3rd-level Evocation spells.
Benefit:
Cone of cold is considered to be a 3rd level arcane spell for you in all respects, and can deal up to 10d6 damage.
Special: If you cast spells spontaneously,
cone of cold is added to your list of spells known.
(design note: I've never been able to figure out why Cone of Cold was higher-level than Fireball -- 60ft cones are almost always worse than 20ft radius targeted bursts, and both fire and cold are commonly resisted energy types. Plus, I like the symmetry of having a 120ft lightning line, a 20ft fire burst, and a 60ft cold cone as 3rd level evocation spells -- all that's missing is a 3rd level conjuration acid ranged touch attack, but sadly Orb of Acid isn't SRD.)
Here's two more freebies:
Ice Storm (General)
Prerequisites: Caster level 6, ability to cast an Evocation [Cold] spell.
Benefit: Once per day, you may cast
ice storm at your caster level.
(Once again, prereqs are opened up for clerics and druids.)
Alignment Master (General)
Prerequisites: Cleric level 6, ability to cast spells from either the Good, Evil, Law, or Chaos domains.
Benefit: Choose one of your alignment domains. Once per day, you gain the ability to cast your 4th level domain spell using your divine caster level.
Special: This feat may be taken multiple times. Each time it applies to a different domain.
(I don't like alignment myself, but it's a feature of D&D3.5 at the moment, and the spells aren't overpowered and give clerics something fun to do.)